
Prepare to Meet Thy Doom
And More True Gaming Stories
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Narrado por:
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Wil Wheaton
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De:
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David Kushner
Acerca de esta escucha
From Masters of Doom author David Kushner comes Prepare to Meet Thy Doom, a compilation of true gaming stories covering many facets of America's biggest entertainment business: the video game industry. In addition to more than a dozen fascinating tales of game creation, play, business, and controversy, Prepare to Meet Thy Doom follows up on Kushner's previous best seller, Masters of Doom, with a long-awaited update on id Software founders John Romero and John Carmack.
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How do today's most successful tech companies - Amazon, Google, Facebook, Netflix, Tesla - design, develop, and deploy the products that have earned the love of literally billions of people around the world? Perhaps surprisingly, they do it very differently from the vast majority of tech companies. In Inspired, technology product management thought leader Marty Cagan provides listeners with a master class in how to structure and staff a vibrant and successful product organization and how to discover and deliver technology products that your customers will love.
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Great book, terrible audio wanted to ask a refund
- De Srikanth Ramanujam en 11-15-18
De: Marty Cagan
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Welcome to the Universe
- An Astrophysical Tour
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- Narrado por: Michael Butler Murray
- Duración: 17 h y 53 m
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Welcome to the Universe is a personal guided tour of the cosmos by three of today's leading astrophysicists. Inspired by the enormously popular introductory astronomy course that Neil deGrasse Tyson, Michael A. Strauss, and J. Richard Gott taught together at Princeton, this book covers it all - from planets, stars, and galaxies to black holes, wormholes, and time travel.
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All About What We Know About the Universe - ALL
- De J.B. en 02-17-17
De: Michael A. Strauss, y otros
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My Big TOE: Discovery
- Book Two of a Trilogy Unifying Philosophy, Physics, and Metaphysics
- De: Thomas Campbell
- Narrado por: Thomas Campbell
- Duración: 15 h y 25 m
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Section 3 develops the interface and interaction between we the people and our digital consciousness reality. It derives and explains the characteristics, origins, dynamics, and function of ego, love, and free will. It derives our larger purpose. Finally, Section 3 develops the psi uncertainty principle as it explains and interrelates psi phenomena, free will, love, consciousness evolution, reality, human purpose, entropy and physics.
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A guidebook to a bigger reality & realization
- De Diana en 11-27-13
De: Thomas Campbell
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A Crack in Creation
- Gene Editing and the Unthinkable Power to Control Evolution
- De: Jennifer A. Doudna, Samuel H. Sternberg
- Narrado por: Erin Bennett
- Duración: 9 h y 22 m
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Not since the atomic bomb has a technology so alarmed its inventors that they warned the world about its use. Not, that is, until the spring of 2015, when biologist Jennifer Doudna called for a worldwide moratorium on the use of the new gene-editing tool CRISPR - a revolutionary new technology that she helped create - to make heritable changes in human embryos.
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In to the abyss we ascend, a scary future
- De Philomath en 06-17-17
De: Jennifer A. Doudna, y otros
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Ranger Confidential
- Living, Working, and Dying in the National Parks
- De: Andrea Lankford
- Narrado por: Julia Motyka
- Duración: 9 h y 28 m
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The real stories behind the scenery of America’s national parks. For 12 years, Andrea Lankford lived in the biggest, most impressive national parks in the world, working a job she loved. She chaperoned baby sea turtles on their journey to sea. She pursued bad guys on her galloping patrol horse. She jumped into rescue helicopters bound for the heart of the Grand Canyon. She won arguments with bears. She slept with a few too many rattlesnakes. Hell yeah, it was the best job in the world! Fortunately, Andrea survived it.
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Depressing from Cover to Cover
- De Drew (@drewsant) en 04-13-15
De: Andrea Lankford
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Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history - Doom and Quake - until the games they made tore them apart. This is a story of friendship and betrayal, commerce and artistry.
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Doom Guy: Life in First Person is the long-awaited autobiography of gaming’s original rock star and the cocreator of DOOM, Quake, and Wolfenstein—some of the most recognizable and important titles in video game history. Credited with the invention of the first-person shooter, a genre that continues to dominate the market today, he is gaming royalty. Told in remarkable detail, a byproduct of his hyperthymesia, Romero recounts his storied career.
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Every day, it seems, we hear stories about hackers. Hackers breaking into the computers of banks, governments, and corporations. Some are criminals, coding to exploit and destroy. Others are activists, using their tools to challenge institutions and fight for freedom. But often these characters linger in the shadows. Who are they? What makes them tick? Are they our allies, or our enemies?
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"An engrossing microcosm of the internet’s Wild West years" (Kirkus Reviews), award-winning journalist David Kushner tells the incredible battle between the founder of Match.com and the con man who swindled him out of the website Sex.com, resulting in an all-out war for control for what still powers the internet today: love and sex.
