
Sly Flourish's Return of the Lazy Dungeon Master
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Narrado por:
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Colby Elliott
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De:
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Michael E Shea
Acerca de esta escucha
Five years ago, the Lazy Dungeon Master offered a simplifed approach for preparing fantasy RPGs with one clear directive: Prepare only what most benefits our games. This focus on lightweight preparation and improvisational preparation resonated with many GMs over the past five years.
But during that time and with the release of the fifth edition of Dungeons & Dragons, the world of fantasy roleplaying has changed and expanded. With five years of new systems and new ideas, all GMs have a wealth of experiences to share and explore to help us prepare and run great RPGs.
Return of the Lazy Dungeon Master builds off of the concepts of the well-received GM's guidebook Lazy Dungeon Master, updating that book with five years of new experiences, new approaches, and new observations of the way people prepare and run RPGs. This new book is a completely self-contained work, which does not require anyone to have previously heard the Lazy Dungeon Master.
Return of the Lazy Dungeon Master offers a new focused approach for preparing and running our roleplaying games. The book includes an eight-step guide for lightweight game preparation and is focused on how we prepare for our games, how we run our games, and how we think about our games.
Download the accompanying reference guide.©2018 Michael E Shea (P)2018 Last Word AudioLos oyentes también disfrutaron...
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Inheriting your uncle's supervillain business is more complicated than you might think. Particularly when you discover who's running the place. Charlie's life is going nowhere fast. A divorced substitute teacher living with his cat in a house his siblings want to sell, all he wants is to open a pub downtown, if only the bank will approve his loan. Then his long-lost uncle Jake dies and leaves his supervillain business (complete with island volcano lair) to Charlie. But becoming a supervillain isn't all giant laser death rays and lava pits.
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Volcanic Lairs, Death Rays & Cats… Oh My! 😼
- De C. White en 09-19-23
De: John Scalzi
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George Orwell’s 1984
- An Audible Original adaptation
- De: George Orwell, Joe White - adaptation
- Narrado por: Andrew Garfield, Cynthia Erivo, Andrew Scott, y otros
- Duración: 3 h y 27 m
- Grabación Original
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It’s 1984, and life has changed beyond recognition. Airstrip One, formerly known as Great Britain, is a place where Big Brother is always watching, and nobody can hide. Except, perhaps, for Winston Smith. Whilst working at the Ministry of Truth, rewriting history, he secretly dreams of freedom. And in a world where love and sex are forbidden, where it’s hard to distinguish between friend and foe, he meets Julia and O’Brien and vows to rebel.
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A Revelation!
- De wotsallthisthen en 04-07-24
De: George Orwell, y otros
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You love Dungeons and Dragons. As an experienced dungeon master, you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time and less energy and have a better game as a result? It's time to unleash the Lazy Dungeon Master.
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Thanks to tabletop roleplay, millions of fans are creating unforgettable collaborative stories. No matter what roleplaying game you want to play, this book is the key to unlocking endless adventure!
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In The Monsters Know What They're Doing, Keith Ammann lightens the DM's burden by helping you understand your monsters' abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don't whip out their field manuals for the first time when they're already under fire, a DM shouldn't wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat.
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Audible Got this RIGHT - Chapters have names!
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Kobold Guide to Roleplaying
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There’s a reason it’s called a tabletop roleplaying game. Taking on the personae of different characters in the story brings a richness and depth to the experience and can make your game sessions exciting and memorable. But how can the poor, harried Game Master wrangle a whole slew of unique personalities on top of all the other work that goes into preparing each week? The Kobold Guide to Roleplaying has the answers you seek.
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Ugh.
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From the author of The Monsters Know What They’re Doing comes a follow-up strategy guide with MOAR! monster tactics for Dungeon Masters playing fifth edition Dungeons & Dragons.
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Did you like the first one? You’ll love this
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The Ultimate RPG Game Master's Guide
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Up your game with everything you need to run your next tabletop roleplay game with expert advice, gameplay guidance, and playable content from RPG expert James D’Amato.
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Great info for (this) new GM
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You love Dungeons and Dragons. As an experienced dungeon master, you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time and less energy and have a better game as a result? It's time to unleash the Lazy Dungeon Master.
