
The Board Game Designer's Guide
The Easy 4 Step Process to Create Amazing Games That People Can't Stop Playing
No se pudo agregar al carrito
Add to Cart failed.
Error al Agregar a Lista de Deseos.
Error al eliminar de la lista de deseos.
Error al añadir a tu biblioteca
Error al seguir el podcast
Error al dejar de seguir el podcast

Compra ahora por $14.95
No default payment method selected.
We are sorry. We are not allowed to sell this product with the selected payment method
-
Narrado por:
-
Joe Slack
-
De:
-
Joe Slack
Acerca de esta escucha
Do you have a board game idea but can't get it out of your head? Use my "four I's" framework and you'll get your game to the table and quickly discover if it will be the next Cards Against Humanity (hint: good!) or the next Trump: The Game (hint: not so good!).
Have you made a game, but it's just sitting in a closet somewhere? Dust off that box and let The Board Game Designer's Guide get you unstuck and finish your game for good!
Is your game done but you don't know what to do next? In section six, I'll walk you through all the options available so you can finally figure out which one is right for you and grow a huge legion of fans all proclaiming "Whoever invented this game is a friggin' genius!"
Don't let your board game idea sit on a shelf or in your head. There are thousands of people out there who want to play it. You need to share your amazing game with the world! Now, you finally can....
PLEASE NOTE: When you purchase this title, the accompanying PDF will be available in your Audible Library along with the audio.
©2017 Joe Slack (P)2017 Joe SlackLos oyentes también disfrutaron...
-
Board Game Design Advice: From the Best in the World
- De: Gabe Barrett
- Narrado por: Adam Naranjo
- Duración: 7 h y 51 m
- Versión completa
-
General
-
Narración:
-
Historia
Take your games to the next level with advice from more than 60 of the best board game designers in the world. Game design is hard. We all need sound advice to guide our work and help us become better at the craft. In this book you'll find incredible wisdom and insight from the top designers in the industry today.
-
-
A wonderful headache
- De meekerms en 10-05-19
De: Gabe Barrett
-
Think Like a Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential
- De: Justin Gary
- Narrado por: Justin Gary
- Duración: 3 h y 26 m
- Versión completa
-
General
-
Narración:
-
Historia
Do you love gaming? Do you have ideas for games of your own and want to learn how to produce them professionally? Longtime game designer Justin Gary has the answers you seek. After 20 years in the gaming industry, creating such games as Solforge, Ascension, and the World of Warcraft Miniatures Game, Justin is now sharing all his secrets in Think Like a Game Designer. Best of all, Justin’s secrets are really simple, practical, and common sense steps you can take yourself.
-
-
Do you like quotes?
- De Reaver en 04-05-24
De: Justin Gary
-
You Said This Would Be Fun
- What Makes a Game Good and How to Make a Good Game
- De: Jeff Warrender
- Narrado por: Quentin Hudspeth
- Duración: 9 h y 13 m
- Versión completa
-
General
-
Narración:
-
Historia
Good games don’t emerge out of thin air. Game design is a craft, and as in any other craft, there are skills and knowledge, acquired through study and practice, that accelerate progress toward better games. You Said This Would Be Fun explores these skills, explaining how great games exhibit qualities that designers of all experience levels can strive to emulate.
-
-
Excellent overview of many board-game related topics.
- De Andrew Darlow en 05-05-23
De: Jeff Warrender
-
The Board Game Designer's Guide to Getting Published
- How to Find the Right Publisher, Know What to Look for in a Contract, and Get Your Board Game Signed
- De: Joe Slack
- Narrado por: Joe Slack
- Duración: 5 h y 3 m
- Versión completa
-
General
-
Narración:
-
Historia
Making a great board game and pitching it to publishers are two completely different things. If you've got a game that you want to share with the world but don't know what to do next, this book will help you navigate through exactly what steps to take.
