Kobold Guide to Gamemastering
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Narrated by:
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Ray Greenley
About this listen
Decades of GMing experience!
Whether it’s advice from grognards who were running games at the dawn of RPGs, or suggestions from the new generation of game designers, these 21 essays by experts are here to help you improve your GMing skills and create fun, amazing, memorable campaigns that’ll be talked about for years.
In this audiobook, master GMs and storytellers give you advice about solo campaigns, shy players, cell phones, and making rulings on the fly. Are you unprepared for the game you’re running half an hour from now? Did you accidentally kill all the PCs? Do you want to run a game for kids? Did the plot take a sudden turn and the PCs have gone into uncharted territory? We’ve got you covered.
Complete with discussions on highlighting player strengths, tips for new and veteran GMs, and character romances, you’ll find useful advice about making your game more welcoming, more engaging, and more fun.
Featuring essays by Wolfgang Baur, David “Zeb” Cook, Shanna Germain, Monica Valentinelli, Steve Winter, and many other game professionals.
©2017 Open Design LLC (P)2021 Open Design LLCListeners also enjoyed...
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“Highly recommended for gaming nerds everywhere.” (CityBookReview.com)
“A fantastic resource.” (Skyland Games)
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MISLEADING TITLE AND AUDIO SAMPLE
- By Jer on 05-19-16
By: Todd Henry
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Hero on a Mission
- A Path to a Meaningful Life
- By: Donald Miller
- Narrated by: Donald Miller
- Length: 5 hrs and 20 mins
- Unabridged
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There are four characters in every story: the victim, the villain, the hero, and the guide. These four characters live inside us. If we play the victim, we’re doomed to fail. If we play the villain, we will not create genuine bonds. But if we play the hero or guide, our lives will flourish. The hard part is being self-aware enough to know which character we are playing. In this book, Donald will use his own experiences to help you recognize if the character you are currently surfacing is helping you experience a life of meaning.
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Modern & Practical Spin on Viktor Frankl’s Work
- By BenjaminClark on 04-11-22
By: Donald Miller
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Pitch Anything
- An Innovative Method for Presenting, Persuading, and Winning the Deal
- By: Oren Klaff
- Narrated by: Stephen Bowlby
- Length: 6 hrs and 14 mins
- Unabridged
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When it comes to delivering a pitch, Oren Klaff has unparalleled credentials. Over the past 13 years, he has used his one-of-a-kind method to raise more than $400 million—and now, for the first time, he describes his formula to help you deliver a winning pitch in any business situation. Whether you're selling ideas to investors, pitching a client for new business, or even negotiating for a higher salary, Pitch Anything will transform the way you position your ideas.
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packed
- By anonymous on 11-15-24
By: Oren Klaff
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Managers as Mentors
- Building Partnerships for Learning (Third Edition)
- By: Chip R. Bell, Marshall Goldsmith
- Narrated by: Mark Peckham
- Length: 6 hrs and 34 mins
- Unabridged
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Managers as Mentors is a rapid-fire listen and a provocative guide to helping associates grow and adapt in today’s tumultuous organizations. This new edition has been thoroughly revised and updated. As with previous editions there is a fictional case study of a mentor-protégé relationship running through the book, but this is augmented with six actual case studies of top CEOs who relate key mentoring experiences in their lives. This hands-on guide takes the mystery out of effective mentoring.
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Great tips and tools on mentoring
- By Hello on 01-14-23
By: Chip R. Bell, and others
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Insanely Gifted
- Turn Your Demons into Creative Rocket Fuel
- By: Jamie Catto
- Narrated by: Jamie Catto
- Length: 5 hrs and 48 mins
- Unabridged
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From infancy we are taught to edit ourselves, trimming out the darker, weirder, less acceptable parts in order to please others. But this addiction to approval is holding us back. What if we begin to be ourselves, honestly and fully? Insanely Gifted shows how to transform our thinking and turn our inner demons into allies. How to reframe disappointment (because not getting what we want can be as interesting and useful as getting what we want).
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Playful self-help for living a fuller juicier life
- By Aren on 07-14-16
By: Jamie Catto
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The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters
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Audible Got this RIGHT - Chapters have names!
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Whether you’re worldbuilding because you want to write the next Game of Thrones, intend to build a rich, vibrant world to enthrall the players of an upcoming tabletop RPG campaign, or you’re just curious to find out how all these creators did it, the Kobold Guide to Worldbuilding, Volume 2, puts a team of master world-architects at your side.
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There’s a reason it’s called a tabletop roleplaying game. Taking on the personae of different characters in the story brings a richness and depth to the experience and can make your game sessions exciting and memorable. But how can the poor, harried Game Master wrangle a whole slew of unique personalities on top of all the other work that goes into preparing each week? The Kobold Guide to Roleplaying has the answers you seek.
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You love Dungeons and Dragons. As an experienced dungeon master, you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time and less energy and have a better game as a result? It's time to unleash the Lazy Dungeon Master.
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Helpful tips for Dungeon Masters
- By Goblin Town on 05-02-16
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The Ultimate RPG Game Master's Guide
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Audible Got this RIGHT - Chapters have names!
- By Lego Man on 02-13-20
By: Keith Ammann
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Kobold Guide to Worldbuilding, Volume 2
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By: Gail Simone, and others
What listeners say about Kobold Guide to Gamemastering
Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
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- Maple Bourbon
- 08-10-22
Great for beginner DMs
Very high level and basic information on common situations that arise while playing. The chapter on knowing the rules vs making rulings was the highlight for me, but it does seem like something any DM could figure out after a session or two.
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2 people found this helpful
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- Douglas
- 03-06-23
Great for making an inclusive space
I love how there is stress on making sure no one is uncomfortable or excluded.
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1 person found this helpful
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- Amazon Customer
- 06-17-22
a little too PC for me
good info to keep in mind good ways to handle a tpk and very good ways to inform the player characters talk to much about not being a bad person that seemed unnecessary but that is good to know for a new dm
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2 people found this helpful
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- Nick
- 07-31-24
Thanks for the Inspiration
this gave me so many ideas without overwhelming me or my players. It helped spur an otherwise lackluster writing period into a flurry of ideas and inspiration to improve my game, writing style, and approach to DMing.
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- Sam
- 03-18-24
Self promotion and back patting abound in this book.
It’s just a collection of “essays” from a few well respected RPG names. Not useful in its entirety but some parts you might find helpful if you are in a particular situation.
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- Ragnar L
- 03-16-22
Do not buy!
This is crap. Want to be a great gm/dm? Don't be a a-hole, communicate with your players, try to make the game fun for your players and yourself. There i summarised the book for you. Get a DMG and Lazy DM books, far better investment, has ctual content.
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3 people found this helpful
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- DINSTAAR
- 02-09-23
Woke Garbage
Unless you are looking for a heavy dose of woke indoctrination and little substance, then this book will be waste of your time
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2 people found this helpful
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- Colton Ortego
- 09-12-23
Utter garbage!
Starting off your book with insults and indoctrination is not the way to get readers. The first real chapter of this book is nothing but “woke” liberal nonsense.
I’m telling you please don’t waste a credit. Buy the Lazy dungeon master books.
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1 person found this helpful
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- Kelgrum
- 06-24-24
waste of money
Instead of talking about all the good things roleplaying games have, This book focuses on white men are bad and will make the game about them being more privileged then everyone else
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