
Indie Game Publishing
A Practical Guide for Videogame Developers
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Narrado por:
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Carol Scheider
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De:
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Odile Limpach
Acerca de esta escucha
Indie Game Publishing is the essential guide for indie game developers seeking to put their game into the hands of players. Whether you decide to self-publish or find a publisher to partner with, this useful guide will take you through each step of the process and thoroughly prepare you for success. This revised edition has been redesigned and tailored specially for the audiobook listener.
Hear from experienced developers and expert publishers how they successfully released their games. You will find clear explanations of how partnerships and contracts work, learn about critical sales and marketing aspects, various possible funding models for games, and ultimately develop your own unique publishing strategy. Everything you need to successfully publish your game is in this audiobook! Topics covered include:
- Understanding what publishers do and who they are
- How to self-publish your game
- Marketing
- Sales
- Distribution
- Funding
- Contracts
Also included is a detailed case study example of how rhythm platformer game Vectronom grew from a from student project all the way through to being published on PC, mobile, and Nintendo Switch, winning multiple awards and prizes along the way.
The author of this audiobook, Professor Odile Limpach, teaches economics and entrepreneurship, is co-founder of a game business accelerator, and previously was managing director of Blue Byte in Dusseldorf, Germany.
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Steven Levy's classic book traces the exploits of the computer revolution's original hackers - those brilliant and eccentric nerds from the late 1950s through the early '80s who took risks, bent the rules, and pushed the world in a radical new direction. With updated material from noteworthy hackers such as Bill Gates, Mark Zuckerberg, Richard Stallman, and Steve Wozniak, Hackers is a fascinating story that begins in early computer research labs and leads to the first home computers.
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Remember Why You Got Into Computing
- De Dan Collins en 07-01-16
De: Steven Levy
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Super Pumped
- The Battle for Uber
- De: Mike Isaac
- Narrado por: Holter Graham, Mike Isaac
- Duración: 12 h y 52 m
- Versión completa
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A New York Times technology correspondent presents the dramatic rise and fall of Uber, set against the rapid upheaval in Silicon Valley during the mobile era. Based on hundreds of interviews with current and former Uber employees, along with previously unpublished documents, Super Pumped is a pause-resisting story of ambition and deception, obscene wealth, and bad behavior, that explores how blistering technological and financial innovation culminated in one of the most catastrophic 12-month periods in American corporate history.
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A forced narrative and a bad version of Bad Blood
- De Benji en 09-09-19
De: Mike Isaac
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Prediction Machines
- The Simple Economics of Artificial Intelligence
- De: Ajay Agrawal, Joshua Gans, Avi Goldfarb
- Narrado por: LJ Ganser
- Duración: 7 h y 50 m
- Versión completa
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Artificial intelligence does the seemingly impossible - driving cars, trading stocks, and teaching children. But facing the sea change that AI will bring can be paralyzing. How should companies set strategies, governments design policies, and people plan their lives for a world so different from what we know? In Prediction Machines, three eminent economists recast the rise of AI as a drop in the cost of prediction. With this single, masterful stroke, they lift the curtain on the AI-is-magic hype and show how basic tools from economics provide clarity about the AI revolution and a basis for action by CEOs, managers, policy makers, investors, and entrepreneurs.
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Not sure what I was expecting, but underwhelmed
- De William J Brown en 09-27-18
De: Ajay Agrawal, y otros
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The Complete Software Developer's Career Guide
- How to Learn Programming Languages Quickly, Ace Your Programming Interview, and Land Your Software Developer Dream Job
- De: John Sonmez
- Narrado por: John Sonmez
- Duración: 20 h y 4 m
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Technical knowledge alone isn't enough - increase your software development income by leveling up your soft skills Early in his software developer career, John Sonmez discovered that technical knowledge alone isn't enough to break through to the next income level - developers need "soft skills" like the ability to learn new technologies just in time, communicate clearly with management and consulting clients, negotiate a fair hourly rate, and unite teammates and coworkers in working toward a common goal.