De: Joe Slack
-
Gamedev
- 10 Steps to Making Your First Game Successful
- De: Wlad Marhulets
- Narrado por: Yong Yea
- Duración: 6 h
- Versión completa
-
General
-
Narración:
-
Historia
The book guides you through a step-by-step process of making a commercial game. It teaches you how to learn all the necessary skills and covers various aspects of game development: mindset, preproduction, funding, business, law, development, marketing, PR, publishing, distribution, as well as pre-launch, launch, and post-launch strategies.
-
-
The bible of modern game development.
- De Jason Parks en 11-12-20
De: Wlad Marhulets
-
Game Thinking
- Innovate Smarter & Drive Deep Engagement with Design Techniques from Hit Games
- De: Amy Jo Kim PhD
- Narrado por: Amy Jo Kim
- Duración: 4 h y 11 m
- Versión completa
-
General
-
Narración:
-
Historia
In this groundbreaking audiobook, Amy Jo Kim lays out a step-by-step system for crafting products that people love...and keep loving. The secret? Develop “impossible to put down” products by using techniques that the fast-moving games industry employs when making games that glue millions of players to their screens.
-
-
Amalgamation of past and future processes
- De Ashley en 03-20-19
De: Amy Jo Kim PhD
-
Board Game Design Advice: From the Best in the World
- De: Gabe Barrett
- Narrado por: Adam Naranjo
- Duración: 7 h y 51 m
- Versión completa
-
General
-
Narración:
-
Historia
Take your games to the next level with advice from more than 60 of the best board game designers in the world. Game design is hard. We all need sound advice to guide our work and help us become better at the craft. In this book you'll find incredible wisdom and insight from the top designers in the industry today.
-
-
A wonderful headache
- De meekerms en 10-05-19
De: Gabe Barrett
-
Think Like a Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential
- De: Justin Gary
- Narrado por: Justin Gary
- Duración: 3 h y 26 m
- Versión completa
-
General
-
Narración:
-
Historia
Do you love gaming? Do you have ideas for games of your own and want to learn how to produce them professionally? Longtime game designer Justin Gary has the answers you seek. After 20 years in the gaming industry, creating such games as Solforge, Ascension, and the World of Warcraft Miniatures Game, Justin is now sharing all his secrets in Think Like a Game Designer. Best of all, Justin’s secrets are really simple, practical, and common sense steps you can take yourself.
-
-
Do you like quotes?
- De Reaver en 04-05-24
De: Justin Gary
-
You Said This Would Be Fun
- What Makes a Game Good and How to Make a Good Game
- De: Jeff Warrender
- Narrado por: Quentin Hudspeth
- Duración: 9 h y 13 m
- Versión completa
-
General
-
Narración:
-
Historia
Good games don’t emerge out of thin air. Game design is a craft, and as in any other craft, there are skills and knowledge, acquired through study and practice, that accelerate progress toward better games. You Said This Would Be Fun explores these skills, explaining how great games exhibit qualities that designers of all experience levels can strive to emulate.
-
-
Excellent overview of many board-game related topics.
- De Andrew Darlow en 05-05-23
De: Jeff Warrender
-
The Board Game Designer's Guide to Getting Published
- How to Find the Right Publisher, Know What to Look for in a Contract, and Get Your Board Game Signed
- De: Joe Slack
- Narrado por: Joe Slack
- Duración: 5 h y 3 m
- Versión completa
-
General
-
Narración:
-
Historia
Making a great board game and pitching it to publishers are two completely different things. If you've got a game that you want to share with the world but don't know what to do next, this book will help you navigate through exactly what steps to take.
De: Joe Slack
-
Gamedev
- 10 Steps to Making Your First Game Successful
- De: Wlad Marhulets
- Narrado por: Yong Yea
- Duración: 6 h
- Versión completa
-
General
-
Narración:
-
Historia
The book guides you through a step-by-step process of making a commercial game. It teaches you how to learn all the necessary skills and covers various aspects of game development: mindset, preproduction, funding, business, law, development, marketing, PR, publishing, distribution, as well as pre-launch, launch, and post-launch strategies.
-
-
The bible of modern game development.