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Long Live Mortal Kombat, Round 1
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To politicians and parents, Mortal Kombat was a menace to society. To gamers, it was a way of life. From dedicated hustlers who put thousands of miles on their odometers driving coast to coast to challenge the top players in arcades, to fans who devote their free time to collecting action figures, setting world records, and plumbing the depths of its lore, the Mortal Kombat franchise has topped sales charts for thirty years, and its popularity shows no signs of waning. But before Mortal Kombat offended politicians and sold over 12 million units, executives at Midway saw it as filler.
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A lot of filler, and very little substance
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Doom Guy: Life in First Person is the long-awaited autobiography of gaming’s original rock star and the cocreator of DOOM, Quake, and Wolfenstein—some of the most recognizable and important titles in video game history. Credited with the invention of the first-person shooter, a genre that continues to dominate the market today, he is gaming royalty. Told in remarkable detail, a byproduct of his hyperthymesia, Romero recounts his storied career.
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Every day, it seems, we hear stories about hackers. Hackers breaking into the computers of banks, governments, and corporations. Some are criminals, coding to exploit and destroy. Others are activists, using their tools to challenge institutions and fight for freedom. But often these characters linger in the shadows. Who are they? What makes them tick? Are they our allies, or our enemies?
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Sierra On-Line was one of the very first computer game companies and at one time dominated the industry. The author, Ken Williams, founded Sierra On-Line with his wife Roberta who went on to create many of the company's best-selling games. Sierra grew from just Ken and Roberta to over 1,000 employees and a fan base that still exists today, despite the fact that the company was torn apart by criminal activities, scandal, and corruption that resulted in jail sentences and the collapse of Sierra.
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a fitting ending to Sierra
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Once upon Atari
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Once upon Atari is an intimate view into the dramatic rise and fall of the early video game industry, and how it shaped the life of one of its key players. This book offers eye-opening details and insights delivered in a creative style that mirrors the industry it reveals. An innovative work from one of the industry’s original innovators.
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Awesome
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Control Freak
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Video games are dominating the planet. In 2020, they brought in $180 billion dollars globally—nearly $34 billion in the United States alone. So who are the brilliant designers who create these stunning virtual worlds? Cliff Bleszinski—or CliffyB as he is known to gamers—is one of the few who’ve reached mythical, rock-star status. In Control Freak, he gives an unvarnished, all-access tour of the business.
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5 star book, but obnoxious
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Console Wars
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A mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on the juggernaut Nintendo and revolutionized the video-game industry. In 1990, Nintendo had a virtual monopoly on the video-game industry. Sega, on the other hand, was just a faltering arcade company with big aspirations and even bigger personalities. But all that would change with the arrival of Tom Kalinske, a former Mattel executive who knew nothing about video games and everything about fighting uphill battles.
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Was hoping for so much more...
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Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it.
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Audio Quality is Inconsistent
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Service Games
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New Edition! More content, images, and corrected text and facts. Monochrome edition. Starting with its humble beginnings in the 1950s and ending with its swan-song, the Dreamcast, in the early 2000s, this is the complete history of Sega as a console maker. Before home computers and video game consoles, before the Internet and social networking, and before motion controls and smartphones, there was Sega.
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The Story of the Fall of Sega
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Sid Meier's Memoir!
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Over his four-decade career, Sid Meier has produced some of the world's most popular video games, including Sid Meier's Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier's Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry.
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Only the Interesting Stuff
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All Your Base Are Belong to Us
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Through the stories of gaming's greatest innovations and most-beloved creations, journalist Harold Goldberg captures the creativity, controversy - and passion - behind the videogame's meteoric rise to the top of the pop-culture pantheon. Over the last 50 years, video games have grown from curiosities to fads to trends to one of the world's most popular forms of mass entertainment.
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A History of Game Developers, Not Games
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The Ultimate History of Video Games, Volume 1
- From Pong to Pokemon and Beyond . . . The Story Behind the Craze That Touched Our Lives and Changed the World
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- Duración: 23 h y 29 m
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With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. Starting in arcades then moving to televisions and handheld devices, the video game invasion has entranced kids and the young at heart for nearly fifty years. And gaming historian Steven L. Kent has been there to record the craze from the very beginning.
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Misleading title for an otherwise excellent book
- De CJ en 09-26-23
De: Steven L. Kent
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Hackers: Heroes of the Computer Revolution
- 25th Anniversary Edition
- De: Steven Levy
- Narrado por: Mike Chamberlain
- Duración: 20 h y 23 m
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Steven Levy's classic book traces the exploits of the computer revolution's original hackers - those brilliant and eccentric nerds from the late 1950s through the early '80s who took risks, bent the rules, and pushed the world in a radical new direction. With updated material from noteworthy hackers such as Bill Gates, Mark Zuckerberg, Richard Stallman, and Steve Wozniak, Hackers is a fascinating story that begins in early computer research labs and leads to the first home computers.
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Remember Why You Got Into Computing
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De: Steven Levy
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Vicarious
- De: Rhett C. Bruno
- Narrado por: Wil Wheaton, Katherine McNamara
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In High Earth, digital entertainment is everything. Shows. Virtual worlds. Simulations - there’s something for everybody in a city where working for a living has been rendered obsolete by technological advancements. Even a short walk outside to visit with others is no longer necessary. Just load into the network and you can be with anyone, anywhere. For Asher Reinhart, nothing compares to Ignis; a live reality show that pushes human beings to their very extremes.
