
Think Like a Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential
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Narrado por:
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Justin Gary
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De:
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Justin Gary
Acerca de esta escucha
Do you love gaming? Do you have ideas for games of your own and want to learn how to produce them professionally?
Longtime game designer Justin Gary has the answers you seek. After 20 years in the gaming industry, creating such games as Solforge, Ascension, and the World of Warcraft Miniatures Game, Justin is now sharing all his secrets in Think Like a Game Designer. Best of all, Justin’s secrets are really simple, practical, and common sense steps you can take yourself.
Justin will walk you through each step and provide exercises for you to formulate your own game concepts and bring them to fruition.
In Think Like a Game Designer, you will learn how to:
- Overcome mental blocks to great creative work
- Understand players’ emotional reactions and evoke the right ones
- Brainstorm ideas and then refine them into useable ones
- Follow the six steps of the core design loop for successfully designing a game
- Capitalize on the excitement of Big Moments in a game
- Get a job in the game industry and get your games published
- Remove the grind of gaming or use it to your advantage
- Integrate monetization into your designs
- Deliver an enjoyable experience to your players so your game stands the test of time
Whether you want to create video games, board games, or just discover how a true creative mind works, it’s all here in Think Like a Game Designer. It’s time to take the first step toward your game designer dream. Are you game?
©2018 Justin Gary (P)2021 Justin GaryLos oyentes también disfrutaron...
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Historia
Are you a beginner who’d like to know how to program video games? A.E Colonna is an avid gamer and a self-taught game developer who is ready to give you a smooth introduction to video game development. After nine weeks, you’re guaranteed to know the basic coding concepts; you’ll be ready to create your first game using C# and the unity engine.
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f**k unity
- De Anonymous User en 04-01-25
De: A.E Colonna
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Indie Game Publishing
- A Practical Guide for Videogame Developers
- De: Odile Limpach
- Narrado por: Carol Scheider
- Duración: 7 h y 14 m
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Indie Game Publishing is the essential guide for indie game developers seeking to put their game into the hands of players. Whether you decide to self-publish or find a publisher to partner with, this useful guide will take you through each step of the process and thoroughly prepare you for success. This revised edition has been redesigned and tailored specially for the audiobook listener. Hear from experienced developers and expert publishers how they successfully released their games.
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Full of interviews. Not very actionable
- De Colin MacLeod en 08-05-24
De: Odile Limpach
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How to Make a Video Game All by Yourself
- 10 Steps, Just You and a Computer
- De: Matt Hackett
- Narrado por: Matt Hackett
- Duración: 2 h y 8 m
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How to Make a Video Game All By Yourself is a guide for anyone who wants to make their own video game. Listen to this book to learn how to locate the itch you're eager to scratch, how to pick a game engine to power your vision, and how to find the fun in your game. Most importantly, this book helps you guide your project to the finish line. Written from personal experience by a video game industry veteran and podcaster, it's packed with handmade drawings and charts
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Misleading title
- De Mel en 04-17-25
De: Matt Hackett
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Doom Guy
- Life in First Person
- De: John Romero
- Narrado por: John Romero
- Duración: 17 h y 4 m
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Doom Guy: Life in First Person is the long-awaited autobiography of gaming’s original rock star and the cocreator of DOOM, Quake, and Wolfenstein—some of the most recognizable and important titles in video game history. Credited with the invention of the first-person shooter, a genre that continues to dominate the market today, he is gaming royalty. Told in remarkable detail, a byproduct of his hyperthymesia, Romero recounts his storied career.
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Intimate stories of gaming history in First Person
- De Emyli en 07-28-23
De: John Romero
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Fight, Magic, Items
- The History of Final Fantasy, Dragon Quest, and the Rise of Japanese RPGs in the West
- De: Aidan Moher
- Narrado por: Eric Michael Summerer
- Duración: 11 h y 37 m
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The Japanese roleplaying game (JRPG) genre is one that is known for bold, unforgettable characters; rich stories; and some of the most iconic and beloved games in the industry. Inspired by early Western RPGs and introducing technology and artistic styles that pushed the boundaries of what video games could be, this genre is responsible for creating some of the most complex, bold, and beloved games in history. In Fight, Magic, Items, Aidan Moher guides listeners through the history of JRPGs.
