
So You Want to Be a Game Master
Everything You Need to Start Your Tabletop Adventure for Dungeon's and Dragons, Pathfinder, and Other Systems
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Narrado por:
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Shawn Compton
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De:
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Justin Alexander
Acerca de esta escucha
Become the Ultimate Game Master
Thanks to tabletop roleplay, millions of fans are creating unforgettable collaborative stories. No matter what roleplaying game you want to play, this book is the key to unlocking endless adventure!
Award-winning game designer Justin Alexander has created an incredible compendium of advice, perfect for any aspiring Game Master. This book is packed with the strategies you need to create amazing dungeons, battles, roleplay encounters, and more. Full of practical, hands-on advice, just hearing the first chapter of this book will have you ready to run a game in less than an hour. From there, Justin teaches you all the skills and techniques you need to explore dungeons, solve mysteries, steal priceless artifacts, unravel strange conspiracies, and venture forth on epic journeys!
No matter what game you're playing, this book is the key to unlocking the limitless realms of your imagination.
PLEASE NOTE: When you purchase this title, the accompanying PDF will be available in your Audible Library along with the audio.
©2023 Justin Alexander (P)2023 TantorLos oyentes también disfrutaron...
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From trips on private jets and encounters with world leaders to shocking accounts of misogyny and double standards behind the scenes, this searing memoir exposes both the personal and the political fallout when unfettered power and a rotten company culture take hold. In a gripping and often absurd narrative where a few people carelessly hold the world in their hands, this eye-opening memoir reveals what really goes on among the global elite.
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compelling, horrifying, and significantly important
- De Eric Andrade en 03-15-25
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You love Dungeons and Dragons. As an experienced dungeon master, you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time and less energy and have a better game as a result? It's time to unleash the Lazy Dungeon Master.
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Get game master advice, knowledge, and wisdom to elevate your role-playing game! The Secret Art of Game Mastery has over 100 years of accumulated experience, distilled into an easy-to-use audio reference guide. You can get better at running any game, in any system, and any genre! Whether you're a new game master or a veteran, the Secret Art of Game Mastery is for you.
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The world is a dangerous place—especially when you’re up to no good. Whether you’re a rampaging monster, a calculating mastermind, or the current possessor of the Golden MacGuffin, someone’s going to come at you. In How to Defend Your Lair, gamemaster Keith Ammann pulls back the curtain on an underrated but crucial part of any tabletop roleplaying game: the theater of battle. Say goodbye to encounters in randomly generated dungeons and hello to a game in which where the fight takes place is just as important as who is doing the fighting.
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Has your game got the blahs? Are your players spending more time thumbing through your book collection than hunting down clues, more energy heckling one another than in crushing their cruel foes? Never fear, o beleaguered Game Masters, for Robin D. Laws, noted game designer (Feng Shui, Hero Wars, Dying Earth, Rune) and columnist for Dragon magazine is here to help. Know your players! Analyze your system! Build your campaign! Design adventures! Prepare to be spontaneous, and improvise like a fiend!
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Across the globe, therapists are using tabletop roleplaying games (RPG) such as Dungeons & Dragons as a part of their practice. This book provides an overview of what RPGs are and what makes them such an effective and powerful tool for therapy. By examining research on gaming, flow, immersion, and role-play, listeners will gain a better understanding of the theoretical underpinnings and how to skillfully and ethically use RPGs in their own practices.
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When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success—and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson.
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The original Dungeons & Dragons released by TSR (Tactical Studies Rules) in 1974 created a radical new medium: the role-playing game. For the next two decades, TSR rocketed to success. But by 1997, a series of ruinous choices and failed projects brought TSR to the edge of doom—only to be saved by their fiercest competitor, Wizards of the Coast. Unearthed from Ben Riggs’s own adventurous campaign of in-depth research, interviews with major players, and acquisitions of secret documents, Slaying the Dragon reveals the true story of the rise and fall of TSR.
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Do you love gaming? Do you have ideas for games of your own and want to learn how to produce them professionally? Longtime game designer Justin Gary has the answers you seek. After 20 years in the gaming industry, creating such games as Solforge, Ascension, and the World of Warcraft Miniatures Game, Justin is now sharing all his secrets in Think Like a Game Designer. Best of all, Justin’s secrets are really simple, practical, and common sense steps you can take yourself.
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Do you like quotes?
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The first book in a series featuring characters from the D&D core rules. Featuring the iconic characters that appeared throughout the latest edition of the D&D game, this new series will attract new players and readers to the various worlds featured in the Wizards of the Coast book-publishing line. The already familiar characters and D&D-related content will also make this series very approachable to current players.
