
Monsters in the Dark
The Making of X-COM: UFO Defense
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Narrado por:
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Callum Janes
Acerca de esta escucha
It is the year 1994….
In North America, turn-based strategy games were trampled by flashier video games like Doom and Mortal Kombat. All but one: Sid Meier's Civilization, a game of conquest and megahit developed by Maryland-based MicroProse.
Over in Southwest England, the producers at MicroProse UK aspired to design a tactical game that matched or exceeded the success of their American counterparts, who viewed the UK branch as nothing more than a support studio. Nearby, a bespectacled teenage boy toiled away on his home computer, dreaming of the day his programming aptitude would catch up to the epic campaigns unfolding across his imagination.
From his early experiments in board games to digital battlefields that lit up best seller charts, Monsters in the Dark charts the career of legendary designer Julian Gollop through the creation of 1994's X-COM, a terrifying and terrifyingly deep wargame hailed as "the finest PC game" (IGN) and "a bona fide classic" (GameSpot).
©2021 David L. Craddock (P)2022 David L. CraddockLos oyentes también disfrutaron...
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Historia
Designers & Dragons: The ’70s is a comprehensive picture of the beginnings of the RPG industry. This second edition expands the original single book into a series of four, and we’ve added over 50,000 new words to this volume alone. Learn about the colorful history of TSR and the wave of D&D inspired games (and gaming companies) to follow, and dip your toes into war gaming trivia. Regardless of your gaming background, Shannon Appelcline’s meticulously researched history won’t disappoint.
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the forgotten realm of where RPGs arize
- De RAW-ATX en 01-02-22
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Little Bets
- How Breakthrough Ideas Emerge from Small Discoveries
- De: Peter Sims
- Narrado por: John Allen Nelson
- Duración: 5 h y 2 m
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What do Apple CEO Steve Jobs, comedian Chris Rock, prize-winning architect Frank Gehry, the story developers at Pixar films, and the Army Chief of Strategic Plans all have in common? Best-selling author Peter Sims found that all of them have achieved breakthrough results by methodically taking small, experimental steps in order to discover and develop new ideas.
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Useful approach, not for everyone
- De Tad Davis en 08-15-11
De: Peter Sims
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Bumblebee & Me
- Life as a G1 Transformer
- De: Dan Gilvezan
- Narrado por: Dan Gilvezan
- Duración: 1 h y 20 m
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Bumblebee & Me takes you behind the scenes of the original Transformers television series for a first-hand look at the making of a classic. Experience the controlled chaos of the recording sessions, learn the secrets behind creating a character voice, get to know the members of the cast close up and personal. Chock full of stories, reminiscences, anecdotes and never-before-seen photographs, Bumblebee & Me is sure to satisfy even the most knowledgeable and discerning Transformers fan.
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Bumblebee...In His Own Words :)
- De Christine Klunder en 02-23-15
De: Dan Gilvezan
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Service Games
- The Rise and Fall of SEGA: Enhanced Edition
- De: Sam Pettus
- Narrado por: Tom Racine
- Duración: 17 h y 13 m
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New Edition! More content, images, and corrected text and facts. Monochrome edition. Starting with its humble beginnings in the 1950s and ending with its swan-song, the Dreamcast, in the early 2000s, this is the complete history of Sega as a console maker. Before home computers and video game consoles, before the Internet and social networking, and before motion controls and smartphones, there was Sega.
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The Story of the Fall of Sega
- De Austin en 01-05-15
De: Sam Pettus
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Electronic Dreams
- How 1980s Britain Learned to Love the Computer
- De: Tom Lean
- Narrado por: Mark Meadows
- Duración: 10 h
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In Electronic Dreams, Tom Lean tells the story of how computers invaded British homes for the first time, as people set aside their worries of electronic brains and Big Brother and embraced the wonder technology of the 1980s. This book charts the history of the rise and fall of the home computer, the family of futuristic and quirky machines that took computing from the realm of science and science fiction to being a user-friendly domestic technology.
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Awesome outline of electronic history
- De Johnny en 09-28-17
De: Tom Lean
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Group Genius
- The Creative Power of Collaboration
- De: Keith Sawyer
- Narrado por: Jonathan Marosz
- Duración: 8 h y 4 m
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In this authoritative and fascinating new audiobook, Keith Sawyer, a psychologist at Washington University, tears down some of the most popular myths about creativity and erects new principles in their place. He reveals that creativity is always collaborative: even when you're alone. Sawyer's audiobook is filled with compelling stories about the inventions that changed our world.
