
Kobold Guide to Roleplaying
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Narrado por:
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Ray Greenley
Acerca de esta escucha
Lights Camera Dice!
There’s a reason it’s called a tabletop roleplaying game. Taking on the personae of different characters in the story brings a richness and depth to the experience and can make your game sessions exciting and memorable. But how can the poor, harried Game Master wrangle a whole slew of unique personalities on top of all the other work that goes into preparing each week?
The Kobold Guide to Roleplaying has the answers you seek. Inside, find plenty of ideas and suggestions for bringing out all the exceptional dispositions, temperaments, emotions, and quirks of every NPC the player characters meet. Gain insight into:
- Getting into the minds of your villains
- Developing and roleplaying a character arc
- Using roleplaying as a storytelling device
- Roleplaying high or low ability scores
- Game mastering more theatrically
- Creating in-character connections at the table
The Kobold Guide to Roleplaying includes thoughtful and practical essays from seasoned RPG writers such as Michael E. Shea, Keith Ammann, Shanna Germain, and Luke Gygax, along with roleplaying influencers including Ginny Di, B. Dave Walters, Bob World Builder, and Clint McElroy, plus several more.
Set the stage and bring down the lights. The curtain is going up!
©2024 Open Design LLC (P)2024 Open Design LLCLos oyentes también disfrutaron...
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From trips on private jets and encounters with world leaders to shocking accounts of misogyny and double standards behind the scenes, this searing memoir exposes both the personal and the political fallout when unfettered power and a rotten company culture take hold. In a gripping and often absurd narrative where a few people carelessly hold the world in their hands, this eye-opening memoir reveals what really goes on among the global elite.
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compelling, horrifying, and significantly important
- De Eric Andrade en 03-15-25
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Up your game with everything you need to run your next tabletop roleplay game with expert advice, gameplay guidance, and playable content from RPG expert James D’Amato.
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So You Want to Be a Game Master
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Thanks to tabletop roleplay, millions of fans are creating unforgettable collaborative stories. No matter what roleplaying game you want to play, this book is the key to unlocking endless adventure!
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Missing the necessary accompanying pdf
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Sly Flourish's Return of the Lazy Dungeon Master
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Return of the Lazy Dungeon Master builds off of the concepts of the well-received GM's guidebook Lazy Dungeon Master, updating that book with five years of new experiences, new approaches, and new observations of the way people prepare and run RPGs. This new book is a completely self-contained work, which does not require anyone to have previously heard the Lazy Dungeon Master. Return of the Lazy Dungeon Master offers a new focused approach for preparing and running our roleplaying games.
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A fantastic resource for all GM's
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How to Defend Your Lair
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The world is a dangerous place—especially when you’re up to no good. Whether you’re a rampaging monster, a calculating mastermind, or the current possessor of the Golden MacGuffin, someone’s going to come at you. In How to Defend Your Lair, gamemaster Keith Ammann pulls back the curtain on an underrated but crucial part of any tabletop roleplaying game: the theater of battle. Say goodbye to encounters in randomly generated dungeons and hello to a game in which where the fight takes place is just as important as who is doing the fighting.
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5 stars all around, but…
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You love Dungeons and Dragons. As an experienced dungeon master, you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time and less energy and have a better game as a result? It's time to unleash the Lazy Dungeon Master.
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The Secret Art of Game Mastery
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Get game master advice, knowledge, and wisdom to elevate your role-playing game! The Secret Art of Game Mastery has over 100 years of accumulated experience, distilled into an easy-to-use audio reference guide. You can get better at running any game, in any system, and any genre! Whether you're a new game master or a veteran, the Secret Art of Game Mastery is for you.
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Thanks to tabletop roleplay, millions of fans are creating unforgettable collaborative stories. No matter what roleplaying game you want to play, this book is the key to unlocking endless adventure!