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Thanks to tabletop roleplay, millions of fans are creating unforgettable collaborative stories. No matter what roleplaying game you want to play, this book is the key to unlocking endless adventure!
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Missing the necessary accompanying pdf
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The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters
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In The Monsters Know What They're Doing, Keith Ammann lightens the DM's burden by helping you understand your monsters' abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don't whip out their field manuals for the first time when they're already under fire, a DM shouldn't wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat.
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Audible Got this RIGHT - Chapters have names!
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There’s a reason it’s called a tabletop roleplaying game. Taking on the personae of different characters in the story brings a richness and depth to the experience and can make your game sessions exciting and memorable. But how can the poor, harried Game Master wrangle a whole slew of unique personalities on top of all the other work that goes into preparing each week? The Kobold Guide to Roleplaying has the answers you seek.
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Ugh.
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MOAR! Monsters Know What They're Doing
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Did you like the first one? You’ll love this
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Great info for (this) new GM
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In many ways, there has never been a better time to get into Dungeons & Dragons. More people are playing the game now than ever before, and along with that expanded player base has come a wealth of new ideas and content that, thanks to the internet, can be easily disseminated amongst the player base. It excites me to see so many people I would never have expected to have an interest in this incredibly nerdy hobby not only give it a try, but find that it can be more than a fun pastime, and can actually add value and meaning to their life and relationships.
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I guess it's good for beginners?
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The world is a dangerous place—especially when you’re up to no good. Whether you’re a rampaging monster, a calculating mastermind, or the current possessor of the Golden MacGuffin, someone’s going to come at you. In How to Defend Your Lair, gamemaster Keith Ammann pulls back the curtain on an underrated but crucial part of any tabletop roleplaying game: the theater of battle. Say goodbye to encounters in randomly generated dungeons and hello to a game in which where the fight takes place is just as important as who is doing the fighting.
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5 stars all around, but…
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Get game master advice, knowledge, and wisdom to elevate your role-playing game! The Secret Art of Game Mastery has over 100 years of accumulated experience, distilled into an easy-to-use audio reference guide. You can get better at running any game, in any system, and any genre! Whether you're a new game master or a veteran, the Secret Art of Game Mastery is for you.
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Whether you're new to game mastering or have been running the same campaign since 1974, Never Unprepared: The Complete Game Master's Guide to Session Prep will help you prepare for games faster, avoid common pitfalls, and have more fun in the process. Never Unprepared breaks game prep down into its component phases - Brainstorming, Selection, Conceptualization, Documentation, and Review - and provides the tools you need to make the most of each phase. If you hate prep, you'll find ways to make it more enjoyable.
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This Book Changed My Prep!
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Of Dice and Men
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In Of Dice and Men, David Ewalt recounts the development of Dungeons & Dragons from the game’s roots on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, to its apotheosis as father of the modern video-game industry. As he chronicles the surprising history of the game’s origins (a history largely unknown even to hardcore players) and examines D&D’s profound impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences.
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Interesting Topic, but Terrible Execution.
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This is the audiobook for Sly Flourish's Fantastic Adventure, a book of 10 short adventures for the fifth edition of the world's most popular roleplaying game. This audiobook helps the listener bring these adventures into their head and is intended to be used along with the print copy of the book for use at the actual gaming table. Listening to these adventures helps prime your DM mind with the material you need to run the game at the table.
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The Future of Adventure Formats!!
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One of the hardest parts of game mastering is coming up with interesting adventure locations for our characters to explore. These locations need to be fantastic, detailed places that capture the minds of our players every session we run. Sly Flourish's Fantastic Locations is an audiobook of 20 system-agnostic locations you can drop into your favorite fantasy role-playing game. Each location builds on a fantastic theme, such as a mysterious ancient structure under the ice, a cursed castle of a mad king, or a fallen celestial fortress.
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When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success—and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson.
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Has your game got the blahs? Are your players spending more time thumbing through your book collection than hunting down clues, more energy heckling one another than in crushing their cruel foes? Never fear, o beleaguered Game Masters, for Robin D. Laws, noted game designer (Feng Shui, Hero Wars, Dying Earth, Rune) and columnist for Dragon magazine is here to help. Know your players! Analyze your system! Build your campaign! Design adventures! Prepare to be spontaneous, and improvise like a fiend!
