
Good Game, No Rematch
A Life Made of Video Games
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Narrated by:
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Mike Drucker
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By:
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Mike Drucker
About this listen
"Funny, genuine and knowledgeable about something that meant so much to all of us." —Ben Schwartz
A hilarious and nostalgic memoir about the video games that entertain and inspire us, and even hold the power to transform our lives, from an Emmy®-nominated television writer, stand-up comedian and former writer for Nintendo.
At the ripe age of three, Mike Drucker got his very first Nintendo console—the Nintendo Entertainment System—and he was hooked. Every video game felt like a new chapter was opening in his life, expanding his world for the better and—sometimes—for worse. Final Fantasy VII, for example, helped him navigate the pitfalls of an early crush. And Dance Dance Revolution taught him how to almost, kinda move his body appropriately to music. Mike split his career between gaming and comedy, landing an internship with Saturday Night Live, playing Wii Sports with the cast and crew, and then a job at Nintendo, where he named an iconic character in the Legend of Zelda series. Then he returned to comedy with a job writing for The Tonight Show, never forgetting the video games that brought him there.
In this fond and joyful memoir, Drucker combines ridiculous personal stories and fascinating gaming history to explore the poignant ways that electronic entertainment can save us from ourselves. Good Game, No Rematch is a love letter to video games and the people who play them, from a very nerdy voice in the world of comedy.
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Story
With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. Starting in arcades then moving to televisions and handheld devices, the video game invasion has entranced kids and the young at heart for nearly fifty years. And gaming historian Steven L. Kent has been there to record the craze from the very beginning.
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Misleading title for an otherwise excellent book
- By CJ on 09-26-23
By: Steven L. Kent
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Once upon Atari
- How I Made History by Killing an Industry
- By: Howard Scott Warshaw
- Narrated by: Howard Scott Warshaw
- Length: 11 hrs and 17 mins
- Unabridged
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Once upon Atari is an intimate view into the dramatic rise and fall of the early video game industry, and how it shaped the life of one of its key players. This book offers eye-opening details and insights delivered in a creative style that mirrors the industry it reveals. An innovative work from one of the industry’s original innovators.
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Awesome
- By Aaron Valdes on 07-22-23
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Game On!
- Video Game History from Pong and Pac-Man to Mario, Minecraft, and More
- By: Dustin Hansen
- Narrated by: Ryan Burke
- Length: 9 hrs and 16 mins
- Unabridged
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Veteran video-game designer Dustin Hansen takes YA listeners on a fun and fascinating trip through the brief but intensely innovative history of video games. Find out about the fast and furious growth and evolution of video games (including how they are quickly taking over the world!) by looking at some of the most popular, innovative, and influential games ever, from Pong, the very first arcade game ever, to modern hits like Uncharted.
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This is one of the best books I’ve read
- By K Brown on 08-13-23
By: Dustin Hansen
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Game Wizards
- The Epic Battle for Dungeons & Dragons
- By: Jon Peterson
- Narrated by: Chris Andrew Ciulla
- Length: 13 hrs and 38 mins
- Unabridged
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When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success—and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson.
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Awesome Book Ruined By A Bizarrely Bad Narration
- By Michael J. Yohe on 03-01-24
By: Jon Peterson
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Game Thinking
- Innovate Smarter & Drive Deep Engagement with Design Techniques from Hit Games
- By: Amy Jo Kim PhD
- Narrated by: Amy Jo Kim
- Length: 4 hrs and 11 mins
- Unabridged
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In this groundbreaking audiobook, Amy Jo Kim lays out a step-by-step system for crafting products that people love...and keep loving. The secret? Develop “impossible to put down” products by using techniques that the fast-moving games industry employs when making games that glue millions of players to their screens.
