
Getting Gamers
The Psychology of Video Games and Their Impact on the People who Play Them
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Narrado por:
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Stephen Bel Davies
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De:
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Jamie Madigan
Acerca de esta escucha
Getting Gamers will show that rather than being a waste of time, video games can help us develop skills, make friends, succeed at work, form good habits, and be happy. Taking the time to learn what's happening in our heads as we play and shop allows us to approach games and gaming communities on our own terms and get more out of them.
With sales in the tens of billions of dollars each year, just about everybody is playing some kind of video game whether it's on a console, a computer, a web browser, or a phone. Much of the medium's success is built on careful (though sometimes unwitting) adherence to basic principles of psychology. This is something that's becoming even more important as games become more social, interactive, and sophisticated. This book offers something unique to the millions of people who play or design games: how to use an understanding of psychology to be a better part of their gaming communities, to avoid being manipulated when they shop and play, and to get the most enjoyment out of playing games. With examples from the games themselves, Jamie Madigan offers a fuller understanding of the impact of games on our psychology and the influence of psychology on our games.
©2016 Harold James Madigan (P)2019 TantorLos oyentes también disfrutaron...
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In December 2009, Google began customizing its search results for each user. Instead of giving you the most broadly popular result, Google now tries to predict what you are most likely to click on. According to MoveOn.org board president Eli Pariser, Google's change in policy is symptomatic of the most significant shift to take place on the Web in recent years: the rise of personalization.
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Now in the top 3 best books I've ever read
- De Brian Esserlieu en 05-26-11
De: Eli Pariser
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Outnumbered
- Exploring the Algorithms That Control Our Lives
- De: David Sumpter
- Narrado por: David West
- Duración: 8 h y 1 m
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Our increasing reliance on technology and the Internet has opened a window for mathematicians and data researchers to gaze through into our lives. Using the data they are constantly collecting about where we travel, where we shop, what we buy, what interests us, they can begin to predict our daily habits, and increasingly we are relinquishing our decision making to algorithms - are we giving up this up too easily?
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A good reality check for "Cambridge Hyperbolitica"
- De Haggai Elkayam en 08-06-18
De: David Sumpter
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Before You Know It
- The Unconscious Reasons We Do What We Do
- De: John Bargh PhD
- Narrado por: George Newbern
- Duración: 11 h y 17 m
- Versión completa
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For more than three decades, Dr. John Bargh has been responsible for the revolutionary research into the unconscious mind, research that informed best sellers like Blink and Thinking Fast and Slow. Now, in what Dr. John Gottman said "will be the most important and exciting book in psychology that has been written in the past 20 years", Dr. Bargh takes us on an entertaining and enlightening tour of the forces that affect everyday behavior while transforming our understanding of ourselves in profound ways.
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Political jab
- De Brad en 10-20-17
De: John Bargh PhD
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Cool
- How the Brain's Hidden Quest for Cool Drives Our Economy and Shapes Our World
- De: Steven Quartz, Anette Asp
- Narrado por: James Patrick Cronin
- Duración: 10 h
- Versión completa
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In Cool, the neuroscientist and philosopher Steven Quartz and the political scientist Anette Asp bring together the latest findings in brain science, economics, and evolutionary biology to form a provocative theory of consumerism, revealing how the brain's "social calculator" and an instinct to rebel are the crucial missing links in understanding the motivations behind our spending habits.
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Some Useful Ideas
- De Carson en 07-20-17
De: Steven Quartz, y otros
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Average is Over
- Powering America Beyond the Age of the Great Stagnation
- De: Tyler Cowen
- Narrado por: Andrew Garman
- Duración: 8 h y 42 m
- Versión completa
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The widening gap between rich and poor means dealing with one big, uncomfortable truth: If you're not at the top, you're at the bottom. The global labor market is changing radically thanks to growth at the high end and the low. About three quarters of the jobs created in the United States since the great recession pay only a bit more than minimum wage. Still, the United States has more millionaires and billionaires than any country ever, and we continue to mint them.
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Disappointing analysis of future
- De JKBart en 12-10-13
De: Tyler Cowen
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Superminds
- The Surprising Power of People and Computers Thinking Together
- De: Thomas W. Malone
- Narrado por: Mel Foster
- Duración: 11 h y 11 m
- Versión completa
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Many people today are so dazzled by the long-term potential for artificial intelligence that they overlook the much clearer and more immediate potential for a new form of "collective intelligence": the intelligence of groups of people and computers working together. In Superminds, Thomas Malone explains what we need to do to take advantage of this potential. Groundbreaking and utterly fascinating, Superminds will change the way you work - both with others and with computers - for the better.