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Missing the necessary accompanying pdf
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Sly Flourish's Return of the Lazy Dungeon Master
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A fantastic resource for all GM's
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How to Defend Your Lair
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The world is a dangerous place—especially when you’re up to no good. Whether you’re a rampaging monster, a calculating mastermind, or the current possessor of the Golden MacGuffin, someone’s going to come at you. In How to Defend Your Lair, gamemaster Keith Ammann pulls back the curtain on an underrated but crucial part of any tabletop roleplaying game: the theater of battle. Say goodbye to encounters in randomly generated dungeons and hello to a game in which where the fight takes place is just as important as who is doing the fighting.
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5 stars all around, but…
- De Taylor Lauer en 03-09-23
De: Keith Ammann
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Sly Flourish's The Lazy Dungeon Master
- De: Michael E. Shea
- Narrado por: Colby Elliott
- Duración: 2 h y 41 m
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You love Dungeons and Dragons. As an experienced dungeon master, you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time and less energy and have a better game as a result? It's time to unleash the Lazy Dungeon Master.
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Helpful tips for Dungeon Masters
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MOAR! Monsters Know What They're Doing
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From the author of The Monsters Know What They’re Doing comes a follow-up strategy guide with MOAR! monster tactics for Dungeon Masters playing fifth edition Dungeons & Dragons.
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Did you like the first one? You’ll love this
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Robin's Laws of Good Game Mastering
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Has your game got the blahs? Are your players spending more time thumbing through your book collection than hunting down clues, more energy heckling one another than in crushing their cruel foes? Never fear, o beleaguered Game Masters, for Robin D. Laws, noted game designer (Feng Shui, Hero Wars, Dying Earth, Rune) and columnist for Dragon magazine is here to help. Know your players! Analyze your system! Build your campaign! Design adventures! Prepare to be spontaneous, and improvise like a fiend!
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Not bad
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The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters
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In The Monsters Know What They're Doing, Keith Ammann lightens the DM's burden by helping you understand your monsters' abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don't whip out their field manuals for the first time when they're already under fire, a DM shouldn't wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat.
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Audible Got this RIGHT - Chapters have names!
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How to Play Dungeons & Dragons
- Step by Step Guide for Beginners
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- Duración: 3 h
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In many ways, there has never been a better time to get into Dungeons & Dragons. More people are playing the game now than ever before, and along with that expanded player base has come a wealth of new ideas and content that, thanks to the internet, can be easily disseminated amongst the player base. It excites me to see so many people I would never have expected to have an interest in this incredibly nerdy hobby not only give it a try, but find that it can be more than a fun pastime, and can actually add value and meaning to their life and relationships.
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I guess it's good for beginners?
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On Writing and Worldbuilding - Volume I
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Writing advice tends to be full of "rules" and "tips" which are either too broad to be helpful or outright wrong. In On Writing and Worldbuilding, we will discuss specific and applicable ideas to consider, from effective methods of delivering exposition and foreshadowing, to how communication, commerce, and control play into the fall of an empire.
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all hail mishka
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Game Wizards
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When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success—and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson.
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Awesome Book Ruined By A Bizarrely Bad Narration
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De: Jon Peterson
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Kobold Guide to Worldbuilding, Volume 2
- De: Gail Simone, Keith Baker, Veronica Roth, y otros
- Narrado por: Ray Greenley
- Duración: 4 h y 21 m
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Whether you’re worldbuilding because you want to write the next Game of Thrones, intend to build a rich, vibrant world to enthrall the players of an upcoming tabletop RPG campaign, or you’re just curious to find out how all these creators did it, the Kobold Guide to Worldbuilding, Volume 2, puts a team of master world-architects at your side.