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The Complete Bro-grammer's Career Guide
- De Leels en 09-18-19
De: John Sonmez
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Millennium
- From Religion to Revolution: How Civilization Has Changed over a Thousand Years
- De: Ian Mortimer
- Narrado por: John Lee
- Duración: 15 h y 14 m
- Versión completa
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In Millennium, best-selling historian Ian Mortimer takes the listener on a whirlwind tour of the last 10 centuries of Western history. It is a journey into a past vividly brought to life and bursting with ideas, that pits one century against another in his quest to measure which century saw the greatest change. We journey from a time when there was a fair chance of your village being burned to the ground by invaders - and dried human dung was a recommended cure for cancer - to a world in which explorers sailed into the unknown and civilizations came into conflict.
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Bad ending - literally
- De John Gordon en 12-14-16
De: Ian Mortimer
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Tesla
- Inventor of the Electrical Age
- De: W. Bernard Carlson
- Narrado por: Allan Robertson
- Duración: 16 h y 11 m
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Nikola Tesla was a major contributor to the electrical revolution that transformed daily life at the turn of the 20th century. His inventions, patents, and theoretical work formed the basis of modern AC electricity, and contributed to the development of radio and television. Like his competitor Thomas Edison, Tesla was one of America's first celebrity scientists, enjoying the company of New York high society and dazzling the likes of Mark Twain with his electrical demonstrations. An astute self-promoter and gifted showman, he cultivated a public image of the eccentric genius.
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A detailed examination of Tesla's work
- De Jean en 02-01-14
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Glow Kids
- How Screen Addiction Is Hijacking Our Kids - and How to Break the Trance
- De: Nicholas Kardaras PhD
- Narrado por: Jonathan Davis
- Duración: 11 h y 5 m
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In Glow Kids, Dr. Nicholas Kardaras will examine how technology - more specifically, age-inappropriate screen tech, with all of its glowing ubiquity - has profoundly affected the brains of an entire generation. Brain imaging research is showing that stimulating glowing screens are as dopaminergic (dopamine activating) to the brain’s pleasure center as sex. And a growing mountain of clinical research correlates screen tech with disorders like ADHD, addiction, anxiety, depression, increased aggression, and even psychosis.
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Fear Mongering - a modern day Mazes and Monsters
- De Veronica en 11-03-20
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No Place to Hide
- Edward Snowden, the NSA, and the U.S. Surveillance State
- De: Glenn Greenwald
- Narrado por: L. J. Ganser
- Duración: 9 h y 49 m
- Versión completa
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In May 2013, Glenn Greenwald set out for Hong Kong to meet an anonymous source who claimed to have astonishing evidence of pervasive government spying and insisted on communicating only through heavily encrypted channels. That source turned out to be the 29-year-old NSA contractor Edward Snowden, and his revelations about the agency’s widespread, systemic overreach proved to be some of the most explosive and consequential news in recent history, triggering a fierce debate over national security....
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Best Read in Print Format
- De Alfredo Ramirez en 11-22-14
De: Glenn Greenwald
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The Master Switch
- The Rise and Fall of Information Empires
- De: Tim Wu
- Narrado por: Marc Vietor
- Duración: 14 h y 11 m
- Versión completa
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Could history repeat itself, with one giant entity taking control of American information? Most consider the Internet Age to be a moment of unprecedented freedom in communications and culture. But as Tim Wu shows, each major new medium, from telephone to cable, arrived on a similar wave of idealistic optimism only to become, eventually, the object of industrial consolidation profoundly affecting how Americans communicate.
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Great Read
- De Roy en 11-12-10
De: Tim Wu
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The Box
- How the Shipping Container Made the World Smaller and the World Economy Bigger
- De: Marc Levinson
- Narrado por: Adam Lofbomm
- Duración: 12 h y 20 m
- Versión completa
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In April 1956, a refitted oil tanker carried 58 shipping containers from Newark to Houston. From that modest beginning, container shipping developed into a huge industry that made the boom in global trade possible. The Box tells the dramatic story of the container's creation, the decade of struggle before it was widely adopted, and the sweeping economic consequences of the sharp fall in transportation costs that containerization brought about.
