
Play Nice
The Rise, Fall, and Future of Blizzard Entertainment
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Narrado por:
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Ray Chase
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De:
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Jason Schreier
Acerca de esta escucha
From a New York Times bestselling author and investigative journalist comes The Social Network for the video game industry, a riveting examination of Blizzard Entertainment's rise and shocking downfall.
For video game fans, the name Blizzard Entertainment was once synonymous with perfection. The renowned company behind classics like Diablo and World of Warcraft was known to celebrate the joy of gaming over all else. What was once two UCLA students' simple mission—to make games they wanted to play—launched an empire with thousands of employees, millions of fans, and billions of dollars.
But when Blizzard cancelled a buzzy project in 2013, it gave Bobby Kotick, the infamous CEO of corporate parent Activision, the excuse he needed to start cracking down on Blizzard's proud autonomy. Activision began invading Blizzard from the inside. Glitchy products, PR disasters, mass layoffs, and a staggering lawsuit marred the company's reputation and led to its ultimate reckoning.
Based on firsthand interviews with more than 300 current and former employees, Play Nice chronicles the creativity, frustration, beauty, and betrayal across the epic 33-year saga of Blizzard Entertainment, showing us what it really means to "bleed Blizzard blue." Full of colorful personalities and dramatic twists, this is the story of what happens when the ruthless pursuit of profit meets artistic idealism.
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"Jason Schreier's Play Nice is a riveting chronicle of one of gaming's most iconic companies. With gripping detail and unmatched access, Schreier pulls back the curtain on Blizzard Entertainment's meteoric rise, turbulent history, and struggle to balance uncompromising creativity with corporate America's unyielding pursuit of profit. Play Nice is a must-read exposé of the passion, ambition and dysfunction behind some of the most beloved games of all time."—Bradley Hope, co-author of the New York Times bestseller Billion Dollar Whale
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Historia
Doom Guy: Life in First Person is the long-awaited autobiography of gaming’s original rock star and the cocreator of DOOM, Quake, and Wolfenstein—some of the most recognizable and important titles in video game history. Credited with the invention of the first-person shooter, a genre that continues to dominate the market today, he is gaming royalty. Told in remarkable detail, a byproduct of his hyperthymesia, Romero recounts his storied career.
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Intimate stories of gaming history in First Person
- De Emyli en 07-28-23
De: John Romero
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Fight, Magic, Items
- The History of Final Fantasy, Dragon Quest, and the Rise of Japanese RPGs in the West
- De: Aidan Moher
- Narrado por: Eric Michael Summerer
- Duración: 11 h y 37 m
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The Japanese roleplaying game (JRPG) genre is one that is known for bold, unforgettable characters; rich stories; and some of the most iconic and beloved games in the industry. Inspired by early Western RPGs and introducing technology and artistic styles that pushed the boundaries of what video games could be, this genre is responsible for creating some of the most complex, bold, and beloved games in history. In Fight, Magic, Items, Aidan Moher guides listeners through the history of JRPGs.
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Excellent history of the JRPG genre
- De Cyrus en 08-14-23
De: Aidan Moher
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A Good Provider Is One Who Leaves
- One Family and Migration in the 21st Century
- De: Jason DeParle
- Narrado por: Fred Sanders
- Duración: 11 h y 44 m
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When Jason DeParle moved into the Manila slums with Tita Comodas and her family three decades ago, he never imagined his reporting on them would span three generations and turn into the defining chronicle of a new age - the age of global migration. In a monumental book that gives new meaning to "immersion journalism", DeParle paints an intimate portrait of an unforgettable family as they endure years of sacrifice and separation, willing themselves out of shantytown poverty into a new global middle class.
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Excellent and Important
- De Booklover en 03-22-20
De: Jason DeParle
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The Culture Clash
- A Revolutionary New Way of Understanding the Relationship Between Humans and Domestic Dogs
- De: Jean Donaldson
- Narrado por: Vanessa Daniels
- Duración: 9 h y 21 m
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Generations of dogs have been labeled training lemons for requiring actual motivation when all along they were perfectly normal. Numerous other completely and utterly normal dogs have been branded as canine misfits simply because they grew up to act like dogs. Barking, chewing, sniffing, licking, jumping up, and occasionally (just like people) having arguments are as normal and natural for dogs as wagging tails and burying bones.
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almost had to stop listening due to the performer
- De AchieveObedience en 08-30-17
De: Jean Donaldson
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Ingredients
- The Strange Chemistry of What We Put in Us and on Us
- De: George Zaidan
- Narrado por: George Zaidan
- Duración: 6 h y 55 m
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Cheese puffs. Coffee. Sunscreen. Vapes. George Zaidan reveals what will kill you, what won’t, and why - explained with high-octane hilarity, hysterical hijinks, and other things that don’t begin with the letter H. Ingredients offers the perspective of a chemist on the stuff we eat, drink, inhale, and smear on ourselves. Apart from the burning question of whether you should eat that Cheeto, Zaidan explores a range of topics.
