Masters of Doom
How Two Guys Created an Empire and Transformed Pop Culture
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Narrated by:
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Wil Wheaton
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By:
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David Kushner
About this listen
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history - Doom and Quake - until the games they made tore them apart. This is a story of friendship and betrayal, commerce and artistry - a powerful and compassionate account of what it's like to be young, driven, and wildly creative.
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- By: Michael Lewis
- Narrated by: Bruce Reizen
- Length: 9 hrs and 26 mins
- Unabridged
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In the weird glow of the dying millennium, Michael Lewis sets out on a safari through Silicon Valley to find the world's most important technology entrepreneur, the man who embodies the spirit of the coming age. He finds him in Jim Clark, who is about to create his third, separate, billion-dollar company: first Silicon Graphics, then Netscape - which launched the Information Age - and now Healtheon, a startup that may turn the $1 trillion healthcare industry on its head.
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A fun book about Jim Clark
- By Horace on 07-07-10
By: Michael Lewis
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It Takes Two
- Our Story
- By: Jonathan Scott, Drew Scott
- Narrated by: Drew Scott, Jonathan Scott
- Length: 6 hrs and 4 mins
- Unabridged
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It Takes Two: Our Story shares never-before-revealed tales of the Scott brothers' childhood and rise to fame - from starting their first business at seven years old and their years modeling and acting to their first house purchase at the impressive young age of 18. They soon found their true passion in life, combining their natural gifts for entertaining with the skills they learned from buying, renovating, and selling homes.
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Not Worth the Time or $2.95
- By Sharlotte on 03-06-18
By: Jonathan Scott, and others
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Best. Movie. Year. Ever.
- How 1999 Blew Up the Big Screen
- By: Brian Raftery
- Narrated by: George Newbern
- Length: 10 hrs and 55 mins
- Unabridged
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From a veteran culture writer and modern movie expert, a celebration and analysis of the movies of 1999 - arguably the most groundbreaking year in American cinematic history.
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Like talking about movies with a friend
- By Shawn Inmon on 05-30-19
By: Brian Raftery
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Magic Is Dead
- My Journey into the World's Most Secretive Society of Magicians
- By: Ian Frisch
- Narrated by: Charlie Thurston
- Length: 10 hrs and 23 mins
- Unabridged
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In the vein of Neil Strauss’ The Game and Joshua Foer’s Moonwalking with Einstein comes the fascinating story of one man’s colorful, mysterious, and personal journey into the world of magic and his unlikely invitation into an underground secret society of revolutionary magicians from around the world.
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Not for me.
- By Jason P Aylward on 03-17-19
By: Ian Frisch
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Unlabel
- Selling You Without Selling Out
- By: Marc Ecko
- Narrated by: Todd Haberkorn, Marc Ecko
- Length: 8 hrs and 47 mins
- Unabridged
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Instructive as it is innovative, Unlabel will empower you to channel your creativity, find the courage to defy convention, and summon the confidence to act and compete in any environment. This blueprint will teach you how to grow both creatively and commercially by testing your personal brand against the principles of the Authenticity Formula. Marc Eckō shares the bruising mistakes and remarkable triumphs that reveal the truth behind his success, growing from a misfit kid airbrushing T-shirts in his parents' garage to the bold creator of two hugely successful branded platforms.
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...So Real, It Should Be Illegal
- By 2Fresh on 01-20-16
By: Marc Ecko
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Caddyshack
- The Making of a Hollywood Cinderella Story
- By: Chris Nashawaty
- Narrated by: Peter Berkrot
- Length: 7 hrs and 48 mins
- Unabridged
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Caddyshack is one of the most beloved comedies of all time, a classic snobs vs. slobs story of working-class kids and the white-collar buffoons that make them haul their golf bags in the hot summer sun. It has sex, drugs, and one very memorable candy bar, but the movie we all know and love didn't start out that way, and everyone who made it certainly didn't have the word classic in mind as the cameras were rolling.
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Not Really About Caddyshack Until Hour 5
- By William M. on 07-01-18
By: Chris Nashawaty
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Ship It Holla Ballas!
