Kobold Guide to Dungeons
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Narrated by:
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Ray Greenley
About this listen
Dungeons Are Half the Game.
You can’t control what players are going to do. That’s half the fun. But you can control where they do it. That’s a whole other half!
The Kobold Guide to Dungeons gives both new and experienced Game Masters insight and ideas into making dungeons great. In-depth essays from industry luminaries teach you to think outside your own boxes, and into a larger realm of challenge, discovery, and good old monster bashing.
Practical essays gives you insider tips and tricks to:
-Design non-linear dungeons to explore
-Think in 3D to make amazing spaces
-Make every room count, even when there’s no monster
-Create solutions in addition to combat
-Dole out treasure—without blowing the bank
The Kobold Guide to Dungeons features essays from classic voices of the RPG canon such as David “Zeb” Cook, Frank Mentzer, and Lawrence Schick. It also includes newer voices including Dominique Dickey, Sadie Lowry, and Erin Roberts.
Open this book and level up your half of the game!
©2023 Kobold Press (P)2023 Kobold PressListeners also enjoyed...
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-
Story
From the author of The Monsters Know What They’re Doing comes a follow-up strategy guide with MOAR! monster tactics for Dungeon Masters playing fifth edition Dungeons & Dragons.
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Did you like the first one? You’ll love this
- By brian on 01-04-22
By: Keith Ammann
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The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters
- The Monsters Know What They’re Doing, Book 1
- By: Keith Ammann
- Narrated by: Kevin T. Collins
- Length: 25 hrs and 21 mins
- Unabridged
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Overall
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Performance
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Story
In The Monsters Know What They're Doing, Keith Ammann lightens the DM's burden by helping you understand your monsters' abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don't whip out their field manuals for the first time when they're already under fire, a DM shouldn't wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat.
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Audible Got this RIGHT - Chapters have names!
- By Lego Man on 02-13-20
By: Keith Ammann
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Kobold Guide to Roleplaying
- Kobold Guides
- By: Keith Ammann, Ginny Di, Clint McElroy, and others
- Narrated by: Ray Greenley
- Length: 4 hrs and 12 mins
- Unabridged
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Overall
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Performance
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Story
There’s a reason it’s called a tabletop roleplaying game. Taking on the personae of different characters in the story brings a richness and depth to the experience and can make your game sessions exciting and memorable. But how can the poor, harried Game Master wrangle a whole slew of unique personalities on top of all the other work that goes into preparing each week? The Kobold Guide to Roleplaying has the answers you seek.
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Ugh.
- By Michael on 04-17-24
By: Keith Ammann, and others
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Sly Flourish's Return of the Lazy Dungeon Master
- By: Michael E Shea
- Narrated by: Colby Elliott
- Length: 3 hrs and 26 mins
- Unabridged
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Overall
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Performance
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Story
Return of the Lazy Dungeon Master builds off of the concepts of the well-received GM's guidebook Lazy Dungeon Master, updating that book with five years of new experiences, new approaches, and new observations of the way people prepare and run RPGs. This new book is a completely self-contained work, which does not require anyone to have previously heard the Lazy Dungeon Master. Return of the Lazy Dungeon Master offers a new focused approach for preparing and running our roleplaying games.
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A fantastic resource for all GM's
- By Alex on 04-01-19
By: Michael E Shea
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The Ultimate RPG Game Master's Guide
- Advice and Tools to Help You Run Your Best Game Ever! (Ultimate Role Playing Game Series)
- By: James D’Amato
- Narrated by: Pavi Proczko
- Length: 6 hrs and 38 mins
- Unabridged
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Overall
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Performance
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Story
Up your game with everything you need to run your next tabletop roleplay game with expert advice, gameplay guidance, and playable content from RPG expert James D’Amato.
