
Not All Fairy Tales Have Happy Endings
The Rise and Fall of Sierra On-Line
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Narrado por:
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Josh Horowitz
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De:
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Ken Williams
Acerca de esta escucha
Sierra On-Line was one of the very first computer game companies and at one time dominated the industry. The author, Ken Williams, founded Sierra On-Line with his wife Roberta who went on to create many of the company's best-selling games.
Sierra grew from just Ken and Roberta to over 1,000 employees and a fan base that still exists today, despite the fact that the company was torn apart by criminal activities, scandal, and corruption that resulted in jail sentences and the collapse of Sierra. This is the behind-the-scenes story of the rise and fall, as it could only be told by the ultimate insider.
©2020 Ken Williams (P)2020 Ken WilliamsLos oyentes también disfrutaron...
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De: Steven L. Kent
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Prepare to Meet Thy Doom
- And More True Gaming Stories
- De: David Kushner
- Narrado por: Wil Wheaton
- Duración: 5 h y 39 m
- Versión completa
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From Masters of Doom author David Kushner comes Prepare to Meet Thy Doom, a compilation of true gaming stories covering many facets of America's biggest entertainment business: the video game industry. In addition to more than a dozen fascinating tales of game creation, play, business, and controversy, Prepare to Meet Thy Doom follows up on Kushner's previous best seller, Masters of Doom, with a long-awaited update.
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An interesting and unsorted collection
- De Greg en 11-05-15
De: David Kushner
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Replay
- The History of Video Games
- De: Tristan Donovan, Richard Garriott
- Narrado por: Gary Furlong
- Duración: 15 h y 15 m
- Versión completa
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A riveting account of the birth and remarkable evolution of the most important development in entertainment since television, Replay is the ultimate history of video games. From its origins in the research labs of the 1940s to the groundbreaking success of the Wii, Replay sheds new light on gaming's past.
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Excellent Book
- De Devin en 01-17-18
De: Tristan Donovan, y otros
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Video Game Storytelling
- What Every Developer Needs to Know About Narrative Techniques
- De: Evan Skolnick
- Narrado por: D.G. Chichester
- Duración: 8 h y 49 m
- Versión completa
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With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process - by all members of the team.
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Nice but shallow
- De Amazon Customer en 01-14-22
De: Evan Skolnick
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Press Reset
- Ruin and Recovery in the Video Game Industry
- De: Jason Schreier
- Narrado por: Ray Chase
- Duración: 8 h y 14 m
- Versión completa
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Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it.
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Audio Quality is Inconsistent
- De Amazon Customer en 09-14-21
De: Jason Schreier
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Blood, Sweat, and Pixels
- The Triumphant, Turbulent Stories Behind How Video Games Are Made
- De: Jason Schreier
- Narrado por: Ray Chase
- Duración: 7 h y 58 m
- Versión completa
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Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius.
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Behind the Scenes
- De SAMA en 11-27-17
De: Jason Schreier
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Jacked
- The Outlaw Story of Grand Theft Auto
- De: David Kushner
- Narrado por: Adam Verner
- Duración: 9 h y 28 m
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Grand Theft Auto is one of the biggest and most controversial videogame franchises of all time. Since its first release in 1997, GTA has pioneered the use of everything from 3D graphics to the voices of top Hollywood actors and repeatedly transformed the world of gaming. Despite its incredible innovations in the $75 billion game industry, it has also been a lightning rod of debate, spawning accusations of ethnic and sexual discrimination, glamorizing violence, and inciting real-life crimes.
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Kushner Writes Well, Verner Drops the Ball
- De L. Productions en 03-24-13
De: David Kushner
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Play Nice
- The Rise, Fall, and Future of Blizzard Entertainment
- De: Jason Schreier
- Narrado por: Ray Chase
- Duración: 9 h y 16 m
- Versión completa
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For video game fans, the name Blizzard Entertainment was once synonymous with perfection. The renowned company behind classics like Diablo and World of Warcraft was known to celebrate the joy of gaming over all else. What was once two UCLA students' simple mission—to make games they wanted to play—launched an empire with thousands of employees, millions of fans, and billions of dollars. But when Blizzard cancelled a buzzy project in 2013, it gave Bobby Kotick, the infamous CEO of corporate parent Activision, the excuse he needed to start cracking down on Blizzard's proud autonomy.
