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Narrado por:
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Rudy Basso
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De:
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Monte Cook
Acerca de esta escucha
We've all had them: games where the party clicked perfectly. Climactic moments when everything came together amazingly. Favorite characters everyone loved. Sessions and campaigns that became the stuff of legends - moments that were talked about for years!
Sometimes, everything just turns out right. But why not every time? You can make these games happen, and happen whenever you get together with your gaming group. You can make every adventure, every session, every campaign the most it can be. Your Best Game Ever unlocks the secrets of consistently awesome RPG experiences - for players and GMs. Inside this audiobook, you will find advice and suggestions for enhancing your RPG experience at the table and away from it. This is an insider's look at everything that isn't part of the game rules - building chemistry for a gaming group that really clicks, making a character you will love and remember forever, running engaging and exciting games your players will always look forward to, creating thrilling adventures, finding all the right ideas, hosting memorable game nights...and that's just for starters.
©2019 Monte Cook Games, LLC (P)2019 Monte Cook Games, LLCLos oyentes también disfrutaron...
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Ryland Grace is the sole survivor on a desperate, last-chance mission - and if he fails, humanity and the Earth itself will perish. Except that right now, he doesn't know that. He can't even remember his own name, let alone the nature of his assignment or how to complete it. All he knows is that he's been asleep for a very, very long time. And he's just been awakened to find himself millions of miles from home, with nothing but two corpses for company.
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Bazinga
- De Davidgonzalezsr en 05-04-21
De: Andy Weir
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The Tell
- A Memoir
- De: Amy Griffin
- Narrado por: Amy Griffin
- Duración: 7 h y 40 m
- Versión completa
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General
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Narración:
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Historia
For decades, Amy ran. Through the dirt roads of Amarillo, Texas, where she grew up; to the campus of the University of Virginia, as a student athlete; on the streets of New York, where she built her adult life; through marriage, motherhood, and a thriving career. To outsiders, it all looked, in many ways, perfect. But Amy was running from something—a secret she was keeping not only from her family and friends, but unconsciously from herself. “You’re here, but you’re not here,” her daughter said to her one night. “Where are you, Mom?”
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Amazing book
- De Sarah en 03-13-25
De: Amy Griffin
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The Ultimate RPG Game Master's Guide
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Up your game with everything you need to run your next tabletop roleplay game with expert advice, gameplay guidance, and playable content from RPG expert James D’Amato.
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Great info for (this) new GM
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Thanks to tabletop roleplay, millions of fans are creating unforgettable collaborative stories. No matter what roleplaying game you want to play, this book is the key to unlocking endless adventure!
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Missing the necessary accompanying pdf
- De Heather Hamstra en 12-13-23
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Kobold Guide to Roleplaying
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There’s a reason it’s called a tabletop roleplaying game. Taking on the personae of different characters in the story brings a richness and depth to the experience and can make your game sessions exciting and memorable. But how can the poor, harried Game Master wrangle a whole slew of unique personalities on top of all the other work that goes into preparing each week? The Kobold Guide to Roleplaying has the answers you seek.
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Ugh.
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In The Monsters Know What They're Doing, Keith Ammann lightens the DM's burden by helping you understand your monsters' abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don't whip out their field manuals for the first time when they're already under fire, a DM shouldn't wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat.
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Audible Got this RIGHT - Chapters have names!
- De Lego Man en 02-13-20
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The world is a dangerous place—especially when you’re up to no good. Whether you’re a rampaging monster, a calculating mastermind, or the current possessor of the Golden MacGuffin, someone’s going to come at you. In How to Defend Your Lair, gamemaster Keith Ammann pulls back the curtain on an underrated but crucial part of any tabletop roleplaying game: the theater of battle. Say goodbye to encounters in randomly generated dungeons and hello to a game in which where the fight takes place is just as important as who is doing the fighting.
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5 stars all around, but…
- De Taylor Lauer en 03-09-23
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When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success—and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson.
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Awesome Book Ruined By A Bizarrely Bad Narration
- De Michael J. Yohe en 03-01-24
De: Jon Peterson
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The Ultimate RPG Game Master's Guide
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Up your game with everything you need to run your next tabletop roleplay game with expert advice, gameplay guidance, and playable content from RPG expert James D’Amato.
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- De Sebastian Wood en 04-05-24
De: James D’Amato
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Thanks to tabletop roleplay, millions of fans are creating unforgettable collaborative stories. No matter what roleplaying game you want to play, this book is the key to unlocking endless adventure!
