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Narrado por:
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Colby Elliott
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Everything you’ve wanted to know about the origins of roleplaying games…
Designers & Dragons: The 90s is a comprehensive picture of the heyday of the RPG industry. This 2nd edition expands the original single book into a series of four—beginning with the ’70s and ending with the ’00s—and we’ve added over 10,000 new words to this volume alone. In this volume, we profile an RPG titan—Wizards of the Coast—and cover the rise of storytelling RPG settings like White Wolf’s World of Darkness. Regardless of your gaming background, Shannon Appelcline’s meticulously researched history won’t disappoint.
In this volume, you’ll find:
- A foreword by Peter Adkison, founder of Wizards of the Coast & owner of Gen Con
- Profiles for 21 1990s gaming companies, including Wizards of the Coast, White Wolf, and Atlas Games
- The inside scoop behind games like Dungeons & Dragons 3e, Warhammer 40K, Ars Magica, and Wizards of the Coast
- Ten things you might not know about roleplaying in the ‘90s
- An extensive bibliography and index
Meet the characters behind the characters and the gamers behind the games in Designers & Dragons: The ‘90s!
PLEASE NOTE: When you purchase this title, the accompanying PDF will be available in your Audible Library along with the audio.
©2014 Shannon Appelcline (P)2022 Last Word AduioLos oyentes también disfrutaron...
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- De: Anita Elberse
- Narrado por: Renee Raudman
- Duración: 11 h y 44 m
- Versión completa
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What's behind the phenomenal success of entertainment businesses such as Warner Bros., Marvel Entertainment, and the NFL — along with such stars as Jay-Z, Lady Gaga, and LeBron James? Which strategies give leaders in film, television, music, publishing, and sports an edge over their rivals? Anita Elberse, Harvard Business School's expert on the entertainment industry, has done pioneering research on the worlds of media and sports for more than a decade. Now, in this groundbreaking audiobook, she explains a powerful truth about the fiercely competitive world of entertainment.
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I love the autobook the only thing I have
- De brycesp en 03-31-17
De: Anita Elberse
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Electronic Dreams
- How 1980s Britain Learned to Love the Computer
- De: Tom Lean
- Narrado por: Mark Meadows
- Duración: 10 h
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In Electronic Dreams, Tom Lean tells the story of how computers invaded British homes for the first time, as people set aside their worries of electronic brains and Big Brother and embraced the wonder technology of the 1980s. This book charts the history of the rise and fall of the home computer, the family of futuristic and quirky machines that took computing from the realm of science and science fiction to being a user-friendly domestic technology.
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Awesome outline of electronic history
- De Johnny en 09-28-17
De: Tom Lean
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Comic Shop
- The Retail Mavericks Who Gave Us a New Geek Culture
- De: Dan Gearino
- Narrado por: Douglas R. Pratt
- Duración: 7 h y 29 m
- Versión completa
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The early 1970s saw the birth of the modern comic book shop. Its rise was due in large part to a dynamic entrepreneur, Phil Seuling. His direct market model allowed shops to get comics straight from the publishers, bypassing middlemen. Stores could better customize their offerings and independent publishers could now access national distribution. In this way, shops opened up a space for quirky ideas to gain an audience and helped transform small-press series, from Teenage Mutant Ninja Turtles to Bone, into media giants.
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A good listen.
- De Amazon Customer en 08-30-20
De: Dan Gearino
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Pure Invention
- How Japan's Pop Culture Conquered the World
- De: Matt Alt
- Narrado por: Matt Alt
- Duración: 11 h y 49 m
- Versión completa
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Japan is the forge of the world’s fantasies: karaoke and the Walkman, manga and anime, Pac-Man and Pokémon, online imageboards and emojis. But as Japan media veteran Matt Alt proves in this brilliant investigation, these novelties did more than entertain. They paved the way for our perplexing modern lives.
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great book ruined by ending
- De Grant Holder en 06-07-22
De: Matt Alt
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The Click Moment
- Seizing Opportunity in an Unpredictable World
- De: Frans Johansson
- Narrado por: Erik Synnestvedt
- Duración: 7 h y 41 m
- Versión completa
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On the one hand we aren’t surprised by the uncertainty of everyday life, but on the other we believe that success can be analyzed and planned for. It is a revealing paradox. The implications are explosive and they obliterate every common-sense notion we have about strategy and planning. The Click Moment is about two very simple but highly provocative ideas.
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Outstanding book!