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Axia wishes she could be grateful to have spent her life—or what little she remembers of it—on an asteroid so far from anything of interest that even the greediest spacers see fit to pass it by. Her days may not be as exciting as the swashbuckling stories of her favorite books or as dramatic as the pasts she’s imagined for herself, but they’re as safe as Shatterspace can manage. So why does something inside her long for the stars every time she sees a spacefaring spelljammer vessel?
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It was fresh for D&D
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The Psychology of Dungeons and Dragons
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The Psychology of Dungeons & Dragons, is relevant to players, game masters, and even game designers. It applies decades of established and cutting-edge research to help listeners understand how playing the game drives behaviors, shapes play, impacts relationships, and changes players once they put away the dice. Every chapter concludes with specific, practical tips and takeaways for players and game masters to use not only in their games of Dungeons & Dragons but also in any other tabletop role-playing game.
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Funny and Insightful
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Your Best Game Ever
- De: Monte Cook
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- Versión completa
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Historia
Inside this audiobook, you will find advice and suggestions for enhancing your RPG experience at the table and away from it. This is an insider's look at everything that isn't part of the game rules - building chemistry for a gaming group that really clicks, making a character you will love and remember forever, running engaging and exciting games your players will always look forward to, creating thrilling adventures, finding all the right ideas, hosting memorable game nights...and that's just for starters.
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This guy has a really annoying voice.
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De: Monte Cook
Lo que los oyentes dicen sobre So You Want to Be a Game Master
Calificaciones medias de los clientesReseñas - Selecciona las pestañas a continuación para cambiar el origen de las reseñas.
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- Anonymous User
- 02-01-24
Easy to follow examples
The advice is quick and to the point. Examples make the process easy to follow. There are occasional microphone pops but is otherwise a brilliant help book.
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- Garry B.
- 03-21-24
Must read for any Game Master
This is chock full of information and I recommend you get the print version of this book for reference!
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- Kurt Klassen
- 12-07-23
Perfect advice for game Masters of all experience levels
As other reviews have said, there is certain material that the e book or physical copy has that is not included in this version (tables, lists, and various sheets for aiding play). For some of that the text is clear enough that you could conceivably create those items through careful listening, but don’t worry, those aren’t the real gold of this book. The real gold is the text itself, clear and well written, explaining the processes and procedures of good game mastering: how to make a ruling, how to run a room, and how to string rulings and rooms and situations together both at the table and before you get there to creat amazing table top role playing game sessions. Treat the audio book as if it’s a recorded collection of essays on game mastering, and you’ll find it satisfies almost all of your needs. Highly recommended
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- Amazon Customer
- 01-13-24
Matt Collville lovers, listen to this
Content: No-nonsense templates and advice. If Matt Collville is a college professor, The Alexandrian is producing content to get you into Matt's class and know 99% of the answers with experience.
Narration: the pace and dialect is similar to The Alexandrian YouTube channel. This is his YouTube channel with an extra coat of polish.
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- Josh
- 02-13-24
Good information for GMs whether new or not
Overall a good listen. You can tell the reader was not a gamer due to some of the terms that they got wrong. There’s a lot of great information in the book, but a lot of times it reference the e-book or written book. This made it difficult. The other thing was the reader would read the tables, and it was really bizarre to have a table read to me. I think the information provides is great, reminded me of some things that I haven’t done in a while. It also taught me some things that I have not heard before.
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- Anonymous User
- 03-23-24
Needs a PDF
amazing info but your betterodff getting a visual copy, the convenience of an audiobook is undermined immensely because of this.
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- Corey Gates
- 01-24-24
Excellent
Great overview for beginners and in-depth tips for old hands about how to run table top role playing games. Audiobook refers to the ebook, but author has materials available on his website to look at while listening.
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- Jacob H.
- 12-21-23
Great Resource
I have been a long time fan of Justin Alexander, reading tips and advice from his website the Alexandrian. This book is a wonderful compilation of that great resource. While many of his examples are from DnD the lessons can be applied to any game system. I think this is probably one of the best purchases or gifts for anyone that takes being a game master seriously.
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- Jason Timms
- 06-19-24
Get started quickly
This book seems to get the beginner gm on their feet quickly rounding out strategies for a different types of play as well as tips and tricks on non-dungeon centric scenarios. I haven’t gm’ed a game nor played in many years but this book impressed upon me how the gm can manage play with less stress and more fun for the players. I listened to the audiobook and needed to visualize the illustrations although they are available via the Audible app. I plan on a second read with whisper speak enabled by purchasing the Kindle.
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- Sebastian Wood
- 03-22-24
best book I've listened to for a beginner like me
I've listened to robins laws, and sly flourish, and a few other "beginner books" I won't mention, but this one gave me more help than all the others combined. probably because I'm new.
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esto le resultó útil a 4 personas