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Not bad
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Across the globe, therapists are using tabletop roleplaying games (RPG) such as Dungeons & Dragons as a part of their practice. This book provides an overview of what RPGs are and what makes them such an effective and powerful tool for therapy. By examining research on gaming, flow, immersion, and role-play, listeners will gain a better understanding of the theoretical underpinnings and how to skillfully and ethically use RPGs in their own practices.
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Excited for the Future!
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Roleplaying games have come a long way since the 1970s. Possessed of this second edition of XDM: X-Treme Dungeon Mastery, you can become and x-treme dungeon master, and as an XDM you'll stand ready for the next 50 years of RPGs.
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Skip if you want value
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Dungeons & Dragons: Spelljammer: Memory's Wake
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Axia wishes she could be grateful to have spent her life—or what little she remembers of it—on an asteroid so far from anything of interest that even the greediest spacers see fit to pass it by. Her days may not be as exciting as the swashbuckling stories of her favorite books or as dramatic as the pasts she’s imagined for herself, but they’re as safe as Shatterspace can manage. So why does something inside her long for the stars every time she sees a spacefaring spelljammer vessel?
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It was fresh for D&D
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Lo que los oyentes dicen sobre Sly Flourish's Return of the Lazy Dungeon Master
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- Michael starr
- 06-07-20
Great
Perfect and to the point. I wished it talked more digital tools available to help with dming
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- RS
- 02-14-21
Audio quality is terrible
Sounds like highly compressed audio with noticeable hiss.
For some moronic reason you need to type a minimum of 15 words. So here they are.
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- Joey
- 02-23-21
listened to it twice
I'm pretty busy and usually don't have time to work on my sessions nearly as much as I want to and after reading this book I feel a lot better about preparing less and getting more out of my normal day-to-day life while also being able to give a good experience to my players
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- Daniel Thompson
- 09-12-21
This really worked for me
Ran a couple of really fun sessions already with the strategies presented in this book.
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- Anonymous User
- 11-28-20
No nonsense and good advice for all GMs
Perhaps the best thing about this book was that it didn’t promote any nonsense that a new GM wouldn’t know enough to avoid. Many of the tips and techniques were just “the way we played” in the late 70s and throughout the 1980s. Some of these tips codified behavior that was on display for me as a young D&D player, but might have been difficult to conjure again without better understanding how and why they worked then and will work again. Still, moreover, there were ideas here that were new to me - ideas and techniques that I will employ at least twice, to see how things go, now that I’ve come out of RPG retirement to teach and play with a new generation of dungeon delvers and lovers of magic and adventure.
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- Victor
- 03-31-20
Still good advice
The advice for dungeon masters found in this audibook is invaluable. I've found myself recommending tricks from this book to my friends who want to DM all the time.
However! The title of this book is very misleading. Being "lazy" means not doing work and avoiding responsibility. A truly lazy dungeon master is the absolute worst. There is no room for being lazy while preparing for a session, however there are ways of doing prep that I would call "smart". The tips and tricks in this book will help you be smart while prepping a session, not teach you how to be lazy. So it should really be titled "the clever dungeon master".
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- Anonymous User
- 02-22-19
Indispensable
Hosting a fantasy role playing game and taking on the responsibility of being the dungeon master can be a daunting task. Sly Flourish’s Return Of The Lazy Dungeon Master is an indispensable resource for getting the most out your preparation time and developing the ability to improvise at the table more effectively.
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- Richard Dacalos
- 01-13-20
Great for new and old DMs
Very digestable and practical. Exceeded my expectations and I would definitely recommend that you have a read or listen.
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- EHMnicke
- 09-22-22
Great helpful listen
I have the book but got the audio book to take in the information when I don't have time to read. great for new and old DMs. I do wish Mike Shea read it too because I'm familiar with his YouTube videos but it was read well.
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- Anonymous User
- 11-28-22
how to gm on a time budget!
what I've learned is i need racism,slavery and violence against children in my game. truly a work of masterful prose. Game Masterful
best book on the subject.
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