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Fascinating Topic sometimes lost in minutiae
- De zombie64 en 07-15-14
De: Marc Levinson
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This Is Not a Game with Marc Fennell
- De: Marc Fennell
- Narrado por: Marc Fennell
- Duración: 3 h y 19 m
- Versión completa
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This Is Not a Game is the extraordinary untold story of the internet’s first conspiracy theory, the legend of Ong’s Hat. Marc Fennell will dive deep into a previously unexplored world of tech hippies, eccentric web subcultures and simmering paranoia, uncovering how this tongue-in-cheek artistic experiment backfired on its creator and went on to influence much of what’s wrong with the internet today.
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WOW!
- De pondo en 05-09-24
De: Marc Fennell
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Engineers of Victory
- The Problem Solvers Who Turned the Tide in the Second World War
- De: Paul Kennedy
- Narrado por: Stephen Hoye
- Duración: 16 h y 8 m
- Versión completa
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Paul Kennedy, award-winning author of The Rise and Fall of the Great Powers and one of today’s most renowned historians, now provides a new and unique look at how World War II was won. Engineers of Victory is a fascinating nuts-and-bolts account of the strategic factors that led to Allied victory. Kennedy reveals how the leaders’ grand strategy was carried out by the ordinary soldiers, scientists, engineers, and businessmen responsible for realizing their commanders’ visions of success.
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Misleading title
- De Thomas en 04-10-14
De: Paul Kennedy
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Think Like a Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential
- De: Justin Gary
- Narrado por: Justin Gary
- Duración: 3 h y 26 m
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General
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Do you love gaming? Do you have ideas for games of your own and want to learn how to produce them professionally? Longtime game designer Justin Gary has the answers you seek. After 20 years in the gaming industry, creating such games as Solforge, Ascension, and the World of Warcraft Miniatures Game, Justin is now sharing all his secrets in Think Like a Game Designer. Best of all, Justin’s secrets are really simple, practical, and common sense steps you can take yourself.
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Do you like quotes?
- De Reaver en 04-05-24
De: Justin Gary
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Video Game Storytelling
- What Every Developer Needs to Know About Narrative Techniques
- De: Evan Skolnick
- Narrado por: D.G. Chichester
- Duración: 8 h y 49 m
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With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process - by all members of the team.
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Nice but shallow
- De Amazon Customer en 01-14-22
De: Evan Skolnick
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Gamedev
- 10 Steps to Making Your First Game Successful
- De: Wlad Marhulets
- Narrado por: Yong Yea
- Duración: 6 h
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The book guides you through a step-by-step process of making a commercial game. It teaches you how to learn all the necessary skills and covers various aspects of game development: mindset, preproduction, funding, business, law, development, marketing, PR, publishing, distribution, as well as pre-launch, launch, and post-launch strategies.
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The bible of modern game development.
- De Jason Parks en 11-12-20
De: Wlad Marhulets
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Blood, Sweat, and Pixels
- The Triumphant, Turbulent Stories Behind How Video Games Are Made
- De: Jason Schreier
- Narrado por: Ray Chase
- Duración: 7 h y 58 m
- Versión completa
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General
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Historia
Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius.
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Behind the Scenes
- De SAMA en 11-27-17
De: Jason Schreier
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Game Thinking
- Innovate Smarter & Drive Deep Engagement with Design Techniques from Hit Games
- De: Amy Jo Kim PhD
- Narrado por: Amy Jo Kim
- Duración: 4 h y 11 m
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General
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Historia
In this groundbreaking audiobook, Amy Jo Kim lays out a step-by-step system for crafting products that people love...and keep loving. The secret? Develop “impossible to put down” products by using techniques that the fast-moving games industry employs when making games that glue millions of players to their screens.
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Amalgamation of past and future processes
- De Ashley en 03-20-19
De: Amy Jo Kim PhD
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Code Gamers Development Essentials
- A 9-Week Beginner’s Guide to Start Your Game-Development Career
- De: A.E Colonna
- Narrado por: Elizabeth Phillips
- Duración: 3 h y 28 m
- Versión completa
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General
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Narración:
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Are you a beginner who’d like to know how to program video games? A.E Colonna is an avid gamer and a self-taught game developer who is ready to give you a smooth introduction to video game development. After nine weeks, you’re guaranteed to know the basic coding concepts; you’ll be ready to create your first game using C# and the unity engine.
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Fascinating stuff!