- De Jason Parks en 11-12-20
De: Wlad Marhulets
-
Game Thinking
- Innovate Smarter & Drive Deep Engagement with Design Techniques from Hit Games
- De: Amy Jo Kim PhD
- Narrado por: Amy Jo Kim
- Duración: 4 h y 11 m
- Versión completa
-
General
-
Narración:
-
Historia
In this groundbreaking audiobook, Amy Jo Kim lays out a step-by-step system for crafting products that people love...and keep loving. The secret? Develop “impossible to put down” products by using techniques that the fast-moving games industry employs when making games that glue millions of players to their screens.
-
-
Amalgamation of past and future processes
- De Ashley en 03-20-19
De: Amy Jo Kim PhD
-
Blood, Sweat, and Pixels
- The Triumphant, Turbulent Stories Behind How Video Games Are Made
- De: Jason Schreier
- Narrado por: Ray Chase
- Duración: 7 h y 58 m
- Versión completa
-
General
-
Narración:
-
Historia
Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius.
-
-
Behind the Scenes
- De SAMA en 11-27-17
De: Jason Schreier
-
Everybody Wins
- Four Decades of the Greatest Board Games Ever Made
- De: James Wallis
- Narrado por: James Wallis
- Duración: 7 h y 18 m
- Versión completa
-
General
-
Narración:
-
Historia
The annual Spiel des Jahres (Game of the Year) Awards are like the Oscars of the tabletop. Acclaimed British author and games expert James Wallis investigates the winners and losers of each year’s contest to track the incredible explosion in amazing new board games. From modern classics like CATAN, Ticket to Ride, and Dixit to once-lauded games that have now been forgotten (not to mention several popular hits that somehow missed a nomination), this is a comprehensive yet hugely enjoyable study of the best board games ever made, penned by one of the most knowledgeable commentators on the hobby.
-
-
Great history of the Speil de Jahres
- De Dan en 09-17-23
De: James Wallis
-
The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters
- The Monsters Know What They’re Doing, Book 1
- De: Keith Ammann
- Narrado por: Kevin T. Collins
- Duración: 25 h y 21 m
- Versión completa
-
General
-
Narración:
-
Historia
In The Monsters Know What They're Doing, Keith Ammann lightens the DM's burden by helping you understand your monsters' abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don't whip out their field manuals for the first time when they're already under fire, a DM shouldn't wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat.
-
-
Audible Got this RIGHT - Chapters have names!
- De Lego Man en 02-13-20
De: Keith Ammann
-
Video Game Storytelling
- What Every Developer Needs to Know About Narrative Techniques
- De: Evan Skolnick
- Narrado por: D.G. Chichester
- Duración: 8 h y 49 m
- Versión completa
-
General
-
Narración:
-
Historia
With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process - by all members of the team.
-
-
Nice but shallow
- De Amazon Customer en 01-14-22
De: Evan Skolnick
-
A Crowdfunder's Strategy Guide
- Build a Better Business by Building Community
- De: Jamey Stegmaier
- Narrado por: Mitchell Lucas
- Duración: 4 h y 25 m
- Versión completa
-
General
-
Narración:
-
Historia
As a veteran of six successful Kickstarter campaigns (and counting) and the proprietor of the Kickstarter Lessons blog, Jamey Stegmaier knows something about crowdfunding. In this audiobook, he goes beyond the nuts and bolts of how it works to a deeper level - crowdfunding not just as a cool way to raise money but as a better way to build and run a business.
-
-
Incomplete, boardgame focused
- De David Donohue en 10-19-15
De: Jamey Stegmaier
-
Board Game Kickstarter Advice
- From the Best in the World
- De: Gabe Barrett, Andrew Lowen
- Narrado por: Bill Buwalda
- Duración: 8 h
- Versión completa
-
General
-
Narración:
-
Historia
So, you've got a game, and you want to get it into the world and onto people's tables. You want to run a Kickstarter campaign, but you don't know where to start. Or, maybe, you've run a campaign before, but you want to get better for the next time around. Well, this is the book for you. In this book, you'll find wisdom and advice from some of the most successful Kickstarter creators of all time.