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Excellent history of the JRPG genre
- De Cyrus en 08-14-23
De: Aidan Moher
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Actionable Gamification
- Beyond Points, Badges, and Leaderboards
- De: Yu-kai Chou
- Narrado por: Scott R. Smith
- Duración: 12 h y 29 m
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The new era of gamification and human-focused design optimizes for motivation and engagement over traditional function-focused design. Within the industry, studies on game mechanics and behavioral psychology have become proliferate. However, few people understand how to merge the two fields into experience designs that reliably increases business metrics and generates a return on investment.
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Just a bunch of rules and no source references
- De Abel en 09-07-17
De: Yu-kai Chou
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The Basics of Game Design
- Video Game Revolution
- De: Heather E. Schwartz
- Narrado por: uncredited
- Duración: 19 m
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Skyrim, with its in-depth world building and talented design, didn't just happen overnight. It took years of planning and hard work. But every game designer started where you are now. Find out how you can get started in game design.
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Control Freak
- My Epic Adventure Making Video Games
- De: Cliff Bleszinski
- Narrado por: Kurt Kanazawa
- Duración: 9 h y 24 m
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Video games are dominating the planet. In 2020, they brought in $180 billion dollars globally—nearly $34 billion in the United States alone. So who are the brilliant designers who create these stunning virtual worlds? Cliff Bleszinski—or CliffyB as he is known to gamers—is one of the few who’ve reached mythical, rock-star status. In Control Freak, he gives an unvarnished, all-access tour of the business.
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5 star book, but obnoxious
- De Rodney en 06-10-23
De: Cliff Bleszinski
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Indie Games: From Dream to Delivery
- De: Don L. Daglow
- Narrado por: Virtual Voice
- Duración: 12 h y 28 m
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A Step-by-Step Master Class in Indie Game Development, from the Creator of the Emmy® Winning Neverwinter Nights™ Honors for Don Daglow's From Dream to Delivery books: Winner, 2019 Independent Press Book Awards Winner, Kirkus Top 100 Indie Books of 2019 Finalist, 2020 Top Shelf Book Awards Finalist, Foreword INDIES Book of the Year Awards Finalist, National Indie Excellence Awards Finalist, Next Generation Indie Book Awards Finalist, Book Excellence Awards "Don Daglow has survived 40+ years creating games and always retained his positive attitude. Learn from the master." – Jeff Braun, ...
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Best Damn Game Design Book
- De Tiara en 04-11-25
De: Don L. Daglow
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The Pragmatic Programmer: 20th Anniversary Edition, 2nd Edition
- Your Journey to Mastery
- De: David Thomas, Andrew Hunt
- Narrado por: Anna Katarina
- Duración: 9 h y 55 m
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Dave Thomas and Andy Hunt wrote the first edition of this influential book in 1999 to help their clients create better software and rediscover the joy of coding. These lessons have helped a generation of programmers examine the very essence of software development. Now, 20 years later, this new edition re-examines what it means to be a modern programmer. Topics range from personal responsibility and career development to architectural techniques for keeping your code flexible and easy to adapt and reuse.
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An excellent and entertaining technical book
- De Amazon Customer en 01-21-20
De: David Thomas, y otros
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The Ultimate RPG Game Master's Guide
- Advice and Tools to Help You Run Your Best Game Ever! (Ultimate Role Playing Game Series)
- De: James D’Amato
- Narrado por: Pavi Proczko
- Duración: 6 h y 38 m
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Up your game with everything you need to run your next tabletop roleplay game with expert advice, gameplay guidance, and playable content from RPG expert James D’Amato.
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Great info for (this) new GM
- De Sebastian Wood en 04-05-24
De: James D’Amato
not a game designer, but still applicable
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Very motivating.
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Key ideas
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Justin goes through his entire creative process from start to finish, mixing in exercises at the end of chapters to allow you to apply his lessons to your games. He goes through a deep, step-by-step walkthrough of how designers should think, perceive game mechanics, and refine their own ideas by removing ego and focusing on player experience. Justin also introduces the parts of game design that are often overlooked by outsiders, such as focusing on cheap prototypes instead of polished products. In addition to the core design loop, Justin also offers advice and insight into the final stages of pitching and publishing a finished product.
I thoroughly enjoyed this book and highly recommend it to anyone with any interest in game design, whether casually or professionally. I'm looking forward to seeing my games come to life using these lessons!
Valuable Process and Insight Into Game Design
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Excellent Book for game designers
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Gaming Inspiration
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Practical
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Excellent
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Concise and Inspiring!
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Do you like quotes?
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