- De Amanda B en 05-10-24
De: A.E Colonna
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Think Like a Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential
- De: Justin Gary
- Narrado por: Justin Gary
- Duración: 3 h y 26 m
- Versión completa
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General
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Narración:
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Historia
Do you love gaming? Do you have ideas for games of your own and want to learn how to produce them professionally? Longtime game designer Justin Gary has the answers you seek. After 20 years in the gaming industry, creating such games as Solforge, Ascension, and the World of Warcraft Miniatures Game, Justin is now sharing all his secrets in Think Like a Game Designer. Best of all, Justin’s secrets are really simple, practical, and common sense steps you can take yourself.
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Do you like quotes?
- De Reaver en 04-05-24
De: Justin Gary
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Video Game Storytelling
- What Every Developer Needs to Know About Narrative Techniques
- De: Evan Skolnick
- Narrado por: D.G. Chichester
- Duración: 8 h y 49 m
- Versión completa
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General
-
Narración:
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Historia
With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process - by all members of the team.
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Nice but shallow
- De Amazon Customer en 01-14-22
De: Evan Skolnick
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Gamedev
- 10 Steps to Making Your First Game Successful
- De: Wlad Marhulets
- Narrado por: Yong Yea
- Duración: 6 h
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General
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Historia
The book guides you through a step-by-step process of making a commercial game. It teaches you how to learn all the necessary skills and covers various aspects of game development: mindset, preproduction, funding, business, law, development, marketing, PR, publishing, distribution, as well as pre-launch, launch, and post-launch strategies.
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The bible of modern game development.
- De Jason Parks en 11-12-20
De: Wlad Marhulets
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Blood, Sweat, and Pixels
- The Triumphant, Turbulent Stories Behind How Video Games Are Made
- De: Jason Schreier
- Narrado por: Ray Chase
- Duración: 7 h y 58 m
- Versión completa
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General
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Narración:
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Historia
Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius.
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Behind the Scenes
- De SAMA en 11-27-17
De: Jason Schreier
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Game Thinking
- Innovate Smarter & Drive Deep Engagement with Design Techniques from Hit Games
- De: Amy Jo Kim PhD
- Narrado por: Amy Jo Kim
- Duración: 4 h y 11 m
- Versión completa
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General
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Narración:
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Historia
In this groundbreaking audiobook, Amy Jo Kim lays out a step-by-step system for crafting products that people love...and keep loving. The secret? Develop “impossible to put down” products by using techniques that the fast-moving games industry employs when making games that glue millions of players to their screens.
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Amalgamation of past and future processes
- De Ashley en 03-20-19
De: Amy Jo Kim PhD
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Code Gamers Development Essentials
- A 9-Week Beginner’s Guide to Start Your Game-Development Career
- De: A.E Colonna
- Narrado por: Elizabeth Phillips
- Duración: 3 h y 28 m
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Are you a beginner who’d like to know how to program video games? A.E Colonna is an avid gamer and a self-taught game developer who is ready to give you a smooth introduction to video game development. After nine weeks, you’re guaranteed to know the basic coding concepts; you’ll be ready to create your first game using C# and the unity engine.
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Fascinating stuff!
- De Amanda B en 05-10-24
De: A.E Colonna
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You Said This Would Be Fun
- What Makes a Game Good and How to Make a Good Game
- De: Jeff Warrender
- Narrado por: Quentin Hudspeth
- Duración: 9 h y 13 m
- Versión completa
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General
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Narración:
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Historia
Good games don’t emerge out of thin air. Game design is a craft, and as in any other craft, there are skills and knowledge, acquired through study and practice, that accelerate progress toward better games. You Said This Would Be Fun explores these skills, explaining how great games exhibit qualities that designers of all experience levels can strive to emulate.
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Excellent overview of many board-game related topics.
- De Andrew Darlow en 05-05-23
De: Jeff Warrender
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Press Reset
- Ruin and Recovery in the Video Game Industry
- De: Jason Schreier
- Narrado por: Ray Chase
- Duración: 8 h y 14 m
- Versión completa
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General
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Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it.
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Audio Quality is Inconsistent
- De Amazon Customer en 09-14-21
De: Jason Schreier
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The Secret Science of Games
- De: John Hopson
- Narrado por: Matt Hicks
- Duración: 5 h y 9 m
- Versión completa
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General
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Historia
The Secret Science of Games is an accessible and entertaining guide to the hidden role of science in making games more fun. User experience (UX) research is a vital part of the story of how video games have become a cultural juggernaut, but game developers generally don’t speak publicly about how data shapes game design and game development.