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"Why did a Kenyan immigrant win the 2008 election"
- De RealTruth en 07-11-18
De: Thomas W. Malone
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Focus
- Use Different Ways of Seeing the World for Success and Influence
- De: Heidi Grant Halvorson Ph.D., E. Tory Higgins PhD
- Narrado por: Karen Saltus
- Duración: 7 h y 20 m
- Versión completa
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We all want to experience pleasure and avoid pain. But there are really two kinds of pleasure and pain that motivate everything we do. If you are promotion-focused, you want to advance and avoid missed opportunities. If you are prevention-focused, you want to minimize losses and keep things working. And as Tory Higgins has found in his groundbreaking research, if you understand how people focus, you have the power to motivate yourself and everyone around you.
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Pain / Pleasure
- De Serena K. en 02-13-17
De: Heidi Grant Halvorson Ph.D., y otros
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The Click Moment
- Seizing Opportunity in an Unpredictable World
- De: Frans Johansson
- Narrado por: Erik Synnestvedt
- Duración: 7 h y 41 m
- Versión completa
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On the one hand we aren’t surprised by the uncertainty of everyday life, but on the other we believe that success can be analyzed and planned for. It is a revealing paradox. The implications are explosive and they obliterate every common-sense notion we have about strategy and planning. The Click Moment is about two very simple but highly provocative ideas.
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Outstanding book!
- De Anilyn Karel en 08-26-24
De: Frans Johansson
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Program or Be Programmed
- Ten Commands for a Digital Age
- De: Douglas Rushkoff
- Narrado por: Douglas Rushkoff
- Duración: 3 h y 28 m
- Versión completa
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In 10 chapters, composed of 10 "commands", Rushkoff provides cyber enthusiasts and technophobes alike with the guidelines to navigate the digital new universe. In this spirited, accessible poetics of new media, Rushkoff picks up where Marshall McLuhan left off, helping listeners to recognize programming as the new literacy of the digital age - and as a template through which to see beyond social conventions and power structures that have vexed us for centuries.
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Good book, but with some crazy ranting
- De Bjarne en 02-05-15
De: Douglas Rushkoff
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Thinking Machines
- The Quest for Artificial Intelligence - and Where It's Taking Us Next
- De: Luke Dormehl
- Narrado por: Gus Brown
- Duración: 8 h y 12 m
- Versión completa
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When most of us think about artificial intelligence, our minds go straight to cyborgs, robots, and sci-fi thrillers where machines take over the world. But the truth is that artificial intelligence is already among us. It exists in our smartphones, fitness trackers, and refrigerators that tell us when the milk will expire. In some ways the future people dreamed of at the World's Fair in the 1960s is already here. We're teaching our machines how to think like humans, and they're learning at an incredible rate.
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Mostly platitudes with no depth
- De Gary en 03-24-17
De: Luke Dormehl
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I'm Afraid Debbie From Marketing Has Left for the Day
- How to Use Behavioural Design to Create Change in the Real World
- De: Morten Münster
- Narrado por: David Bateson
- Duración: 9 h y 27 m
- Versión completa
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With more than 50,000 copies sold in Denmark, this book has been on the bestseller list since its publication in 2017. Barack Obama used a secret competitive advantage to win two elections. Companies such as Google, Amazon and Novo Nordisk use the same insight to stir up innovation, increase compliance, improve the work environment and sell more products. And successful management groups in the C20 index have started using it as their preferred strategy. But what kind of insight are we talking about here? The answer is - behavioural design.
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Great, practical summary of behaviour design
- De Elena en 06-01-21
De: Morten Münster
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Bozo Sapiens
- Why to Err Is Human
- De: Michael Kaplan, Ellen Kaplan
- Narrado por: Victor Bevine
- Duración: 9 h y 46 m
- Versión completa
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Our species, it appears, is hardwired to get things wrong in myriad different ways. Why did recipients of a loan offer accept a higher rate of interest when a pretty woman's face was printed on the flyer? Why did one poll on immigration find the most despised aliens were ones from a group that did not exist? What made four of the Air Force's best pilots fly their planes, in formation, straight into the ground?