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Just ok
- De TH en 11-17-24
De: Jason Schreier
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Service Games
- The Rise and Fall of SEGA: Enhanced Edition
- De: Sam Pettus
- Narrado por: Tom Racine
- Duración: 17 h y 13 m
- Versión completa
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New Edition! More content, images, and corrected text and facts. Monochrome edition. Starting with its humble beginnings in the 1950s and ending with its swan-song, the Dreamcast, in the early 2000s, this is the complete history of Sega as a console maker. Before home computers and video game consoles, before the Internet and social networking, and before motion controls and smartphones, there was Sega.
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The Story of the Fall of Sega
- De Austin en 01-05-15
De: Sam Pettus
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Hackers: Heroes of the Computer Revolution
- 25th Anniversary Edition
- De: Steven Levy
- Narrado por: Mike Chamberlain
- Duración: 20 h y 23 m
- Versión completa
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Steven Levy's classic book traces the exploits of the computer revolution's original hackers - those brilliant and eccentric nerds from the late 1950s through the early '80s who took risks, bent the rules, and pushed the world in a radical new direction. With updated material from noteworthy hackers such as Bill Gates, Mark Zuckerberg, Richard Stallman, and Steve Wozniak, Hackers is a fascinating story that begins in early computer research labs and leads to the first home computers.
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Remember Why You Got Into Computing
- De Dan Collins en 07-01-16
De: Steven Levy
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Think Like a Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential
- De: Justin Gary
- Narrado por: Justin Gary
- Duración: 3 h y 26 m
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Do you love gaming? Do you have ideas for games of your own and want to learn how to produce them professionally? Longtime game designer Justin Gary has the answers you seek. After 20 years in the gaming industry, creating such games as Solforge, Ascension, and the World of Warcraft Miniatures Game, Justin is now sharing all his secrets in Think Like a Game Designer. Best of all, Justin’s secrets are really simple, practical, and common sense steps you can take yourself.
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Do you like quotes?
- De Reaver en 04-05-24
De: Justin Gary
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Console Wars
- Sega, Nintendo, and the Battle That Defined a Generation
- De: Blake J. Harris
- Narrado por: Fred Berman
- Duración: 20 h y 41 m
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A mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on the juggernaut Nintendo and revolutionized the video-game industry. In 1990, Nintendo had a virtual monopoly on the video-game industry. Sega, on the other hand, was just a faltering arcade company with big aspirations and even bigger personalities. But all that would change with the arrival of Tom Kalinske, a former Mattel executive who knew nothing about video games and everything about fighting uphill battles.
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Was hoping for so much more...
- De Rob G. en 11-17-14
De: Blake J. Harris
Lo que los oyentes dicen sobre Not All Fairy Tales Have Happy Endings
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- Ralph Freaster
- 10-03-22
No Bones About Bucks
Williams was clearly in it for the bucks, and really makes no bones about that, which I appreciate. He put making money first--which is understandable. So, in this book, he doesn't give as much attention to the creative side of things as I hoped for. Regardless, Chapter 13, about how to be a software engineer, is pure gold. There IS good stuff here but I think I'd like to hear more from Roberta.
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- Rodney
- 06-09-23
Meh
I’m not a Sierra fan, but I enjoy reading about the history of technology and software so I picked this up. While some parts of the book are interesting, it’s just not very well written and lacks any sort detail. It’s meandering and the author brings the story to a complete halt with chapters unrelated to the story, that just feels like padding material.
It’s not a bad book to be sure - it’s just a poorly written one, and it could have been made dramatically better if Ken had worked with a real author who could have researched things and then told the story in a cohesive manner.
There is some entertainment to be found - but it could have been a dramatically better, which is a shame, since these stories are going to be more and more hard to document as we go forward in time.
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- Jeff Nunn
- 01-22-21
A Good Trip Down Memory Lane
While it was nice to hear the history of the company that made so many of the games I loved as a child, I would’ve loved to have heard more about those games, and less about the business or conflicts in building the Sierra empire.
But, if you are into the business side of a gaming company, or want to hear thoughts from one of video games’ greatest founders, it’s a good book.
The narration, however, is that bland, uninspired style that we have come to expect in too many works of non-fiction. I know they all can’t be Wil Wheaton, but I am tired of the same old anemic sound.