- De Anilyn Karel en 08-26-24
De: Frans Johansson
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This Is Esports (And How to Spell It)
- An Insider’s Guide to the World of Pro Gaming
- De: Paul Chaloner
- Narrado por: Paul Chaloner, Sarah Ovens
- Duración: 9 h y 35 m
- Versión completa
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What is competitive gaming, and where did it come from? What makes it so exciting? The bitter esports team and country rivalries, the scandals, the money, the last-minute Hail Mary plays; it’s all here, brought to you with the trademark wit - and access - of the industry’s most respected and experienced broadcaster. He’ll even tell you how to spell it. This is the world of esports according to its most famous presenter.
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Very interesting content with great narration
- De Tsouth2 en 06-03-20
De: Paul Chaloner
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Play Bigger
- How Pirates, Dreamers, and Innovators Create and Dominate Markets
- De: Play Bigger LLC, Dave Peterson, Christopher Lochhead, y otros
- Narrado por: Sean Pratt
- Duración: 8 h y 7 m
- Versión completa
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Winning today isn't about beating the competition at the old game. It's about inventing a whole new game - defining a new market category, developing it, and dominating it over time. You can't build a legendary company without building a legendary category. If you think that having the best product is all it takes to win, you're going to lose. In this farsighted, pioneering guide, the founders of Silicon Valley advisory firm Play Bigger rely on data analysis and interviews to understand the inner workings of "category kings".
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The most impactful new thinking of the year
- De Chris Guest en 12-21-16
De: Play Bigger LLC, y otros
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The Art of Business Wars
- Battle-Tested Lessons for Leaders and Entrepreneurs from History's Greatest Rivalries
- De: David Brown
- Narrado por: David Brown
- Duración: 11 h y 56 m
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Based on the chart-topping Business Wars podcast, stories, and lessons from history’s greatest business rivalries, interspersed with audio clips from the podcast. Using Chinese military genius Sun Tzu’s strategies as a guide, Brown examines why some companies triumph while others crumble....
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Just a repeat of the pod cast…..
- De Vm2008 en 02-01-22
De: David Brown
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Trade-Off
- Why Some Things Catch On, and Others Don't
- De: Kevin Maney
- Narrado por: Dennis Holland
- Duración: 6 h y 58 m
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In Trade-Off, Kevin Maney shows how these conflicting forces determine the success, or failure, of new products and services in the marketplace. He shows that almost every decision we make as consumers involves a trade-off between fidelity and convenience between the products we love and the products we need.
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No Trade-Offs for Reading Trade-Off
- De Joshua Kim en 06-10-12
De: Kevin Maney
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Meatball Sundae
- De: Seth Godin
- Narrado por: Seth Godin
- Duración: 4 h y 51 m
- Versión completa
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New Marketing, whose tools include things like MySpace, You Tube, Web sites, permission marketing, cable TV, and viral techniques, is reshaping our world. But many companies try to use the tools without first getting their organization and products in sync with them. The result: what Seth Godin calls a "meatball sundae". A big, ineffective mess.
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Meatball Godin
- De Oliver Nielsen en 09-11-08
De: Seth Godin
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The Stephen King Companion
- Four Decades of Fear from the Master of Horror
- De: George Beahm
- Narrado por: Fleet Cooper, Claire Christie
- Duración: 24 h y 21 m
- Versión completa
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The Stephen King Companion is an authoritative look at horror author King's personal life and professional career, from Carrie to The Bazaar of Bad Dreams. King expert George Beahm, who has published extensively about Maine's main author, is your seasoned guide to the imaginative world of Stephen King, covering his varied and prodigious output: juvenalia, short fiction, limited edition books, best-selling novels, and film adaptations.
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A Kingopedia: Books, Movies, Bio and Art
- De tru britty en 02-28-16
De: George Beahm
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Dream Year
- Make the Leap from a Job You Hate to a Life You Love
- De: Ben Arment
- Narrado por: Sean Pratt
- Duración: 7 h y 42 m
- Versión completa
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What if someone could guide you, step-by-step, as you identify, plan, and launch your dream career - in just one year. That's what Ben Arment does in his transformative coaching class, which has helped hundreds of people reinvent their lives to enjoy greater enthusiasm and fulfillment while also making a living. Now he's sharing his best insights, advice, and inspiring true stories in Dream Year. You'll find out how people just like you are discovering (or rediscovering) what they were truly born to do, then following a proven process to make it real.
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Motivational!
- De ajanicad en 03-21-15
De: Ben Arment
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Little Rice
- Smartphones, Xiaomi, and the Chinese Dream
- De: Clay Shirky
- Narrado por: George Backman
- Duración: 3 h y 57 m
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Since the 1990s China has been climbing up the ladder of quality, from doing knockoffs to designing its own high-end goods. Xiaomi - its name literally means "little rice" - is landing squarely in this shift in China's economy. But the remarkable rise of Xiaomi from startup to colossus is more than a business story because mobile phones are special. The common desiderata of the global population, mobile phones offer the kind of freedom and connectedness that autocratic countries are terrified of.
