The State of Play Audiobook By Linus Larsson, Daniel Goldberg cover art

The State of Play

Sixteen Voices of Video Games

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The State of Play

By: Linus Larsson, Daniel Goldberg
Narrated by: Zachary Webber, Alex Hyde-White, Tonya Cornilesse, Liane Curtis, Steve Marvel
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About this listen

Featuring: Ian Bogost, Leigh Alexander, Zoe Quinn, Anita Sarkeesian and Katherine Cross, Ian Shanahan, Anna Anthropy, Evan Narcisse, Hussein Ibrahim, Cara Ellison and Brendan Keogh, Dan Golding, David Johnston, William Knoblauch, Merritt Kopas, and Ola Wikander

The State of Play is a call to consider the high stakes of video-game culture and how our digital and real lives collide. Here, video games are not hobbies or pure recreation; they are vehicles for art, sex, and race and class politics.

The 16 contributors are entrenched - they are the video game creators themselves, media critics, and Internet celebrities. They share one thing: They are all players at heart, handpicked to form a superstar roster by Daniel Goldberg and Linus Larsson, the authors of the best-selling Minecraft: The Unlikely Tale of Markus "Notch" Persson and the Game That Changed Everything.

The State of Play is essential listening for anyone interested in what may well be the defining form of cultural expression of our time.

©2015 Daniel Goldberg and Linus Larsson (P)2015 Audible, Inc.
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Critic reviews

"If you want to explain to anyone why videogames are worth caring about, this is a single volume primer on where we are, how we got here and where we're going next. In every way, this is the state of play." (Kieron Gillen, author of The Wicked + the Divine, cofounder of Rock Paper Shotgun)

What listeners say about The State of Play

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Brings underrepresented voices forward

It’s exceedingly difficult to find audio books on games written by women and people of color. While many books exclusively showcase the experience of White men in game dev and the “gamer” community, this compilation of articles and excerpts brings forward underrepresented voices in the gaming community. In doing so it provides a critical look at how games should be viewed to be more representative of the diverse perspectives and cultural backgrounds of the players that pick up games made today.
Much needed reading for any game dev and anyone who plays games.

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A mixed bag

As someone who has been playing video games since the early 90's and has considered myself right there at the traditional core of the gaming community this book opened my eyes to many of the atypical views of video games.

Its a compilation of different articles read by different narrators and some of these are much better than others. A handful of the truly eye opening ones were undermined by the narrators reading, particularly the ones detailing transgender roles and sex in video games. While I found the content of the piece fairly good the reading of it made it sound almost like an erotic novel rather than social commentary and that was the low point of the book for me.

The book definitely is worth a listen despite its flaws because the gaming community at large does need to have an elevated awareness of these issues and can only benefit from a broader definition of what constitutes a game and why people play them.

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Eye-opening insights

Great and diverse content, but some of the narrators have terrible, terrible accents. As a foreign speaker I can't identify the way of speaking when the reader slows the air flow to the point the cords start to rattle. Is that a local or cultural thing? I don't know, but it ruins the experience for me.

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Great diversity of topics

You generally don't co s consider topics such as sexuality, mental health, and theology when you think about games. this collection of essays covers these topics and more as they apply to video games in a fascinating and understandable way.

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Brilliant

A wonderful collection of essays that encompass a wide range of topics. Simply brilliant writing.

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