De: Gabe Barrett, y otros
-
Indie Game Publishing
- A Practical Guide for Videogame Developers
- De: Odile Limpach
- Narrado por: Carol Scheider
- Duración: 7 h y 14 m
- Versión completa
-
General
-
Narración:
-
Historia
Indie Game Publishing is the essential guide for indie game developers seeking to put their game into the hands of players. Whether you decide to self-publish or find a publisher to partner with, this useful guide will take you through each step of the process and thoroughly prepare you for success. This revised edition has been redesigned and tailored specially for the audiobook listener. Hear from experienced developers and expert publishers how they successfully released their games.
-
-
Full of interviews. Not very actionable
- De Colin MacLeod en 08-05-24
De: Odile Limpach
-
On Writing and Worldbuilding - Volume I
- De: Timothy Hickson
- Narrado por: Larissa Thompson, Merphy Napier
- Duración: 8 h y 20 m
- Versión completa
-
General
-
Narración:
-
Historia
Writing advice tends to be full of "rules" and "tips" which are either too broad to be helpful or outright wrong. In On Writing and Worldbuilding, we will discuss specific and applicable ideas to consider, from effective methods of delivering exposition and foreshadowing, to how communication, commerce, and control play into the fall of an empire.
-
-
all hail mishka
- De M. M. en 03-25-21
De: Timothy Hickson
-
If You Can't Wholesale After This
- I've Got Nothing for You
- De: Todd M. Fleming
- Narrado por: Timothy Pell
- Duración: 3 h y 51 m
- Versión completa
-
General
-
Narración:
-
Historia
If You Can't Wholesale After This is a step-by-step guide to closing your first real estate deal without needing any of your own money or credit. It guides you through the process of becoming financially free through real estate investing.
-
-
Too much fluff
- De jon motsenbocker en 03-20-20
De: Todd M. Fleming
-
Kobold Guide to Roleplaying
- Kobold Guides
- De: Keith Ammann, Ginny Di, Clint McElroy, y otros
- Narrado por: Ray Greenley
- Duración: 4 h y 12 m
- Versión completa
-
General
-
Narración:
-
Historia
There’s a reason it’s called a tabletop roleplaying game. Taking on the personae of different characters in the story brings a richness and depth to the experience and can make your game sessions exciting and memorable. But how can the poor, harried Game Master wrangle a whole slew of unique personalities on top of all the other work that goes into preparing each week? The Kobold Guide to Roleplaying has the answers you seek.
-
-
Ugh.
- De Michael en 04-17-24
De: Keith Ammann, y otros
-
Actionable Gamification
- Beyond Points, Badges, and Leaderboards
- De: Yu-kai Chou
- Narrado por: Scott R. Smith
- Duración: 12 h y 29 m
- Versión completa
-
General
-
Narración:
-
Historia
The new era of gamification and human-focused design optimizes for motivation and engagement over traditional function-focused design. Within the industry, studies on game mechanics and behavioral psychology have become proliferate. However, few people understand how to merge the two fields into experience designs that reliably increases business metrics and generates a return on investment.
-
-
Just a bunch of rules and no source references
- De Abel en 09-07-17
De: Yu-kai Chou
-
Traction
- How Any Startup Can Achieve Explosive Customer Growth
- De: Gabriel Weinberg, Justin Mares
- Narrado por: Gabriel Weinberg
- Duración: 7 h y 24 m
- Versión completa
-
General
-
Narración:
-
Historia
Most startups don't fail because they can't build a product. Most startups fail because they can't get traction. Startup advice tends to be a lot of platitudes repackaged with new buzzwords, but Traction is something else entirely. As Gabriel Weinberg and Justin Mares learned from their own experiences, building a successful company is hard. For every startup that grows to the point where it can go public or be profitably acquired, hundreds of others sputter and die.