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Informative and up to date.
- De Kevin en 01-10-16
De: Clay Shirky
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Designers & Dragons: The ’70s is a comprehensive picture of the beginnings of the RPG industry. This second edition expands the original single book into a series of four, and we’ve added over 50,000 new words to this volume alone. Learn about the colorful history of TSR and the wave of D&D inspired games (and gaming companies) to follow, and dip your toes into war gaming trivia. Regardless of your gaming background, Shannon Appelcline’s meticulously researched history won’t disappoint.
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With the publication of Essay on the Principle of Population and its projection of food shortages in the face of ballooning populations, British theorist Thomas Robert Malthus secured a leading role in modern political and economic thought. In this startling new interpretation, Deborah Valenze reveals how canonical readings of Malthus fail to acknowledge his narrow understanding of what constitutes food production.
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Very insightful!
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Masters of language can turn unassuming words into phrases that are beautiful, effective, and memorable. What are the secrets of this alchemy? Part of the answer lies in rhetorical figures: practical ways of applying great aesthetic principles to a simple sentence or paragraph. Farnsworth’s Classical English Rhetoric recovers this knowledge for our times. It amounts to a tutorial on eloquence conducted by Churchill and Lincoln, Dickens and Melville, Burke and Paine, and more than a hundred others.
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A little unwieldy for audio
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Michelle Mays was born into an abusive family in the Midwest. As she and her siblings cling to survival, the balance of family ties is weighed against alcoholism, drug abuse, abandonment, and despair. Hope dawns in the form of foster care, only to be deferred by multiple placements and a system not equipped to support the children it's meant to protect.
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Should have hired a narrator
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The Roman Revolution: Crisis and Christianity in Ancient Rome
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It was a time of revolution. The Roman Revolution describes the little known "crisis of the third century", and how it led to a revolutionary new Roman Empire. Long before the more famous collapse of the Western Roman Empire in the fifth century, in the years between AD 235-275, barbarian invasions, civil war, and plague devastated ancient Rome.
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Now I Know
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Did you know that there are actually 27 letters in the alphabet, or that the U.S. had a plan to invade Canada? And what actually happened to the flags left on the moon? Even if you think you have a handle on all things trivia, you're guaranteed a big surprise with Now I Know. From uncovering what happens to lost luggage to New York City's plan to crack down on crime by banning pinball, this book will challenge your knowledge of the fascinating stories behind the world's greatest facts.
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Very insightful!
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Masters of language can turn unassuming words into phrases that are beautiful, effective, and memorable. What are the secrets of this alchemy? Part of the answer lies in rhetorical figures: practical ways of applying great aesthetic principles to a simple sentence or paragraph. Farnsworth’s Classical English Rhetoric recovers this knowledge for our times. It amounts to a tutorial on eloquence conducted by Churchill and Lincoln, Dickens and Melville, Burke and Paine, and more than a hundred others.
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A little unwieldy for audio
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Dumpster Doll
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Loved it!
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Game Wizards
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When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success—and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson.
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George Washington, Volume 1
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George Washington, a Biography by Douglas Southall Freeman was the second great historical masterpiece by him to win the Pulitzer Prize, awarded posthumously in 1958. Freeman completed six volumes of this magnificent biography, but died before finishing the seventh and final volume, concluded for him by his research associates in 1957. In Volume One, Young Washington, we follow the development of George from childhood to young manhood. It is an extraordinary tale of youthful vigor and determination.
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Fine work on Washington
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A Haunted Road Atlas
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Jam-packed fun facts, travel tips, and beverage recs, this guide includes some of the country’s most notorious crime scenes, hauntings, and supernatural sightings. You’ll also find Christine and Em’s personal recommendations to the best local bars and ice cream parlors, oddity museums, curiosity shoppes, and more. Explore some of the most bizarre cases you’ve heard on the show, as well as exclusive new content from bayous, basements, and bars!
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lemon 🍋
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Roman History, Volume 1
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Dio Cassius was a Roman statesman and historian of Greek origin. He published 80 volumes of history on ancient Rome, beginning with the arrival of Aeneas in Italy. The volumes documented the subsequent founding of Rome (753 BC), the formation of the republic (509 BC), and the creation of the empire (31 BC). The history continues until AD 229.
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Charlton Griffin is amazing as usual!