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Worth reading if you are remotely interested in games and UX
- De Ayman en 10-14-23
De: John Hopson
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How to Make a Video Game All by Yourself
- 10 Steps, Just You and a Computer
- De: Matt Hackett
- Narrado por: Matt Hackett
- Duración: 2 h y 8 m
- Versión completa
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General
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How to Make a Video Game All By Yourself is a guide for anyone who wants to make their own video game. Listen to this book to learn how to locate the itch you're eager to scratch, how to pick a game engine to power your vision, and how to find the fun in your game. Most importantly, this book helps you guide your project to the finish line. Written from personal experience by a video game industry veteran and podcaster, it's packed with handmade drawings and charts
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Inspirational, Straightforward, Useful
- De Ben en 03-27-24
De: Matt Hackett
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Doom Guy
- Life in First Person
- De: John Romero
- Narrado por: John Romero
- Duración: 17 h y 4 m
- Versión completa
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Doom Guy: Life in First Person is the long-awaited autobiography of gaming’s original rock star and the cocreator of DOOM, Quake, and Wolfenstein—some of the most recognizable and important titles in video game history. Credited with the invention of the first-person shooter, a genre that continues to dominate the market today, he is gaming royalty. Told in remarkable detail, a byproduct of his hyperthymesia, Romero recounts his storied career.
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Intimate stories of gaming history in First Person
- De Emyli en 07-28-23
De: John Romero
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Significant Zero
- Heroes, Villains, and the Fight for Art and Soul in Video Games
- De: Walt Williams
- Narrado por: Kevin T. Collins
- Duración: 9 h y 37 m
- Versión completa
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General
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Historia
When his satirical musings in a college newspaper got him discharged from the Air Force, it became clear to Walt Williams that his destiny in life was to be a writer - he just never thought he'd end up writing video games, let alone working on some of the most successful franchises in the industry - Bioshock, Civilization, Borderlands, and Mafia, among others. Williams pulls back the curtain on an astonishingly profitable industry that has put its stamp on pop culture and yet is little known to those outside its walls.
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it's a bad autobiography not what the title says
- De Chelsea en 11-22-17
De: Walt Williams
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Control Freak
- My Epic Adventure Making Video Games
- De: Cliff Bleszinski
- Narrado por: Kurt Kanazawa
- Duración: 9 h y 24 m
- Versión completa
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Video games are dominating the planet. In 2020, they brought in $180 billion dollars globally—nearly $34 billion in the United States alone. So who are the brilliant designers who create these stunning virtual worlds? Cliff Bleszinski—or CliffyB as he is known to gamers—is one of the few who’ve reached mythical, rock-star status. In Control Freak, he gives an unvarnished, all-access tour of the business.
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5 star book, but obnoxious
- De Rodney en 06-10-23
De: Cliff Bleszinski
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Fight, Magic, Items
- The History of Final Fantasy, Dragon Quest, and the Rise of Japanese RPGs in the West
- De: Aidan Moher
- Narrado por: Eric Michael Summerer
- Duración: 11 h y 37 m
- Versión completa
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The Japanese roleplaying game (JRPG) genre is one that is known for bold, unforgettable characters; rich stories; and some of the most iconic and beloved games in the industry. Inspired by early Western RPGs and introducing technology and artistic styles that pushed the boundaries of what video games could be, this genre is responsible for creating some of the most complex, bold, and beloved games in history. In Fight, Magic, Items, Aidan Moher guides listeners through the history of JRPGs.
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Excellent history of the JRPG genre
- De Cyrus en 08-14-23
De: Aidan Moher
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Sid Meier's Memoir!
- A Life in Computer Games
- De: Sid Meier, Jennifer Lee Noonan - contributor
- Narrado por: Charles Constant
- Duración: 8 h y 32 m
- Versión completa
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Over his four-decade career, Sid Meier has produced some of the world's most popular video games, including Sid Meier's Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier's Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry.