-
-
Review from a marketing pro
- De SV en 06-18-16
De: Gabriel Weinberg, y otros
Relacionado con este tema
-
Choose
- The Single Most Important Decision Before Starting Your Business
- De: Ryan Levesque
- Narrado por: Ryan Levesque
- Duración: 4 h y 32 m
- Versión completa
-
General
-
Narración:
-
Historia
What type of business should you start? For the past 10 years, Inc. 500 CEO and number-one national best-selling author, Ryan Levesque - featured for his work in the Wall Street Journal, USA Today, Forbes, and Entrepreneur - has guided thousands of entrepreneurs through the journey of answering this question. One of the biggest reasons why so many new businesses fail is because in the quest to decide what business to start, most of the conventional wisdom is wrong.
-
-
Powerful Framework - Wish it was written sooner!
- De Audible 'Reader' en 05-02-19
De: Ryan Levesque
-
The Impact Equation
- Are You Making Things Happen or Just Making Noise?
- De: Chris Brogan, Julien Smith
- Narrado por: Chris Brogan, Julien Smith
- Duración: 6 h y 41 m
- Versión completa
-
General
-
Narración:
-
Historia
Three short years ago, when Chris Brogan and Julien Smith wrote their best seller, Trust Agents, being interesting and human on the Web was enough to build a significant audience. But now, everybody has a platform. The problem is that most of them are just making noise. In The Impact Equation, Brogan and Smith show that to make people truly care about what you have to say - you need more than just a good idea, trust among your audience, or a certain number of followers.
-
-
Almost as good as Contagious
- De Bruce en 05-15-13
De: Chris Brogan, y otros
-
Designing Your Life
- How to Build a Well-Lived, Joyful Life
- De: Bill Burnett, Dave Evans
- Narrado por: Bill Burnett, Dave Evans
- Duración: 6 h y 18 m
- Versión completa
-
General
-
Narración:
-
Historia
In this book Bill Burnett and Dave Evans show us how design thinking can help us create lives that are both meaningful and fulfilling, regardless of whom or where we are, what we do or have done for a living, or how young or old we are. The same design thinking responsible for amazing technology, products, and spaces can be used to design and build your career and your life, a life of fulfillment and joy, constantly creative and productive, one that always holds the possibility of surprise.
-
-
Get the printed version
- De dogwood lady en 12-03-16
De: Bill Burnett, y otros
-
Sly Flourish's The Lazy Dungeon Master
- De: Michael E. Shea
- Narrado por: Colby Elliott
- Duración: 2 h y 41 m
- Versión completa
-
General
-
Narración:
-
Historia
You love Dungeons and Dragons. As an experienced dungeon master, you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time and less energy and have a better game as a result? It's time to unleash the Lazy Dungeon Master.
-
-
Helpful tips for Dungeon Masters
- De Goblin Town en 05-02-16
De: Michael E. Shea
-
Good in a Room
- How to Sell Yourself (and Your Ideas) and Win Over Any Audience
- De: Stephanie Palmer
- Narrado por: Judith Brackley
- Duración: 6 h y 40 m
- Versión completa
-
General
-
Narración:
-
Historia
Business consultant and former MGM director of creative affairs Stephanie Palmer reveals the techniques used by Hollywood's top writers, producers, and directors to get financing for their projects and explains how you can apply these techniques to be more successful in your own high-stakes meetings.
As Palmer has found, the strategies used to sell yourself and your ideas in Hollywood not only work in other businesses, they often work better.
-
-
Much Too General to Be Useful
- De Coldmountain en 05-22-15
De: Stephanie Palmer
-
Dotcom Secrets
- De: Russell Brunson
- Narrado por: Russell Brunson
- Duración: 6 h y 39 m
- Versión completa
-
General
-
Narración:
-
Historia
Master the science of funnel building to grow your company online with sales funnels in this updated edition from the $100 million entrepreneur and cofounder of the software company ClickFunnels.
-
-
Lots of good information BUT!
- De Verified Amazon Customer en 12-27-21
De: Russell Brunson
-
Choose
- The Single Most Important Decision Before Starting Your Business
- De: Ryan Levesque
- Narrado por: Ryan Levesque
- Duración: 4 h y 32 m
- Versión completa
-
General
-
Narración:
-
Historia
What type of business should you start? For the past 10 years, Inc. 500 CEO and number-one national best-selling author, Ryan Levesque - featured for his work in the Wall Street Journal, USA Today, Forbes, and Entrepreneur - has guided thousands of entrepreneurs through the journey of answering this question. One of the biggest reasons why so many new businesses fail is because in the quest to decide what business to start, most of the conventional wisdom is wrong.