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- De Heather Hamstra en 12-13-23
De: Justin Alexander
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There’s a reason it’s called a tabletop roleplaying game. Taking on the personae of different characters in the story brings a richness and depth to the experience and can make your game sessions exciting and memorable. But how can the poor, harried Game Master wrangle a whole slew of unique personalities on top of all the other work that goes into preparing each week? The Kobold Guide to Roleplaying has the answers you seek.
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Ugh.
- De Michael en 04-17-24
De: Keith Ammann, y otros
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- The Monsters Know What They’re Doing, Book 1
- De: Keith Ammann
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In The Monsters Know What They're Doing, Keith Ammann lightens the DM's burden by helping you understand your monsters' abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don't whip out their field manuals for the first time when they're already under fire, a DM shouldn't wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat.
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Audible Got this RIGHT - Chapters have names!
- De Lego Man en 02-13-20
De: Keith Ammann
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- The Monsters Know What They’re Doing
- De: Keith Ammann
- Narrado por: Jonathan Davis
- Duración: 10 h y 50 m
- Versión completa
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General
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Narración:
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Historia
The world is a dangerous place—especially when you’re up to no good. Whether you’re a rampaging monster, a calculating mastermind, or the current possessor of the Golden MacGuffin, someone’s going to come at you. In How to Defend Your Lair, gamemaster Keith Ammann pulls back the curtain on an underrated but crucial part of any tabletop roleplaying game: the theater of battle. Say goodbye to encounters in randomly generated dungeons and hello to a game in which where the fight takes place is just as important as who is doing the fighting.
-
-
5 stars all around, but…
- De Taylor Lauer en 03-09-23
De: Keith Ammann
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Game Wizards
- The Epic Battle for Dungeons & Dragons
- De: Jon Peterson
- Narrado por: Chris Andrew Ciulla
- Duración: 13 h y 38 m
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Narración:
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Historia
When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success—and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson.
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- De Michael J. Yohe en 03-01-24
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Lo que los oyentes dicen sobre Your Best Game Ever
Calificaciones medias de los clientesReseñas - Selecciona las pestañas a continuación para cambiar el origen de las reseñas.
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- Kindle Customer
- 05-03-20
good listen
Overall a good book more useful for people getting started in Role-playing games. Had some good ideas that I hadn't really thought about.
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Historia
- Glen Knowles
- 10-26-22
I want to play
I really want to play but afraid, he doesn't talk about people with mental illness
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- Miguel
- 02-22-20
Mandatory
This books should be mandatory for any and all RPG players. It has excellent advice. I which there was a way to cascade it everywhere.
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esto le resultó útil a 4 personas
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Historia
- Raven Lord
- 03-10-20
This guy has a really annoying voice.
I am not liking this based off his voice. He sounds like a serial killer.
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esto le resultó útil a 7 personas
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- Donald Bouchard
- 05-18-20
overall beneficial
There is a lot to unpack, but few sections were unneeded, especially the food part.
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esto le resultó útil a 3 personas
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Historia
- Zach
- 11-03-21
Clear, consise, solid advice
Great resource for running or playing games. There's advice for anyone from someone who's never picked up fancy dice to someone who's been running games for years. Only complaint is that some segments don't work well in audio form, like the recipes at the end. The vast majority did work well, though, and the reader did a great job, maintaining a conversational tone. I plan to recommend this to nearly anyone who plans to play a game I run in the future.
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- SaintHax
- 06-22-22
Good info, but not a great book
I was disappointed in the book for reasons I think others don't want to bring up. Monte Cook is a nice guy, he's a great game designer, and he gives a lot of good info in this book; however, it's a bad delivery. The book doesn't seem to know it's target audience, and you will be bored with a lot of foundational stuff-- stuff that a new player isn't going to ever hear, b/c they are going to spend money on game books and not this one. All of that info is better for a free Ted Talk or online essay.
This book could be abridged and split into "New Player", "New DM", and "Experienced Player/DM" advice sections and I'd recommend it. Out of the 15 hours, I probably benefitted from 4 of them. If you can get this for free go for it.
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- Jesse
- 03-30-23
Mostly Not Needed Advice
If you're capable enough to make the money to buy this book, then you likely don't need most of the lecture provided within. I get that people can be ignorant, but writing to the lowest common denominator, and sprinkling woke garbage on top does not make a good book on gaming. Mr. Cook has written some very good stuff in the past. This isn't it.
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