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Only the Interesting Stuff
- De R. Squyres en 10-05-21
De: Sid Meier, y otros
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The Ultimate History of Video Games, Volume 1
- From Pong to Pokemon and Beyond . . . The Story Behind the Craze That Touched Our Lives and Changed the World
- De: Steven L. Kent
- Narrado por: Dan Woren
- Duración: 23 h y 29 m
- Versión completa
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With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. Starting in arcades then moving to televisions and handheld devices, the video game invasion has entranced kids and the young at heart for nearly fifty years. And gaming historian Steven L. Kent has been there to record the craze from the very beginning.
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Misleading title for an otherwise excellent book
- De CJ en 09-26-23
De: Steven L. Kent
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The Pragmatic Programmer: 20th Anniversary Edition, 2nd Edition
- Your Journey to Mastery
- De: David Thomas, Andrew Hunt
- Narrado por: Anna Katarina
- Duración: 9 h y 55 m
- Versión completa
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General
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Dave Thomas and Andy Hunt wrote the first edition of this influential book in 1999 to help their clients create better software and rediscover the joy of coding. These lessons have helped a generation of programmers examine the very essence of software development. Now, 20 years later, this new edition re-examines what it means to be a modern programmer. Topics range from personal responsibility and career development to architectural techniques for keeping your code flexible and easy to adapt and reuse.
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An excellent and entertaining technical book
- De Amazon Customer en 01-21-20
De: David Thomas, y otros
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Play Nice
- The Rise, Fall, and Future of Blizzard Entertainment
- De: Jason Schreier
- Narrado por: Ray Chase
- Duración: 9 h y 16 m
- Versión completa
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For video game fans, the name Blizzard Entertainment was once synonymous with perfection. The renowned company behind classics like Diablo and World of Warcraft was known to celebrate the joy of gaming over all else. What was once two UCLA students' simple mission—to make games they wanted to play—launched an empire with thousands of employees, millions of fans, and billions of dollars. But when Blizzard cancelled a buzzy project in 2013, it gave Bobby Kotick, the infamous CEO of corporate parent Activision, the excuse he needed to start cracking down on Blizzard's proud autonomy.
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Just ok
- De TH en 11-17-24
De: Jason Schreier
Lo que los oyentes dicen sobre Indie Game Publishing
Calificaciones medias de los clientesReseñas - Selecciona las pestañas a continuación para cambiar el origen de las reseñas.
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- Mike
- 02-08-25
Good but not impartial
Was enjoying it immensely until the cringey and gushy adulation for ‘Arte’. I’m not even sure what that is but it was abundantly clear the author was paying heavy lip-service to work colleagues or institutions they’re involved with, brings into question the validity and bias of the rest of the work unfortunately.
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- Omzy
- 08-04-22
Exactly what I needed
I rarely write reviews, but given the specific nature of the book, I thought it might be helpful. If you’re like me, an indie developer who has already prototyped your game and is trying to decide whether or not to self publish, read this book. Before I read it, I was intent on doing the work to self-publish, but after listening, I’ve changed my mind.
I think I’m going to pursue a publishing partner after all so that I can focus my efforts on development and gain quick access to key players and services in the industry without having to build a social presence by myself. The benefits seem to be worth the opportunity cost in my case.
In your case, listening will at the very least provide some perspective on making that decision. I feel lucky that there is even a book in such a niche genre!
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- Colin MacLeod
- 08-05-24
Full of interviews. Not very actionable
As an indie developer looking to publish my first fully independent game, I had high hopes for this book to provide clear steps and valuable insights into the publishing process. Unfortunately, the book fell short of my expectations.
While it contains numerous interviews with indie gamedevs and publishers, the content often felt sanitized and stilted. The writing is generalized and not useful. Instead of actionable advice, the book frequently offered vague statements like "there are no one-size-fits-all solutions," which made it difficult to extract practical steps for my own journey.
The marketing case study given at the end of the book, Vectronom, appears to have been a commercial failure (see Steam results via vginsights.com), rendering it an ineffective case study. This was despite the game's excellent Steam reviews and being signed by ARTE, the European culture TV channel, and getting multi-channel coverage.
I was seeking a guide with concrete steps and strategies to navigate the challenges of publishing independently, but this book did not deliver on that front. It felt more like a collection of stories rather than a practical manual, making it less useful for someone looking for direct, actionable advice.
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