-
-
Powerful Framework - Wish it was written sooner!
- De Audible 'Reader' en 05-02-19
De: Ryan Levesque
-
The Impact Equation
- Are You Making Things Happen or Just Making Noise?
- De: Chris Brogan, Julien Smith
- Narrado por: Chris Brogan, Julien Smith
- Duración: 6 h y 41 m
- Versión completa
-
General
-
Narración:
-
Historia
Three short years ago, when Chris Brogan and Julien Smith wrote their best seller, Trust Agents, being interesting and human on the Web was enough to build a significant audience. But now, everybody has a platform. The problem is that most of them are just making noise. In The Impact Equation, Brogan and Smith show that to make people truly care about what you have to say - you need more than just a good idea, trust among your audience, or a certain number of followers.
-
-
Almost as good as Contagious
- De Bruce en 05-15-13
De: Chris Brogan, y otros
-
Designing Your Life
- How to Build a Well-Lived, Joyful Life
- De: Bill Burnett, Dave Evans
- Narrado por: Bill Burnett, Dave Evans
- Duración: 6 h y 18 m
- Versión completa
-
General
-
Narración:
-
Historia
In this book Bill Burnett and Dave Evans show us how design thinking can help us create lives that are both meaningful and fulfilling, regardless of whom or where we are, what we do or have done for a living, or how young or old we are. The same design thinking responsible for amazing technology, products, and spaces can be used to design and build your career and your life, a life of fulfillment and joy, constantly creative and productive, one that always holds the possibility of surprise.
-
-
Get the printed version
- De dogwood lady en 12-03-16
De: Bill Burnett, y otros
-
Sly Flourish's The Lazy Dungeon Master
- De: Michael E. Shea
- Narrado por: Colby Elliott
- Duración: 2 h y 41 m
- Versión completa
-
General
-
Narración:
-
Historia
You love Dungeons and Dragons. As an experienced dungeon master, you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time and less energy and have a better game as a result? It's time to unleash the Lazy Dungeon Master.
-
-
Helpful tips for Dungeon Masters
- De Goblin Town en 05-02-16
De: Michael E. Shea
-
Good in a Room
- How to Sell Yourself (and Your Ideas) and Win Over Any Audience
- De: Stephanie Palmer
- Narrado por: Judith Brackley
- Duración: 6 h y 40 m
- Versión completa
-
General
-
Narración:
-
Historia
Business consultant and former MGM director of creative affairs Stephanie Palmer reveals the techniques used by Hollywood's top writers, producers, and directors to get financing for their projects and explains how you can apply these techniques to be more successful in your own high-stakes meetings.
As Palmer has found, the strategies used to sell yourself and your ideas in Hollywood not only work in other businesses, they often work better.
-
-
Much Too General to Be Useful
- De Coldmountain en 05-22-15
De: Stephanie Palmer
-
Dotcom Secrets
- De: Russell Brunson
- Narrado por: Russell Brunson
- Duración: 6 h y 39 m
- Versión completa
-
General
-
Narración:
-
Historia
Master the science of funnel building to grow your company online with sales funnels in this updated edition from the $100 million entrepreneur and cofounder of the software company ClickFunnels.
-
-
Lots of good information BUT!
- De Verified Amazon Customer en 12-27-21
De: Russell Brunson
-
The Entrepreneur's Playbook
- More Than 100 Proven Strategies, Tips, and Techniques to Build a Radically Successful Business
- De: Leonard C. Green, Paul B. Brown
- Narrado por: Leonard C. Green, Tim Andres Pabon
- Duración: 5 h y 16 m
- Versión completa
-
General
-
Narración:
-
Historia
Big new ideas rarely make great businesses. Laboring on a business plan can be a waste of time. You are going to need dramatically more start-up money than you think you do. Counterintuitive concepts like these have helped the world's best entrepreneurs succeed. Yet most of us only learn them the hard way. Len Green, an experienced investor, entrepreneur, and business professor, shares inside secrets and proven tactics for launching a business.