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Amalgamation of past and future processes
- By Ashley on 03-20-19
By: Amy Jo Kim PhD
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The Tetris Effect
- The Game That Hypnotized the World
- By: Dan Ackerman
- Narrated by: Dan Ackerman
- Length: 6 hrs and 59 mins
- Unabridged
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Tetris is perhaps the most instantly recognizable, most popular video game ever made. But the fascinating story of its origins is lesser known. How did an obscure Soviet programmer working on frail, antiquated computers create a product that has earned nearly $1 billion in sales? How did an inspired makeshift game turn into a worldwide sensation that has been displayed at the Museum of Modern Art, inspired a Hollywood movie, and been played in outer space?
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Never quite fits together
- By Rog on 09-26-16
By: Dan Ackerman
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Making It Huge in Video Games
- Memoirs of Composer Chance Thomas
- By: Chance Thomas
- Narrated by: Alex Knox
- Length: 14 hrs and 4 mins
- Unabridged
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Making it HUGE in Video Games recounts the astonishing journey of an unassuming, middle-of-the-bell-curve young man, rising from mundane beginnings to scale the dizzying heights of artistic distinction and financial success in the worldwide video game industry. This is the story of Chance Thomas, a moderately talented musician who struggled and grew to compose original scores for some of the most well-known entertainment properties in the world.
By: Chance Thomas
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Control Freak
- My Epic Adventure Making Video Games
- By: Cliff Bleszinski
- Narrated by: Kurt Kanazawa
- Length: 9 hrs and 24 mins
- Unabridged
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Video games are dominating the planet. In 2020, they brought in $180 billion dollars globally—nearly $34 billion in the United States alone. So who are the brilliant designers who create these stunning virtual worlds? Cliff Bleszinski—or CliffyB as he is known to gamers—is one of the few who’ve reached mythical, rock-star status. In Control Freak, he gives an unvarnished, all-access tour of the business.
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5 star book, but obnoxious
- By Rodney on 06-10-23
By: Cliff Bleszinski
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Console Wars
- Sega, Nintendo, and the Battle That Defined a Generation
- By: Blake J. Harris
- Narrated by: Fred Berman
- Length: 20 hrs and 41 mins
- Unabridged
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A mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on the juggernaut Nintendo and revolutionized the video-game industry. In 1990, Nintendo had a virtual monopoly on the video-game industry. Sega, on the other hand, was just a faltering arcade company with big aspirations and even bigger personalities. But all that would change with the arrival of Tom Kalinske, a former Mattel executive who knew nothing about video games and everything about fighting uphill battles.
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Was hoping for so much more...
- By Rob G. on 11-17-14
By: Blake J. Harris
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Extra Lives
- Why Video Games Matter
- By: Tom Bissell
- Narrated by: Tom Bissell
- Length: 5 hrs and 30 mins
- Unabridged
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Tom Bissell is a prizewinning writer who published three widely acclaimed books before the age of 34. He is also an obsessive gamer who has spent untold hours in front of his various video game consoles, playing titles such as Far Cry 2, Left 4 Dead, BioShock, and Oblivion for, literally, days. If you are reading this copy, the same thing can probably be said of you, or of someone you know.
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Poorly titled book
- By Steven J McMillen/ Rita McMillen on 11-05-13
By: Tom Bissell
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Everyone's Seen My Tits
- Stories and Reflections from an Unlikely Feminist
- By: Keeley Hazell
- Narrated by: Keeley Hazell
- Length: 9 hrs and 30 mins
- Unabridged
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EVERYONE’S SEEN MY TITS is a powerful, funny, high spirited essay collection. From growing up on a council estate and her tumultuous relationship with fame to overcoming adversity, finding feminism, and finding herself, these essays chronicle one woman’s coming-of-age and coming into herself. A personal journey with universal appeal as girls worldwide continue to battle how they are perceived, who they really are, and what they can be.
By: Keeley Hazell
Funny and relatable
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It was! Nerdy and genuine, parts where you'll cringe, parts where you'll laugh.
Thanks for writing and recording this Mike, audiobooks are always my favorite when read by the author.
Fun, Personal, and Enjoyable
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Nostalgia trip
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Level up!
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