- How a Bunch of 19-Year-Old College Dropouts Used the Internet to Become Poker's Loudest, Craziest, and Richest Crew
- By: Jonathan Grotenstein, Storms Reback
- Narrated by: James Patrick Cronin
- Length: 9 hrs and 56 mins
- Unabridged
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Who were the Ship It Holla Ballas? Arguably the most successful poker crew of all time, they took advantage of the online poker boom to win tens of millions of dollars before most of them were old enough to set foot inside a casino. Then they did what any red-blooded teenagers with mountains of cash and no responsibilities would do: They partied like rock stars, transforming themselves from Internet nerds with zero life skills into legends, at least in their own minds.
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Fun trip down memory lane
- By Anonymous User on 03-31-24
By: Jonathan Grotenstein, and others
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Slugfest
- Inside the Epic, 50-Year Battle Between Marvel and DC
- By: Reed Tucker
- Narrated by: Will Collyer
- Length: 10 hrs and 43 mins
- Unabridged
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The first in-depth, behind-the-scenes audiobook treatment of the rivalry between the two comic book giants. They are the two titans of the comic book industry - the Coke and Pepsi of superheroes - and for more than 50 years, Marvel and DC have been locked in an epic battle for spandex supremacy. At stake is not just sales, but cultural relevancy and the hearts of millions of fans. To many partisans, Marvel is now on top. But for much of the early 20th century, it was DC that was the undisputed leader.
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Loved it, but...
- By Smitty on 05-02-18
By: Reed Tucker
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Double or Nothing
- How Two Friends Risked It All to Buy One of Las Vegas' Legendary Casinos
- By: Tom Breitling, Cal Fussman
- Narrated by: Patrick Lawlor
- Length: 7 hrs and 28 mins
- Unabridged
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If Tom Sawyer and Huck Finn had come of age at the end of the 20th century looking for an all-American adventure, they probably would've headed for Vegas. However, they'd have been hard-pressed to go on a wilder ride than the one taken by Tom Breitling and Tim Poster to the top of the famed Golden Nugget Hotel and Casino. Call them the Odds Couple.
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A look at lives of 2 guys who bought casino
- By Eric A, on 01-05-21
By: Tom Breitling, and others
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The Simpsons
- An Uncensored, Unauthorized History
- By: John Ortved
- Narrated by: John Allen Nelson, Justine Eyre
- Length: 11 hrs and 26 mins
- Unabridged
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John Ortved's oral history is the first-ever look behind the scenes at the creation and day-to-day running of the television phenomenon known as The Simpsons, as told by many of the people who produce it.
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Great Content, Awful Reading
- By JH Easton on 03-13-11
By: John Ortved
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Grand Theft Auto is one of the biggest and most controversial videogame franchises of all time. Since its first release in 1997, GTA has pioneered the use of everything from 3D graphics to the voices of top Hollywood actors and repeatedly transformed the world of gaming. Despite its incredible innovations in the $75 billion game industry, it has also been a lightning rod of debate, spawning accusations of ethnic and sexual discrimination, glamorizing violence, and inciting real-life crimes.
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Kushner Writes Well, Verner Drops the Ball
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Blood, Sweat, and Pixels
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Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius.
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Behind the Scenes
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A mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on the juggernaut Nintendo and revolutionized the video-game industry. In 1990, Nintendo had a virtual monopoly on the video-game industry. Sega, on the other hand, was just a faltering arcade company with big aspirations and even bigger personalities. But all that would change with the arrival of Tom Kalinske, a former Mattel executive who knew nothing about video games and everything about fighting uphill battles.
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Was hoping for so much more...
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Control Freak
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Video games are dominating the planet. In 2020, they brought in $180 billion dollars globally—nearly $34 billion in the United States alone. So who are the brilliant designers who create these stunning virtual worlds? Cliff Bleszinski—or CliffyB as he is known to gamers—is one of the few who’ve reached mythical, rock-star status. In Control Freak, he gives an unvarnished, all-access tour of the business.