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- Mike S
- 01-30-22
Interesting anecdotes but overall uninspiring
I grew up with sierra’s games, not sure what I expected from this book other than to be reminded of the games for nostalgia and to learn of what happened to sierra. Unfortunately the book is way too long for what it is. Ken’s stories often sounded defensive and self praising, simple business lessons get too much airtime and seem overly explained. If you are not a business person you might find it interesting to hear of management stories and Wall Street transactions. If you have any management or entrepreneurial experience you might find the stories too basic and don’t drive to a deeper level.
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- Sprockets
- 01-12-21
Sierra's rise and fall
First off, I want to call out the narration, its excellent throughout.
The book covers the early years of Ken and Roberta Williams (mostly Ken), and their journey through the dawn of video games, to being merged into a global conglomerate.
My childhood was filled with the early Sierra games on my IBM compatible computer in the early 80s. Its great to hear how that all came about, and what things had to be done to rise to be the stars that they were.
Criticism - The book has its faults though, the pacing is a little off, and the interludes are distracting. This is one part story of the rise and fall of Sierra, and one part Self Help book. The Self Help parts.. im not a big fan of. Ken has a lot of traits that worked for him, but i think a lot of it was being in the right place at the right time and taking some initiative. A lot of his management advice is actually.. pretty terrible. I'd never work for him.
Still overall, a great book that I would recommend to anyone who was playing Sierra games since the 80s.
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- Cantanopy
- 08-28-22
Why good things will always change
I have been a Sierra fan the moment I had King's Quest take all my time away from doing homework. To be honest, if it were not for my obsession of what a game could be I would never ha e ended up in the career I am now.
But what really happened to that beloved game company that seemed to go from top to bottom so very quickly. Reading what happened through the words of Ken Williams himself shines a spotlight on all the good and the bad that happened. I am sad to hear how a company like that was treated. But in the end, I am still very happy for the amount of amazi g products they created.
This is a well written diary that would interest anyone who liked Sierra, or who is interested in the rise of the computer game industry. Highly recommended.
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- Kevin Miles
- 05-30-22
An unexpected jewel
I'm a developer working in the video game industry, and grew up playing Sierra games (along with many others). I bought this book, as I bought many other dealing with the life of influential people or companies of this industry, because I enjoy hearing the stories of my childhood heroes. Nonetheless, I was able to take a lot of great advice and some pretty important insights. I'd admit these might not be for you (not every game developer out there will resonate with Ken's words), but I'd also say no other book on the subject had this amount of interesting things to take away and apply in your career.
The narration is spot on. I enjoyed it as much as the story itself.
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- Lifespan
- 11-01-22
Very interesting, but disjointed
A great insight into the founding and growth of the legendary company along with the story of the corporate nightmare that led to its demise. Ken gives a unique look in to his company's history and challenges they had to make as pioneers in the games industry. Unfortunately it also comes in a very disjointed form, jumping wildly between times and stories and often quoting Wikipedia and or even himself. I think this is a great book for fans of Sierra or video game history, but I feel like some editing would have made it a must read.
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- Jason
- 01-14-21
A interesting look at a pioneering company...
Ken Williams gives an inside view of the history of Sierra On-Line, interspersed with business and management advice. Before coming across this book I wasn't familiar with the company but found this story engaging and a fun read.
I'd recommend this book for anyone with an interest in the early days of the personal computer and the gaming software that group up with it!
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- Darrell
- 05-10-21
a fitting ending to Sierra
Many people these days had their childhood revolve around Harry Potter, My childhood revolved around Sierra games. They taught me to type, read, spell.. they taught me it was okay to fail.. and to pick myself back up.. think through the problem and try again.. they taught me to explore and learn.. be curious.. all of these things made me who i am today.
This book goes into a lot of detail of Sierra as a company and Ken Williams. It answers a lot of questions and gives glimses into the 15-20 yr history of the company not the games themselves. Many of the reviews have mentioned that the interlude chapters are distracting.. i feel they were amazing. Expecially the one on Ken WIlliams opinions and approach to programming. He and his company were WAY WAY before their time in terms of story telling, technology, and vision.
Its a great read/listen
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esto le resultó útil a 6 personas