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Fastest read ever!
- De Willis Burns en 04-13-21
De: Rhett C. Bruno
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Replay
- The History of Video Games
- De: Tristan Donovan, Richard Garriott
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A riveting account of the birth and remarkable evolution of the most important development in entertainment since television, Replay is the ultimate history of video games. From its origins in the research labs of the 1940s to the groundbreaking success of the Wii, Replay sheds new light on gaming's past.
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Excellent Book
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Lo que los oyentes dicen sobre Prepare to Meet Thy Doom
Calificaciones medias de los clientesReseñas - Selecciona las pestañas a continuación para cambiar el origen de las reseñas.
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- AdorkableSmile
- 10-30-15
Interesting material
Gripping listening, very interesting if you're into video games. But the chess article feels kinda inappropriate, style-wise, it makes uncomfortable listening.
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- Kris Hutchison
- 09-27-18
Collection of articles
The first book is amazing.
This is not really a book.
It is of a collection of vaguely related short pieces.
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- Scott George
- 12-27-19
Not bad but not what I was expecting
If you’re looking for an in-depth follow-up to “Masters of Doom”, you’re going to be sorely disappointed. While the first book was a deep dive into the creative lives of Carmack and Romero, this one is nothing more than a smattering of articles on the videogame industry originally printed in magazines over several years. The check-in with Carmack and Romero to see what they’re working on “now” is so short you could miss it if you blinked. As for the rest of the articles in the book, some are interesting but most are laughably dated. I hadn’t even heard of one of the games covered and had to look it up Wikipedia to see if it had undergone a name change or had busted before being released.
All in all, the book was interesting for its snapshots-in-time feel but isn’t worth a credit or full price. Either wait until it’s discounted below 30% of original price, or go look up the individual articles online.
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- Amazon Customer
- 10-04-18
Interesting content yet somehow repetitive
The reading was pleasant as I expect from Wheaton. I felt the stories seemed to repeat content. Perhaps with a slightly different perspective that the previous story but they felt to similar in essence. Still enjoyed it overall.
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- Anonymous User
- 10-03-17
A bit too much on GTA
Interesting group of stories but I would have liked it better if there was less on GTA and included more on something else.
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- kitgerrits
- 12-21-23
the stories were fun
some of the stories felt like a sales pitch l. but most are just fun
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- Greg
- 11-05-15
An interesting and unsorted collection
David Kushner starts off by billing "Prepare to Meet Thy Doom" as the successor to "Masters of Doom", a rambunctious tale of the formatin and success of id Software while following both John Romero and John Carmack lives in and out of gaming. In reality, Prepare to Meet Thy Doom is a collection of stories David Kushner wrote many non-gaming A-list magazines such as Rolling Stone / Wired / Playboy / Salon / Blendr / Spectrum. While both Johns kick off the story with "Where are they now?" pieces, the rest of the book is a mish-mash of unrelated tales over the past decade. Stories aren't limited to video games, as it diverges to the world of DnD and even chess. The book's high point is when David Kushner gushes over Atari founder, and original anti-establishment digital bad boy, Nolan Bushnell, who put the roof up on the start up culture. Kushner's excitement is palpable, and makes for a better read, and better researched than the few other books in the same vain like Jeff Ryan's "Super Mario: How Nintendo Conquered America".
There's also a few interesting stories on distant memories like Second Life, which has been nearly 3-4 years since I recall any major media discussing it, the ambitious and somewhat forgotten Spore and once activist lawyer (now disbarred) Jack Thompson. There's even a story dedicate to a flo like AFP which sent me to google as it bombed so badly that I had never heard of it. The end of book trails after Rock Star, and due to the nature of reprinting separate articles for separate publications, finds a few steps retraced.
It's an interesting retrospective through of-the-time case studies but really could use follow ups for "at the time of publication" as most (if not all articles) collected are freely available online. I enjoyed the stories but would have liked to see Kushner's lens focused again on another set of digital misfits.
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- Kyle Shinn
- 12-22-15
Desserts After the Main Course
David Kushner's collected articles are entertaining bite sized morsels of videogame recollections, but after the superb first helping of Masters of Doom, this collection only leaves you feeling bloated. I could have probably stomached it if there had been some updates or better pacing, but I was left hanging on only by Wil Wheaton's excellent narration.
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- alpha_bit
- 06-05-18
Not Quite the Successor I wanted, but still good
The title really says it all. The book is an interesting listen, but because multiple developers were focused on, I felt like the whole of the book had less focus than the previous entry. Wil Wheaton is always a pleasure to listen to, and book is good listen. Would recommend.
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- Rob
- 03-27-18
Will Wheatons spews more Nerdom
As other reviewers have stated, much of the content is rehashed. Knowing this prior to listening eased any possible concerns.
Fun tales, though falls short of its predecessor.
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