
Sly Flourish's Fantastic Locations
Twenty Fantastic Locations for Your Fantasy Roleplaying Games
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Narrado por:
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Rudy Basso
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De:
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Michael E Shea
Acerca de esta escucha
We RPG game masters have a lot of tools to help us run our role-playing games. Our monster books and bestiaries give us piles of foes to throw at our adventurers. The various guides for game masters often give us non-player characters, treasures, and story-building tips.
One of the hardest parts of game mastering, however, is coming up with interesting adventure locations for our characters to explore. These locations need to be fantastic, detailed places that capture the minds of our players every session we run. Good locations are hard to improvise and often hard to strip out of a fully fleshed-out adventure.
Sly Flourish's Fantastic Locations is an audiobook of 20 system-agnostic locations you can drop into your favorite fantasy role-playing game. Each location builds on a fantastic theme, such as a mysterious ancient structure under the ice, a cursed castle of a mad king, a fallen celestial fortress, or a dwarven mine that cracked into the tomb of a dead god.
Thanks to the support of 779 backers on Kickstarter, this audiobook was expanded to include a total of 20 locations each with full-color artwork included as a PDF along with this audiobook. This audiobook helps you fill your mind with the lore of these fantastic locations so you can build fantastic worlds for your players.
PLEASE NOTE: When you purchase this title, the accompanying PDF will be available in your Audible Library along with the audio.
©2016 Michael Erik Shea (P)2018 Michael Erik SheaLos oyentes también disfrutaron...
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Surprisingly Digestable
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Awesome, Entertaining Resource
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There are no maps. Which is a real shame as making them is time consuming and confusing if you’re not used to it. There is also no suggestion of trap placement, challenge settings or any concrete plot hooks.
A book can explore themes and concepts with tips on how to present ideas to a group of players or it can be technical and lay out the guts of a setting for meticulous setup. This sits right in the middle and presents largely the launching point and gives the reader all the actual heavy lifting.
The narrator isn’t terrible. It is a bit over the top at points but I can forgive for basically reading a tour guide blurb a few hours long. I’ve heard better and worse. What can’t be forgiven are mispronunciations and sentence long retakes that were left into the book. That was sloppy and unprofessional. It happened often enough that it felt like padding, but I can’t think of any real reason for that.
Not as good as I hoped not as bad as I feared.
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Campaign Locations Make Your Story
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Great Stuff
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A Great Idea!
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Always Enjoyable Inspiration
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Imaginative, but poorly edited.
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bland content presented by an exhausting narrator
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I’m assuming they saved the cash from the KickStarter and did the stretch-goal-audiobook on the cheap (real cheap). It is literally unlistenable.
Just terrible. Returning the audiobook until they re-record it with at least a semi-professional.
What were they thinking!
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