-
-
Need a narrator who is not phlegmy
- De Leo en 01-19-18
De: Leonard C. Green, y otros
-
The Let Them Theory
- A Life-Changing Tool That Millions of People Can’t Stop Talking About
- De: Mel Robbins
- Narrado por: Mel Robbins
- Duración: 10 h y 38 m
- Versión completa
-
General
-
Narración:
-
Historia
In her latest groundbreaking book, The Let Them Theory, Mel Robbins—New York Times bestselling author and one of the world's most respected experts on motivation, confidence, and mindset—teaches you how to stop wasting energy on what you can't control and start focusing on what truly matters: YOU. Your happiness. Your goals. Your life.
-
-
“…Grant me the serenity…”
- De Rachel Cornell en 12-25-24
De: Mel Robbins
-
Atomic Habits
- An Easy & Proven Way to Build Good Habits & Break Bad Ones
- De: James Clear
- Narrado por: James Clear
- Duración: 5 h y 35 m
- Versión completa
-
General
-
Narración:
-
Historia
No matter your goals, Atomic Habits offers a proven framework for improving - every day. James Clear, one of the world's leading experts on habit formation, reveals practical strategies that will teach you exactly how to form good habits, break bad ones, and master the tiny behaviors that lead to remarkable results. If you're having trouble changing your habits, the problem isn't you. The problem is your system. Bad habits repeat themselves again and again not because you don't want to change, but because you have the wrong system for change.
-
-
Author went overboard hawking his site
- De CHughes en 06-25-19
De: James Clear
-
The Commuter
- De: James Patterson, Aaron Tracy
- Narrado por: Lizzy Caplan, Richard Schiff, Thomas Lennon, y otros
- Duración: 2 h y 30 m
- Grabación Original
-
General
-
Narración:
-
Historia
Amy Nicols (Lizzy Caplan) was an FBI agent with a dogged need to protect everyone—until that instinct caused her to mishandle a crisis, lose innocent lives, and lose her job. Now a civilian working in private security, that mistake still haunts her. One morning on the commuter train, she overhears a young couple plotting a murder. Ignoring warnings from her family and friends, Amy’s instinct to protect and serve compels her to investigate. But the further she goes, the more she finds her own life in danger.
-
-
Amazing full cast audio production and storyline
- De Jason Nichols en 03-02-25
De: James Patterson, y otros
-
Once Upon a Crime
- De: Brynn Kelly
- Narrado por: Chase Brown, Rebekkah Ross
- Duración: 10 h y 50 m
- Grabación Original
-
General
-
Narración:
-
Historia
Lana Fleming’s sister has vanished from the set of TV’s hottest show, and no one seems to care. Desperate for answers, Lana sneaks in as an extra, only to get stranded with Griffin Hart, an A-list action star with a reputation for good abs and bad decisions. Though Griffin didn’t expect to be cast as a librarian’s sidekick in a real-life thriller, he’s weirdly into it—and into her. Even more unsettling—she sees right through his playboy persona. But their meet-cute soon turns deadly when they uncover a Hollywood scandal for the ages.
-
-
Never a dull moment
- De Christina Clark en 03-11-25
De: Brynn Kelly
-
The Wedding People
- A Novel
- De: Alison Espach
- Narrado por: Helen Laser
- Duración: 11 h y 37 m
- Versión completa
-
General
-
Narración:
-
Historia
It’s a beautiful day in Newport, Rhode Island, when Phoebe Stone arrives at the grand Cornwall Inn wearing a green dress and gold heels, not a bag in sight, alone. She's immediately mistaken by everyone in the lobby for one of the wedding people, but she’s actually the only guest at the Cornwall who isn’t here for the big event. Phoebe is here because she’s dreamed of coming for years—she hoped to shuck oysters and take sunset sails with her husband, only now she’s here without him, at rock bottom, and determined to have one last decadent splurge on herself.