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Great info for (this) new GM
- By Sebastian Wood on 04-05-24
By: James D’Amato
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How to Defend Your Lair
- The Monsters Know What They’re Doing
- By: Keith Ammann
- Narrated by: Jonathan Davis
- Length: 10 hrs and 50 mins
- Unabridged
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Overall
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Performance
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Story
The world is a dangerous place—especially when you’re up to no good. Whether you’re a rampaging monster, a calculating mastermind, or the current possessor of the Golden MacGuffin, someone’s going to come at you. In How to Defend Your Lair, gamemaster Keith Ammann pulls back the curtain on an underrated but crucial part of any tabletop roleplaying game: the theater of battle. Say goodbye to encounters in randomly generated dungeons and hello to a game in which where the fight takes place is just as important as who is doing the fighting.
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5 stars all around, but…
- By Taylor Lauer on 03-09-23
By: Keith Ammann
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MOAR! Monsters Know What They're Doing
- By: Keith Ammann
- Narrated by: Jonathan Davis
- Length: 24 hrs and 51 mins
- Unabridged
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Overall
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Performance
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Story
From the author of The Monsters Know What They’re Doing comes a follow-up strategy guide with MOAR! monster tactics for Dungeon Masters playing fifth edition Dungeons & Dragons.
-
-
Did you like the first one? You’ll love this
- By brian on 01-04-22
By: Keith Ammann
-
The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters
- The Monsters Know What They’re Doing, Book 1
- By: Keith Ammann
- Narrated by: Kevin T. Collins
- Length: 25 hrs and 21 mins
- Unabridged
-
Overall
-
Performance
-
Story
In The Monsters Know What They're Doing, Keith Ammann lightens the DM's burden by helping you understand your monsters' abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don't whip out their field manuals for the first time when they're already under fire, a DM shouldn't wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat.
-
-
Audible Got this RIGHT - Chapters have names!
- By Lego Man on 02-13-20
By: Keith Ammann
-
Kobold Guide to Roleplaying
- Kobold Guides
- By: Keith Ammann, Ginny Di, Clint McElroy, and others
- Narrated by: Ray Greenley
- Length: 4 hrs and 12 mins
- Unabridged
-
Overall
-
Performance
-
Story
There’s a reason it’s called a tabletop roleplaying game. Taking on the personae of different characters in the story brings a richness and depth to the experience and can make your game sessions exciting and memorable. But how can the poor, harried Game Master wrangle a whole slew of unique personalities on top of all the other work that goes into preparing each week? The Kobold Guide to Roleplaying has the answers you seek.
-
-
Ugh.
- By Michael on 04-17-24
By: Keith Ammann, and others
-
Sly Flourish's Return of the Lazy Dungeon Master
- By: Michael E Shea
- Narrated by: Colby Elliott
- Length: 3 hrs and 26 mins
- Unabridged
-
Overall
-
Performance
-
Story
Return of the Lazy Dungeon Master builds off of the concepts of the well-received GM's guidebook Lazy Dungeon Master, updating that book with five years of new experiences, new approaches, and new observations of the way people prepare and run RPGs. This new book is a completely self-contained work, which does not require anyone to have previously heard the Lazy Dungeon Master. Return of the Lazy Dungeon Master offers a new focused approach for preparing and running our roleplaying games.
-
-
A fantastic resource for all GM's
- By Alex on 04-01-19
By: Michael E Shea
-
The Ultimate RPG Game Master's Guide
- Advice and Tools to Help You Run Your Best Game Ever! (Ultimate Role Playing Game Series)
- By: James D’Amato
- Narrated by: Pavi Proczko
- Length: 6 hrs and 38 mins
- Unabridged
-
Overall
-
Performance
-
Story
Up your game with everything you need to run your next tabletop roleplay game with expert advice, gameplay guidance, and playable content from RPG expert James D’Amato.
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Great info for (this) new GM
- By Sebastian Wood on 04-05-24
By: James D’Amato
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Kobold Guide to Worldbuilding, Volume 2
- By: Gail Simone, Keith Baker, Veronica Roth, and others
- Narrated by: Ray Greenley
- Length: 4 hrs and 21 mins
- Unabridged
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Overall
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Performance
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Story
Whether you’re worldbuilding because you want to write the next Game of Thrones, intend to build a rich, vibrant world to enthrall the players of an upcoming tabletop RPG campaign, or you’re just curious to find out how all these creators did it, the Kobold Guide to Worldbuilding, Volume 2, puts a team of master world-architects at your side.