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A tour de force
- De Ivan en 07-05-11
De: Michael Kaplan, y otros
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Doom Guy
- Life in First Person
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Doom Guy: Life in First Person is the long-awaited autobiography of gaming’s original rock star and the cocreator of DOOM, Quake, and Wolfenstein—some of the most recognizable and important titles in video game history. Credited with the invention of the first-person shooter, a genre that continues to dominate the market today, he is gaming royalty. Told in remarkable detail, a byproduct of his hyperthymesia, Romero recounts his storied career.
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Intimate stories of gaming history in First Person
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Lost in a Good Game
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When Pete Etchells was 13, his father died from motor neurone disease. In order to cope, he immersed himself in a virtual world - first as an escape, but later to try to understand what had happened. Etchells is now a researcher into the psychological effects of video games, and was co-author on a recent paper explaining why WHO plans to classify "game addiction" as a danger to public health are based on bad science and (he thinks) are a bad idea. In this, his first book, he journeys through the history and development of video games via scientific study....
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Not actually a book about video games
- De Chris B. en 10-18-20
De: Pete Etchells
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Video Game Storytelling
- What Every Developer Needs to Know About Narrative Techniques
- De: Evan Skolnick
- Narrado por: D.G. Chichester
- Duración: 8 h y 49 m
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With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process - by all members of the team.
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Nice but shallow
- De Amazon Customer en 01-14-22
De: Evan Skolnick
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Sid Meier's Memoir!
- A Life in Computer Games
- De: Sid Meier, Jennifer Lee Noonan - contributor
- Narrado por: Charles Constant
- Duración: 8 h y 32 m
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Over his four-decade career, Sid Meier has produced some of the world's most popular video games, including Sid Meier's Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier's Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry.
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Only the Interesting Stuff
- De R. Squyres en 10-05-21
De: Sid Meier, y otros
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Blood, Sweat, and Pixels
- The Triumphant, Turbulent Stories Behind How Video Games Are Made
- De: Jason Schreier
- Narrado por: Ray Chase
- Duración: 7 h y 58 m
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Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius.
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Behind the Scenes
- De SAMA en 11-27-17
De: Jason Schreier
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A History of Video Games
- De: Jeremy Parish, The Great Courses
- Narrado por: Jeremy Parish
- Duración: 4 h y 40 m
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Since their arrival in the mid-20th century, video games have become a sprawling, multi-billion dollar business. On an annual basis, the industry is even more profitable than Hollywood. Today’s video games feature stunning, lifelike visuals and complex storylines - but they didn’t start out that way. The origin of video games can be traced back to World War II. In the 10 lectures of A History of Video Games, listeners will follow the development of the digital game from its roots in the war room to its proliferation in the 21st-century living room.
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A fairly shallow and disjointed series of lectures
- De Michael G. Matrix en 01-31-22
De: Jeremy Parish, y otros
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Doom Guy
- Life in First Person
- De: John Romero
- Narrado por: John Romero
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Doom Guy: Life in First Person is the long-awaited autobiography of gaming’s original rock star and the cocreator of DOOM, Quake, and Wolfenstein—some of the most recognizable and important titles in video game history. Credited with the invention of the first-person shooter, a genre that continues to dominate the market today, he is gaming royalty. Told in remarkable detail, a byproduct of his hyperthymesia, Romero recounts his storied career.
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Intimate stories of gaming history in First Person
- De Emyli en 07-28-23
De: John Romero
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Lost in a Good Game
- Why We Play Video Games and What They Can Do for Us
- De: Pete Etchells
- Narrado por: Ryan Burke
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When Pete Etchells was 13, his father died from motor neurone disease. In order to cope, he immersed himself in a virtual world - first as an escape, but later to try to understand what had happened. Etchells is now a researcher into the psychological effects of video games, and was co-author on a recent paper explaining why WHO plans to classify "game addiction" as a danger to public health are based on bad science and (he thinks) are a bad idea. In this, his first book, he journeys through the history and development of video games via scientific study....
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Not actually a book about video games
- De Chris B. en 10-18-20
De: Pete Etchells
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- What Every Developer Needs to Know About Narrative Techniques
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- Narrado por: D.G. Chichester
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With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process - by all members of the team.
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Nice but shallow
- De Amazon Customer en 01-14-22
De: Evan Skolnick
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Sid Meier's Memoir!