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The Martial Apprentice: A Japanese Jujutsu Adventure
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Flown to Japan as a 16-year-old exchange student, Roy Dean entered the world of fighting through the art of Judo. Returning to the USA, he pursued even more intense study, becoming an apprentice to a Japanese jiu jitsu and aikido master in Monterey, California. This is a recollection of transformative events, his introduction to the art of Brazilian jiu jitsu, and the lessons you can only learn by living in a dojo.
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Meh…..💁🏻♂️
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Empire of Imagination
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The life story of Gary Gygax, godfather of all fantasy adventure games, has been told only in bits and pieces. Michael Witwer has crafted a dynamic, dramatized biography of Gygax from his childhood in Lake Geneva, Wisconsin, to his untimely death in 2008. Gygax’s magnum opus, Dungeons & Dragons, would explode in popularity throughout the 1970s and ’80s and irreversibly alter the world of gaming. Gygax’s involvement in the industry lasted long after his dramatic and involuntary departure, and his footprint can be seen in the role-playing genre he is largely responsible for creating.
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Gotham
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In Gotham, Edwin G. Burrows and Mike Wallace have produced a monumental work of history, one that ranges from the Indian tribes that settled in and around the island of Manna-hata, to the consolidation of the five boroughs into Greater New York in 1898. It is an epic narrative, a story as vast and as varied as the city it chronicles, and it underscores that the history of New York is the story of our nation. The events and people who crowd this audiobook guarantee that this is no mere local history. It is in fact a portrait of the heart and soul of America....
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THANK YOU!!!!!
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Roman History
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Appian of Alexander was a Greek historian who lived at the height of the Roman Empire during the first half of the 2nd century AD, having been born around AD 95 and died about AD 165. Very little is known about him beyond what he reveals about himself, along with the fact that he lived in Alexandria. He was a Roman citizen and held several senior-level public offices, both in Alexandria and in Rome.
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Another Epic Title by Charlton Griffin!
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Demetrius
- Sacker of Cities
- De: James Romm
- Narrado por: John Telfer
- Duración: 5 h y 48 m
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The life of Demetrius (337-283 BCE) serves as a through-line to the forty years following the death of Alexander (323-282 BCE), a time of unparalleled turbulence and instability in the ancient world. With no monarch able to take Alexander’s place, his empire fragmented into five pieces. Capitalizing on good looks, youth, and sexual prowess, Demetrius sought to weld those pieces together and recover the dream of a single world-state, with a new Alexander—himself—at its head.
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A chapter is missing
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Star Trek: Discovery: Desperate Hours
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Aboard the Starship Shenzhou, Lieutenant Michael Burnham, a human woman raised and educated among Vulcans, is promoted to acting first officer. But if she wants to keep the job, she must prove to Captain Philippa Georgiou that she deserves to have it.
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Elric of Melniboné
- Volume 1: Elric of Melnibone, The Fortress of the Pearl, The Sailor on the Seas of Fate, and The Weird of the White Wolf
- De: Michael Moorcock, Neil Gaiman - Foreword
- Narrado por: Samuel Roukin
- Duración: 24 h y 12 m
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It is one of the most well-known and well-loved fantasy epics of the twentieth century: the story of Elric, emperor of the dying kingdom of Melniboné. For a hundred centuries the Melnibonéans have ruled from the Dragon Isle of Imrryr. Now, after years of corruption and decadence, Elric’s amoral cousin Prince Yyrkoon, the brother of his beloved Cymoril, sets his eyes on the Ruby Throne. Elric must face his treacherous cousin not as a warrior but as a sorcerer king once again in league with the ancient gods of Melniboné, the Chaos Lords, and thus sealing his inexorable fate.
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Skip the first chapter, it's not Moorcock.
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Lo que los oyentes dicen sobre Designers & Dragons: The 90s
Calificaciones medias de los clientesReseñas - Selecciona las pestañas a continuación para cambiar el origen de las reseñas.
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Historia
- Shaun Spalding
- 07-24-24
exhaustively researched, pleasant narration
full disclosure, I listen to this in 15 minute stretches on a sleep timer before I go to sleep. although it's not written in riveting narrative prose, it is definitely not like reading Wikipedia page in terms of being just the facts. The organization is great. the information is very interesting if you are into the history of publishing or intellectual property in addition to tabletop games. I've listened to 40 hours of these books while going to sleep so might as well give this a five-star
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Historia
- Matt Moore
- 01-04-25
Exhaustively Detailed Without Being Lugubrious or Boring
A very measured and detailed history and analysis of the RPG community during the 1990s, from the major players to the minor wannabes, written with clarity yet presented in a manner both edifying and entertaining.
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