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5 star book, but obnoxious
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Storm of Steel
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Ernst Jünger was a famous German soldier who saw action during World War I. He is best known for his memoirs Storm of Steel, which chronicle his experiences during World War I.
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Our Oriental Heritage
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The first volume of Will Durant's Pulitzer Prize-winning series, Our Oriental Heritage: The Story of Civilization, Volume I chronicles the early history of Egypt, the Middle East, and Asia.
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Wonderful
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The Works of Julius Caesar: The Gallic Wars
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Contained here is Julius Caesar's own account of his military adventures in Gaul at the head of the Roman army, uniquely presented in Caesar's first-person perspective (rather than as a third-person narrative as in the original Latin). Included are seven sections ("books") of the Gallic War, each encompassing one year of Caesar's battles and intrigues; though there is an eighth book, it is generally accepted to have been written by another general, shortly after Caesar's death in 44 BCE.
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Students, here is a good one!
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By: Julius Caesar, and others
What listeners say about Masters of Doom
Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
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- Fjolnir
- 01-14-13
Loved the games and loved the book
This was a surprisingly suspensful story, everybody who is familiar with Doom and Quake should be interested in the story behind the games. I was one of those who were waiting (and waiting and waiting) for John Romero's Daikatana and I finally gave up waiting, now I know what happened!!! The reader gives such a great performance that the book is elevated to a new level. I really liked this one.
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- Robert Patterson
- 08-09-13
Truly interesting stuff!
This book was exceptional. The story was unexpectedly compelling; it seamed to have just the right mix of technology and society. Narration was bang on!
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1 person found this helpful
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- SAMA
- 06-22-15
The Doom
This is the story of a gaming landmark from the golden age of video games up to the current day. It is fascinating to see what goes into game design, and the tensions and ups and downs of game development, including that of having a do-no-wrong image in the industry.
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1 person found this helpful
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- David Burke Grenfell
- 04-03-19
Kushner and Wheaton are a good combo
This book kept me constantly involved. From the realities of these individual’s lives to the information about the birth of pc gaming. I played some of there games and taught myself to program around the same time. I felt the story and it was fascinating to see these guys play at being rock stars in the pc universe. Wheaton is a perfect choice for narration. His work is good, or very good, for fiction, but it is great for non fiction.
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- SES
- 08-06-18
Loved it but the end was anti-climatic
Having spent many of my earlier years glued to the PC playing the games by the Johns (okay, I still do), I loved listening to the early days of both how they got started and the how the industry formed around them. I found myself more and more engaged in the story until maturity set in. Then the story more or less plodded along until it ended. Since that's probably how it was in real life, I didn't ding the overall or story ratings much. The first two-thirds were so fun and so nostalgic, it was still very much worth spending the credit. Wil Wheaton, by the way, is always the best narrator for these types of books (techno-geeky).
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- leon kirkbeck
- 06-01-18
A great story well told
captures those heady early days of video games well, at the same time as telling a great yarn about two young visionaries struggling with well deserved, yet misplaced fame and fortune.
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- K. Rosman
- 01-04-19
Interesting
While I have no definitive proof things would be different but being on the other side of the Eidos dollars at Looking Glass to hear more of the details that were rumors it is just infuriating the waste by Romero
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- Cliente Amazon
- 04-17-19
Computer Game History told in an entertaining way
The narrator does an excellent job to bring to life the story of how interactive, 3D computer games were born. This could be taught in schools.
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- Tyler
- 03-24-20
The birth of PC gaming.
When it says how two guys crated an Empire and Transformed Pop Culture its not giving them enough credit. This book will take you through how PC gaming was created, popularized and how it changed the world forever. The way the story is being told giving you great detail at every turn really puts you into story. This is by far one of the best books I've listen to in my entire life and I highly recommend it to anyone remotely interested into the subjects of PC gaming, gaming in general, pop culture, game development, and or the 90s.
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- Jim
- 05-24-20
DEGREELESSNESS MODE: ON
Captivating story starting off in the eighties and dwelling in the nineties where the height of this story really is. Interesting story about hard working people.
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