- A Life in Computer Games
- De: Sid Meier, Jennifer Lee Noonan - contributor
- Narrado por: Charles Constant
- Duración: 8 h y 32 m
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General
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Historia
Over his four-decade career, Sid Meier has produced some of the world's most popular video games, including Sid Meier's Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier's Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry.
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Only the Interesting Stuff
- De R. Squyres en 10-05-21
De: Sid Meier, y otros
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Blood, Sweat, and Pixels
- The Triumphant, Turbulent Stories Behind How Video Games Are Made
- De: Jason Schreier
- Narrado por: Ray Chase
- Duración: 7 h y 58 m
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Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius.
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Behind the Scenes
- De SAMA en 11-27-17
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- De: Jeremy Parish, The Great Courses
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Since their arrival in the mid-20th century, video games have become a sprawling, multi-billion dollar business. On an annual basis, the industry is even more profitable than Hollywood. Today’s video games feature stunning, lifelike visuals and complex storylines - but they didn’t start out that way. The origin of video games can be traced back to World War II. In the 10 lectures of A History of Video Games, listeners will follow the development of the digital game from its roots in the war room to its proliferation in the 21st-century living room.
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A fairly shallow and disjointed series of lectures
- De Michael G. Matrix en 01-31-22
De: Jeremy Parish, y otros
Lo que los oyentes dicen sobre Getting Gamers
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Reseñas - Selecciona las pestañas a continuación para cambiar el origen de las reseñas.
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- dr yeyo
- 11-23-22
Amazing! You need this one
Amazing audible, I am an old school gamer and neuroscientist, and I love it. This book has great examples and is very easy to ear for no native English speakers.
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- Paul
- 02-08-24
This Book is Amazing
If you like video games or want to better understand people who do, and if you like psychology, you will love this book.
I have read a lot of "Psychology of ___" books, and most are either (a) kinda complicated or (b) trying to shove all kinds of psychology ideas in while loosely tying them to the topic. This one is neither.
Every topic is clear and shows another facet of how video games are designed to interact with your brain, AND every topic is easy to understand for someone with zero psychology training (such as me).
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- Lunabird
- 10-26-24
Great topic for this narrator and writer pairing.
The book is fun, curious, and informed, and the narrator delivers the writer's voice so well! An easy listen with lots of "huh!" and "aha!" moments for me.
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- J.D. McPherson
- 02-15-22
Best gaming book I've listened to
I was recently christened as a product manager for a company that pivoted to gaming. In a panic, I grabbed as many books as I could through Audible, Kindle, and physical paperback. Honestly, most of them re crap. This was the one diamond packed full of useful information to help me become somewhat competent
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- Mike
- 02-22-23
Nice overview of the gaming related science.
This book was exactly what I was looking for. I was very interested in science related to gaming and was looking for a book that married an examination of the scientific literature with something that was fun and digestible. This book did it. I'm a psychologist but was interested in this topic more for leisure and didn't want to scour the literature on this topic for my own research. I think this a great book for anyone interested in learning more about gaming and some of the associated science (as well as the everyday applicability of psychological science). Thanks to the author for writing this and highlighting gaming psychology in a nuanced and generally thoughtful manner.
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- Ahmed
- 09-07-20
good book, bad reader
the book is actually very good, it has a lot of information that game designers can use and develop from, also it is very entertaining to see how we think about video games as a whole
this is just a slight nitlick but the reader is very bad at selling enthusiasim and sarcasm, most of the jokes come out dry because the reader is not a gamer to begin with
but overall a good book to listen to and a great time
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- Elizabeth D
- 12-08-22
Pretty Good Textbook
This book was used as our textbook for my Game Psychology class.
I read this as an audiobook, and it’s pretty funny. The text itself is filled with stories and doesn’t feel like a textbook, which can be difficult when it comes to gathering and understanding the Psyche Affects. Thanks to the review at the end of each chapter, though, I was able to understand what affects were being talked about, and it was also easier to reference the end of chapters when doing assignments.
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- Saul Cabrera
- 06-02-21
very interesting and eye opening.
The content was engaging, narrator was..meh. actually made me consider getting the hard copy
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- Jody
- 01-08-20
Great look into why we play
A deep look into the reasons people play games and why monetization has been changing.
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- Mateo
- 01-28-21
Amazing
Very good way for game designers to improve their game creating abilities, planing and implementing
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