De: Gail Simone, y otros
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Never Unprepared
- The Complete Game Master's Guide to Session Prep
- De: Phil Vecchione
- Narrado por: Colby Elliott
- Duración: 3 h y 58 m
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Whether you're new to game mastering or have been running the same campaign since 1974, Never Unprepared: The Complete Game Master's Guide to Session Prep will help you prepare for games faster, avoid common pitfalls, and have more fun in the process. Never Unprepared breaks game prep down into its component phases - Brainstorming, Selection, Conceptualization, Documentation, and Review - and provides the tools you need to make the most of each phase. If you hate prep, you'll find ways to make it more enjoyable.
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This Book Changed My Prep!
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De: Phil Vecchione
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Of Dice and Men
- The Story of Dungeons & Dragons and the People Who Play It
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In Of Dice and Men, David Ewalt recounts the development of Dungeons & Dragons from the game’s roots on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, to its apotheosis as father of the modern video-game industry. As he chronicles the surprising history of the game’s origins (a history largely unknown even to hardcore players) and examines D&D’s profound impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences.
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Interesting Topic, but Terrible Execution.
- De Diebold en 02-11-14
De: David M. Ewalt
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Red Sonja: Consumed
- De: Gail Simone
- Narrado por: Felicia Day
- Duración: 11 h y 15 m
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The gutsy, wild, tortured free spirit, forged in pain yet unafraid of life or death, Red Sonja, the famous, fiery She-Devil and barbarian of Hyrkania has never concerned herself with the consequences of her actions. She’s taken what she wanted, from treasure to drink to the companionship of bedfellows. She’s fought who deserved it (and sometimes those who didn’t). And she’s never looked back.
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Well worth the time
- De MotherSuperiors en 03-17-25
De: Gail Simone
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Baldur's Gate
- De: Philip Athans
- Narrado por: Fleet Cooper
- Duración: 9 h y 4 m
- Versión completa
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Bhaal must be stopped! Someone is sabotaging the iron mines of the Sword Coast, pushing powerful realms toward a bloody war, and a young mercenary toward an unimaginable secret. Evil gods, giant spiders, murderous doppelgangers, flesh-eating ghouls, and wicked Zhentarim come to life in the action-packed novelization of the Baldur's Gate computer game form BioWare and Interplay.
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Poor Novelization of Good Source Material
- De David B en 10-06-17
De: Philip Athans
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XDM X-Treme Dungeon Mastery
- De: Tracy Hickman, Curtis Hickman, Sandra Tayler
- Narrado por: Mikael Naramore
- Duración: 13 h y 59 m
- Versión completa
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Roleplaying games have come a long way since the 1970s. Possessed of this second edition of XDM: X-Treme Dungeon Mastery, you can become and x-treme dungeon master, and as an XDM you'll stand ready for the next 50 years of RPGs.
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Skip if you want value
- De Chad D Smith en 06-09-24
De: Tracy Hickman, y otros
Lo que los oyentes dicen sobre Kobold Guide to Roleplaying
Calificaciones medias de los clientesReseñas - Selecciona las pestañas a continuación para cambiar el origen de las reseñas.
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- Mark Owens
- 04-22-24
Lots of great articles from a variety of perspectives
Lots of great articles from a variety of perspectives. plenty of major names in the RPG space with excellent advice and ideas for every experience level.
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- Michael
- 04-17-24
Ugh.
even though I've been playing dungeons and dragons and various other role playing games for almost 30 years now the actual role-playing part of the game always left me a little nervous. I'm much better at it now than I was back then but I kept waiting for Cobalt press to release a guide to role-playing. then this came up as a pre-order and I was very excited. but, much like some of the other more recent guides, it was a bit disappointing. instead of giving you real tips and tricks and insights into how to better role play your character and role play your character among other characters this came off as more of a learn how to put yourself in other people's shoes so you can understand people who are different than you in the real world. the articles that were not like that just repeated more of the same stuff you hear everywhere else. I've also noticed with the last couple of cobalt guide releases that kobold press seems to have been infiltrated by a lot of politically correct and or woke people. the early Cobalt guides remain very good. I'm going to be much more wary of the next one that comes out.
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esto le resultó útil a 3 personas