-
-
What a beautiful book
- De Brooke Baker en 08-15-24
De: Alison Espach
Lo que los oyentes dicen sobre The Board Game Designer's Guide
Calificaciones medias de los clientesReseñas - Selecciona las pestañas a continuación para cambiar el origen de las reseñas.
-
Total
-
Ejecución
-
Historia
- Tristan P.
- 07-05-20
Informative!!
This book helped answer many questions about the publishing side as well as being inspirational.
Se ha producido un error. Vuelve a intentarlo dentro de unos minutos.
Has calificado esta reseña.
Reportaste esta reseña
-
Total
-
Ejecución
-
Historia
- Danilo
- 05-16-20
Fine Book
Pretty great, i don't agree with everything he said, but most of it works wonders.
Se ha producido un error. Vuelve a intentarlo dentro de unos minutos.
Has calificado esta reseña.
Reportaste esta reseña
-
Total
-
Ejecución
-
Historia
- Amazon Customer
- 01-20-19
Inspiring!
This book boils down a huge industry to easy bite-sized steps to understand. Loved it!
Se ha producido un error. Vuelve a intentarlo dentro de unos minutos.
Has calificado esta reseña.
Reportaste esta reseña
esto le resultó útil a 1 persona
-
Total
-
Ejecución
-
Historia
- Daivd
- 11-20-19
A good basic resource
This is a great beginners guide, very simple blueprint to walk you through the steps it takes to create and publish a game.
Se ha producido un error. Vuelve a intentarlo dentro de unos minutos.
Has calificado esta reseña.
Reportaste esta reseña
esto le resultó útil a 2 personas
-
Total
-
Ejecución
-
Historia
- Ryan & Lindsey
- 07-24-20
Amazing book on game design!
If you are thinking of designing games, buy this book! It talks about what factors make games fun, different mechanics of gameplay, game publishers, marketing etc.
Se ha producido un error. Vuelve a intentarlo dentro de unos minutos.
Has calificado esta reseña.
Reportaste esta reseña
-
Total
-
Ejecución
-
Historia
- Anonymous User
- 07-06-20
Essential
What an informative, insightful listen. Thank you so much of laying out this process in an actionable and achievable set of plans.
Se ha producido un error. Vuelve a intentarlo dentro de unos minutos.
Has calificado esta reseña.
Reportaste esta reseña
-
Total
-
Ejecución
-
Historia
- Nitoro Hakubo
- 12-30-18
Fast resource to get you excited
Fast paced, helpful, and to the point. A good starter for anyone interested in design at any level.
Se ha producido un error. Vuelve a intentarlo dentro de unos minutos.
Has calificado esta reseña.
Reportaste esta reseña
esto le resultó útil a 1 persona
-
Total
-
Ejecución
-
Historia
- Jules
- 03-23-23
good for basics
good narrator and we'll written, but it is mostly the basics, but it is a great first step to game design. I hope that Joe will make a book that gose more in depth other than the book about top ten mistakes that new board game designers make. over all I would recommend to any one new to game design.
Se ha producido un error. Vuelve a intentarlo dentro de unos minutos.
Has calificado esta reseña.
Reportaste esta reseña
-
Total
-
Ejecución
-
Historia
- Darien
- 02-12-25
highly valuable
super valuable information! Joe guides you through the complicated process of designing your game and getting it out into the world. highly recommend you give the book a read or a listen. great for all aspiring game designers!
Se ha producido un error. Vuelve a intentarlo dentro de unos minutos.
Has calificado esta reseña.
Reportaste esta reseña
-
Total
-
Ejecución
-
Historia
- Clayton Foster
- 04-08-21
Basic intro to the creative process
There really isn't much here about board games. Rather, it's about the basics of the creative process: keep a notebook, do your research etc.
Anyone looking for an actual guide to developing a board game will be disappointed.
Se ha producido un error. Vuelve a intentarlo dentro de unos minutos.
Has calificado esta reseña.
Reportaste esta reseña