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Worth reading
- De Glenn en 12-29-10
De: Keith Sawyer
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The Culture Code
- The Secrets of Highly Successful Groups
- De: Daniel Coyle
- Narrado por: Will Damron
- Duración: 7 h y 13 m
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In The Culture Code, Daniel Coyle goes inside some of the world's most successful organizations - including Pixar, the San Antonio Spurs, and the US Navy's SEAL Team Six - and reveals what makes them tick. He demystifies the culture-building process by identifying three key skills that generate cohesion and cooperation and explains how diverse groups learn to function with a single mind.
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Anyone in a leadership position should read this
- De Kimberly en 03-04-18
De: Daniel Coyle
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No Better Time
- The Brief, Remarkable Life of Danny Lewin, the Genius Who Transformed the Internet
- De: Molly Knight Raskin
- Narrado por: Christine Marshall
- Duración: 6 h y 22 m
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No Better Time tells of a young, driven mathematical genius who wrote a set of algorithms that would create a faster, better Internet. It's the story of a beautiful friendship between a loud, irreverent student and his soft-spoken MIT professor, of a husband and father who spent years struggling to make ends meet only to become a billionaire almost overnight with the success of Akamai Technologies, the Internet content delivery network he cofounded with his mentor.
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An Overlooked Hero of 9-11
- De Jean en 05-27-16
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Seven Games
- A Human History
- De: Oliver Roeder
- Narrado por: William Sarris
- Duración: 9 h y 11 m
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Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the arcana of their rules, and the ways their design makes them pleasurable.
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All about computers and games
- De Mark L en 01-03-23
De: Oliver Roeder
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Space Odyssey
- Stanley Kubrick, Arthur C. Clarke, and the Making of a Masterpiece
- De: Michael Benson
- Narrado por: Todd McLaren
- Duración: 17 h y 55 m
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Regarded as a masterpiece today, 2001: A Space Odyssey received mixed reviews. Despite the success of Dr. Strangelove, director Stanley Kubrick wasn't yet recognized as a great filmmaker, and 2001 was radically innovative, with little dialogue and no strong central character. Author Michael Benson explains how 2001 was made, telling the story primarily through the two people most responsible for the film, Kubrick and science fiction legend Arthur C. Clarke. Benson interviewed Clarke many times, and has also spoken at length with Kubrick's widow, Christiane.
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A Book Wholly Equal to its Subject
- De Reggie en 04-17-19
De: Michael Benson
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Thinking Machines
- The Quest for Artificial Intelligence - and Where It's Taking Us Next
- De: Luke Dormehl
- Narrado por: Gus Brown
- Duración: 8 h y 12 m
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When most of us think about artificial intelligence, our minds go straight to cyborgs, robots, and sci-fi thrillers where machines take over the world. But the truth is that artificial intelligence is already among us. It exists in our smartphones, fitness trackers, and refrigerators that tell us when the milk will expire. In some ways the future people dreamed of at the World's Fair in the 1960s is already here. We're teaching our machines how to think like humans, and they're learning at an incredible rate.
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Mostly platitudes with no depth
- De Gary en 03-24-17
De: Luke Dormehl
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Slugfest
- Inside the Epic, 50-Year Battle Between Marvel and DC
- De: Reed Tucker
- Narrado por: Will Collyer
- Duración: 10 h y 43 m
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The first in-depth, behind-the-scenes audiobook treatment of the rivalry between the two comic book giants. They are the two titans of the comic book industry - the Coke and Pepsi of superheroes - and for more than 50 years, Marvel and DC have been locked in an epic battle for spandex supremacy. At stake is not just sales, but cultural relevancy and the hearts of millions of fans. To many partisans, Marvel is now on top. But for much of the early 20th century, it was DC that was the undisputed leader.
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Loved it, but...
- De Smitty en 05-02-18
De: Reed Tucker
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The Starfish and the Spider
- The Unstoppable Power of Leaderless Organizations
- De: Ori Brafman, Rod Beckstrom
- Narrado por: Sean Pratt
- Duración: 5 h y 32 m
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If you cut off a spider's leg, it's crippled; if you cut off its head, it dies. But if you cut off a starfish's leg it grows a new one, and the old leg can grow into an entirely new starfish. The Starfish and the Spider argues that organizations fall into two categories: "spiders", which have a rigid hierarchy, and "starfish", which rely on the power of peer relationships.
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Centralized and decentralized models
- De Chan Meng en 12-07-07
De: Ori Brafman, y otros