By: Gail Simone, and others
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Sly Flourish's The Lazy Dungeon Master
- By: Michael E. Shea
- Narrated by: Colby Elliott
- Length: 2 hrs and 41 mins
- Unabridged
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Overall
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Performance
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Story
You love Dungeons and Dragons. As an experienced dungeon master, you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time and less energy and have a better game as a result? It's time to unleash the Lazy Dungeon Master.
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Helpful tips for Dungeon Masters
- By Goblin Town on 05-02-16
By: Michael E. Shea
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Glory Seeker: Feast of Ghouls
- A LitRPG Adventure
- By: Bruce Nesmith
- Narrated by: Johnny Heller
- Length: 9 hrs and 26 mins
- Unabridged
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Overall
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Performance
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Story
After an accident, Laran wakes up in a strange fantasy world governed by a System, with his only knowledge coming from his fiery tutorial assistant, Toot, a faerie who is more snarky than helpful. Even worse, the Undying Empire is hunting him for reasons he doesn’t understand. That means hordes of undead soldiers, dark assassins lurking in every shadow, and worse. The good news is that apparently he is considered a Glory Seeker here, meaning he's able augment almost anything he does by using points of Glory, a resource earned through actions in the world—heroic or villainous.
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Skyrim 2.0
- By Kindle Customer on 08-15-24
By: Bruce Nesmith
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Robin's Laws of Good Game Mastering
- By: Robin D. Laws
- Narrated by: Colby Elliott
- Length: 2 hrs and 22 mins
- Unabridged
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Overall
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Performance
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Story
Has your game got the blahs? Are your players spending more time thumbing through your book collection than hunting down clues, more energy heckling one another than in crushing their cruel foes? Never fear, o beleaguered Game Masters, for Robin D. Laws, noted game designer (Feng Shui, Hero Wars, Dying Earth, Rune) and columnist for Dragon magazine is here to help. Know your players! Analyze your system! Build your campaign! Design adventures! Prepare to be spontaneous, and improvise like a fiend!
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Not bad
- By Chad on 02-25-20
By: Robin D. Laws
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So You Want to Be a Game Master
- Everything You Need to Start Your Tabletop Adventure for Dungeon's and Dragons, Pathfinder, and Other Systems
- By: Justin Alexander
- Narrated by: Shawn Compton
- Length: 17 hrs and 42 mins
- Unabridged
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Overall
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Performance
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Story
Thanks to tabletop roleplay, millions of fans are creating unforgettable collaborative stories. No matter what roleplaying game you want to play, this book is the key to unlocking endless adventure!
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Missing the necessary accompanying pdf
- By Heather Hamstra on 12-13-23
By: Justin Alexander
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Sly Flourish's Fantastic Adventures for 5e: Ten Short Adventures for Your Fifth Edition Fantasy Roleplaying Game
- By: Michael E Shea
- Narrated by: Rudy Basso
- Length: 4 hrs and 45 mins
- Unabridged
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Overall
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Performance
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Story
This is the audiobook for Sly Flourish's Fantastic Adventure, a book of 10 short adventures for the fifth edition of the world's most popular roleplaying game. This audiobook helps the listener bring these adventures into their head and is intended to be used along with the print copy of the book for use at the actual gaming table. Listening to these adventures helps prime your DM mind with the material you need to run the game at the table.
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The Future of Adventure Formats!!
- By Timothy W. Smyth on 08-17-19
By: Michael E Shea
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Your Best Game Ever
- By: Monte Cook
- Narrated by: Rudy Basso
- Length: 15 hrs and 1 min
- Unabridged
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Overall
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Performance
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Story
Inside this audiobook, you will find advice and suggestions for enhancing your RPG experience at the table and away from it. This is an insider's look at everything that isn't part of the game rules - building chemistry for a gaming group that really clicks, making a character you will love and remember forever, running engaging and exciting games your players will always look forward to, creating thrilling adventures, finding all the right ideas, hosting memorable game nights...and that's just for starters.