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Disappointed in the nutrition conclusion
- De Cristi en 01-30-22
De: George Zaidan
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Determined
- A Science of Life Without Free Will
- De: Robert M. Sapolsky
- Narrado por: Kaleo Griffith
- Duración: 13 h y 42 m
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Robert Sapolsky’s Behave, his now classic account of why humans do good and why they do bad, pointed toward an unsettling conclusion: We may not grasp the precise marriage of nature and nurture that creates the physics and chemistry at the base of human behavior, but that doesn’t mean it doesn’t exist. Now, in Determined, Sapolsky takes his argument all the way, mounting a brilliant (and in his inimitable way, delightful) full-frontal assault on the pleasant fantasy that there is some separate self telling our biology what to do.
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Abridged - no Appendix!
- De Amazon Customer en 11-02-23
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Surfacing
- De: Kathleen Jamie
- Narrado por: Cathleen McCarron
- Duración: 6 h y 42 m
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In this remarkable blend of memoir, cultural history, and travelogue, poet and author Kathleen Jamie touches points on a timeline spanning millennia, and considers what surfaces and what reconnects us to our past. From the thawing tundra linking a Yup'ik village in Alaska to its hunter-gatherer past to the shifting sand dunes revealing the impressively preserved homes of neolithic farmers in Scotland, Jamie explores how the changing natural world can alter our sense of time.
De: Kathleen Jamie
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The Plague Year
- America in the Time of COVID
- De: Lawrence Wright
- Narrado por: Eric Jason Martin
- Duración: 11 h y 30 m
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From the Pulitzer Prize-winning author of The Looming Tower, and the pandemic novel The End of October: an unprecedented, momentous account of Covid-19 - its origins, its wide-ranging repercussions, and the ongoing global fight to contain it.
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Best book about Covid-19 I’ve read so far
- De KarenT en 06-11-21
De: Lawrence Wright
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The Book of Why
- The New Science of Cause and Effect
- De: Judea Pearl, Dana Mackenzie
- Narrado por: Mel Foster
- Duración: 15 h y 14 m
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"Correlation does not imply causation". This mantra has been invoked by scientists for decades and has led to a virtual prohibition on causal talk. But today, that taboo is dead. The causal revolution, sparked by Judea Pearl and his colleagues, has cut through a century of confusion and placed causality - the study of cause and effect - on a firm scientific basis.
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Great book! Not a great audiobook.
- De rrwright en 05-30-18
De: Judea Pearl, y otros
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Horizon
- De: Barry Lopez
- Narrado por: James Naughton
- Duración: 22 h y 53 m
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From pole to pole and across decades of lived experience, National Book Award-winning author Barry Lopez delivers his most far-ranging, yet personal, work to date. Horizon moves indelibly, immersively, through the author’s travels to six regions of the world: from Western Oregon to the High Arctic; from the Galápagos to the Kenyan desert; from Botany Bay in Australia to finally, unforgettably, the ice shelves of Antarctica.
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Brilliant Wise and Thought Provoking
- De findley en 05-04-19
De: Barry Lopez
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How the Internet Happened
- De: Brian McCullough
- Narrado por: Timothy Andrés Pabon
- Duración: 13 h y 29 m
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The Internet was never intended for you, opines Brian McCullough in this lively narrative of an era that utterly transformed everything we thought we knew about technology. In How the Internet Happened, he chronicles the whole fascinating story for the first time, beginning in a dusty Illinois basement in 1993, when a group of college kids set off a once-in-an-epoch revolution with what would become the first "dotcom".
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Critically empty history
- De Keith en 12-19-20
De: Brian McCullough
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Under the Sky We Make
- How to Be Human in a Warming World
- De: Kimberly Nicholas PhD
- Narrado por: Kimberly Nicholas PhD
- Duración: 8 h y 50 m
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After speaking to the international public for close to fifteen years about sustainability, climate scientist Dr. Nicholas realized that concerned people were getting the wrong message about the climate crisis. Yes, companies and governments are hugely responsible for the mess we're in. But individuals CAN effect real, significant, and lasting change to solve this problem. Nicholas explores finding purpose in a warming world, combining her scientific expertise and her lived, personal experience in a way that seems fresh and deeply urgent.
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a book everyone needs to hear
- De John en 01-08-23
Great book. Great reporting.
Great insight. Worth a read for any gamer.
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Fantastic write up on a legendary company
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Another fantastic book
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5 stars for the book 0 stars for Blizzard
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Great story
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How cold the Blizzard is
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Excellent details give color to what you already know.
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The book itself is kind of a hoot. The author finds the narrative threads and keeps it interesting. I found myself vocalizing IRL many times in shock at something that he revealed. I’m not a certified elite gamer, but the book is definitely enhanced by some surface level knowledge of video games. For example, I’ve never played a Diablo, but when the book mentions they started working on Diablo 3 all the way back in 2000, I was like…oh no lol.
I think this book could become a future classic, too. Compare Blizzard to companies like Boeing or Blackberry - there are obvious lessons to be learned, despite the fact that we seem to keep not learning them. This book is a great reference of how and why the video game industry goes sour, but the pattern echoes across all engineering and technology companies.
Fantastic Narrator
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Throughout the listen I was surprised by Jason's ability to weave a coherent narrative out of various sources, projects, and insidious rumors of corporate politics.
A Revealing Inside Look Into a Renowned Entertainment Juggernaut
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Pure Blast of Nostalgia
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