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This guy has a really annoying voice.
- By Raven Lord on 03-10-20
By: Monte Cook
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XDM X-Treme Dungeon Mastery
- By: Tracy Hickman, Curtis Hickman, Sandra Tayler
- Narrated by: Mikael Naramore
- Length: 13 hrs and 59 mins
- Unabridged
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Overall
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Story
Roleplaying games have come a long way since the 1970s. Possessed of this second edition of XDM: X-Treme Dungeon Mastery, you can become and x-treme dungeon master, and as an XDM you'll stand ready for the next 50 years of RPGs.
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Skip if you want value
- By Chad D Smith on 06-09-24
By: Tracy Hickman, and others
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Sly Flourish's Fantastic Locations
- Twenty Fantastic Locations for Your Fantasy Roleplaying Games
- By: Michael E Shea
- Narrated by: Rudy Basso
- Length: 5 hrs and 53 mins
- Unabridged
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Overall
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Performance
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Story
One of the hardest parts of game mastering is coming up with interesting adventure locations for our characters to explore. These locations need to be fantastic, detailed places that capture the minds of our players every session we run. Sly Flourish's Fantastic Locations is an audiobook of 20 system-agnostic locations you can drop into your favorite fantasy role-playing game. Each location builds on a fantastic theme, such as a mysterious ancient structure under the ice, a cursed castle of a mad king, or a fallen celestial fortress.
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A Great Idea!
- By Vegveg on 07-26-18
By: Michael E Shea
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The Secret Art of Game Mastery
- The Complete Guide to Running Roleplaying Games
- By: The DM Lair
- Narrated by: Colby Elliott
- Length: 7 hrs and 21 mins
- Original Recording
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Get game master advice, knowledge, and wisdom to elevate your role-playing game! The Secret Art of Game Mastery has over 100 years of accumulated experience, distilled into an easy-to-use audio reference guide. You can get better at running any game, in any system, and any genre! Whether you're a new game master or a veteran, the Secret Art of Game Mastery is for you.
By: The DM Lair
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Never Unprepared
- The Complete Game Master's Guide to Session Prep
- By: Phil Vecchione
- Narrated by: Colby Elliott
- Length: 3 hrs and 58 mins
- Unabridged
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Overall
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Performance
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Story
Whether you're new to game mastering or have been running the same campaign since 1974, Never Unprepared: The Complete Game Master's Guide to Session Prep will help you prepare for games faster, avoid common pitfalls, and have more fun in the process. Never Unprepared breaks game prep down into its component phases - Brainstorming, Selection, Conceptualization, Documentation, and Review - and provides the tools you need to make the most of each phase. If you hate prep, you'll find ways to make it more enjoyable.
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This Book Changed My Prep!
- By Anonymous User on 09-26-20
By: Phil Vecchione
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Audit Team Six
- Dungeon Accountant, Book 1
- By: Aaron Michael Ritchey, Nathan Ameye
- Narrated by: John Pirhalla
- Length: 11 hrs and 27 mins
- Unabridged
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Overall
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Performance
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Story
Meet Calcannis Illudere, a certified dungeon accountant (TM), who takes on failing dungeon cores, turning their lairs into the hero-slaying death traps of their dreams. On Fidotopia, a world full of otherwise happy puppies, a sudden shift in the Tree of Souls has flooded a cynical stink slime’s disorganized dungeon with new energy. Now that rubbish dungeon is the number one destination for powerful raiders looking to level up quickly.
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fun entertainment for a good laugh
- By RAC on 09-18-24
By: Aaron Michael Ritchey, and others
What listeners say about Kobold Guide to Dungeons
Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
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- Joe D Plein
- 02-09-24
game Masters that need help
has it beginning game master? I found this book to be very helpful to understand the different genres and the differences between keeping a exciting game and a boring game
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