
The Secret Science of Games
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Narrado por:
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Matt Hicks
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De:
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John Hopson
Acerca de esta escucha
The Secret Science of Games is an accessible and entertaining guide to the hidden role of science in making games more fun. User experience (UX) research is a vital part of the story of how video games have become a cultural juggernaut, but game developers generally don’t speak publicly about how data shapes game design and game development.
This book is a friendly and practical tour of games research by someone who’s done the work, including true behind-the-scenes stories about how your favorite games really got made.
©2023 John Hopson (P)2023 John HopsonLos oyentes también disfrutaron...
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General
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Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it.
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Audio Quality is Inconsistent
- De Amazon Customer en 09-14-21
De: Jason Schreier
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Code Gamers Development Essentials
- A 9-Week Beginner’s Guide to Start Your Game-Development Career
- De: A.E Colonna
- Narrado por: Elizabeth Phillips
- Duración: 3 h y 28 m
- Versión completa
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Are you a beginner who’d like to know how to program video games? A.E Colonna is an avid gamer and a self-taught game developer who is ready to give you a smooth introduction to video game development. After nine weeks, you’re guaranteed to know the basic coding concepts; you’ll be ready to create your first game using C# and the unity engine.
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f**k unity
- De Anonymous User en 04-01-25
De: A.E Colonna
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Indie Game Publishing
- A Practical Guide for Videogame Developers
- De: Odile Limpach
- Narrado por: Carol Scheider
- Duración: 7 h y 14 m
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Indie Game Publishing is the essential guide for indie game developers seeking to put their game into the hands of players. Whether you decide to self-publish or find a publisher to partner with, this useful guide will take you through each step of the process and thoroughly prepare you for success. This revised edition has been redesigned and tailored specially for the audiobook listener. Hear from experienced developers and expert publishers how they successfully released their games.
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Full of interviews. Not very actionable
- De Colin MacLeod en 08-05-24
De: Odile Limpach
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Modern Software Engineering
- Doing What Works to Build Better Software Faster
- De: David Farley
- Narrado por: Amy Gordon
- Duración: 9 h y 37 m
- Versión completa
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In Modern Software Engineering, continuous delivery pioneer David Farley helps software professionals think about their work more effectively, manage it more successfully, and genuinely improve the quality of their applications, their lives, and the lives of their colleagues.
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Could have been a 1-page bulleted list
- De Elle7se en 12-30-22
De: David Farley
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Control Freak
- My Epic Adventure Making Video Games
- De: Cliff Bleszinski
- Narrado por: Kurt Kanazawa
- Duración: 9 h y 24 m
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Video games are dominating the planet. In 2020, they brought in $180 billion dollars globally—nearly $34 billion in the United States alone. So who are the brilliant designers who create these stunning virtual worlds? Cliff Bleszinski—or CliffyB as he is known to gamers—is one of the few who’ve reached mythical, rock-star status. In Control Freak, he gives an unvarnished, all-access tour of the business.
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5 star book, but obnoxious
- De Rodney en 06-10-23
De: Cliff Bleszinski
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Play Nice
- The Rise, Fall, and Future of Blizzard Entertainment
- De: Jason Schreier
- Narrado por: Ray Chase
- Duración: 9 h y 16 m
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For video game fans, the name Blizzard Entertainment was once synonymous with perfection. The renowned company behind classics like Diablo and World of Warcraft was known to celebrate the joy of gaming over all else. What was once two UCLA students' simple mission—to make games they wanted to play—launched an empire with thousands of employees, millions of fans, and billions of dollars. But when Blizzard cancelled a buzzy project in 2013, it gave Bobby Kotick, the infamous CEO of corporate parent Activision, the excuse he needed to start cracking down on Blizzard's proud autonomy.
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Just ok
- De TH en 11-17-24
De: Jason Schreier
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The Ultimate History of Video Games, Volume 1
- From Pong to Pokemon and Beyond . . . The Story Behind the Craze That Touched Our Lives and Changed the World
- De: Steven L. Kent
- Narrado por: Dan Woren
- Duración: 23 h y 29 m
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With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. Starting in arcades then moving to televisions and handheld devices, the video game invasion has entranced kids and the young at heart for nearly fifty years. And gaming historian Steven L. Kent has been there to record the craze from the very beginning.
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Misleading title for an otherwise excellent book
- De CJ en 09-26-23
De: Steven L. Kent
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Video Game Plotline Tester
- Dark Herbalist Series, Book 1
- De: Michael Atamanov
- Narrado por: Eric Michael Summerer
- Duración: 11 h y 42 m
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Would you be prepared to work for free? How would you like to bust your hump for a large corporation 60-plus hours a week without a wage or a single day off for the vague promise of some mysterious perks in the distant future? You'd refuse point blank, wouldn't you? But what if the job in question was playing a state-of-the-art fantasy MMORPG game? And what if this was the only thing you're really good at? Especially considering that your in-game partner is someone really special to you - and this person already lives a virtual life?
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Different and Good LitRPG
- De Don Gilbert en 06-15-18
De: Michael Atamanov
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Actionable Gamification
- Beyond Points, Badges, and Leaderboards
- De: Yu-kai Chou
- Narrado por: Scott R. Smith
- Duración: 12 h y 29 m
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The new era of gamification and human-focused design optimizes for motivation and engagement over traditional function-focused design. Within the industry, studies on game mechanics and behavioral psychology have become proliferate. However, few people understand how to merge the two fields into experience designs that reliably increases business metrics and generates a return on investment.
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Just a bunch of rules and no source references
- De Abel en 09-07-17
De: Yu-kai Chou
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Masters of Doom
- How Two Guys Created an Empire and Transformed Pop Culture
- De: David Kushner
- Narrado por: Wil Wheaton
- Duración: 12 h y 43 m
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Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history - Doom and Quake - until the games they made tore them apart. This is a story of friendship and betrayal, commerce and artistry.
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How it was
- De Ryan en 08-27-13
De: David Kushner
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Code Gamers Development 2 in 1 Value Bundle
- Code Gamers Development: Essentials + Code Gamers Development: Lua Essentials. Your #1 Book Set to Jump Start Your Video Game Programming Career
- De: A.E. Colonna
- Narrado por: Elizabeth Phillips, Nicholas Seitz
- Duración: 7 h y 53 m
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Create your very first video game without any prior coding experience!! Would you like to get ahold of simple, effective, and compatible steps that will enable you to be an excellent problem solver while game programming? Do you want to start game coding without worrying if you’re smart enough to get it right? If your answer is yes to any of these questions, you’ve got to listen to this book!
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Get Your Game On!
- De Anne G. en 02-12-25
De: A.E. Colonna
Lo que los oyentes dicen sobre The Secret Science of Games
Calificaciones medias de los clientesReseñas - Selecciona las pestañas a continuación para cambiar el origen de las reseñas.
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- kellen
- 02-19-25
Good book. Great Narration
This is a fun book about video games. While the book is very interesting, I think it's the narrator is the best part of the audiobook. The narrator, Matt Hicks has such an enthusiastic way of reading the book. I'm taking a class in video game design but am not a big gamer. I wanted to learn more about the topic and got a bunch of books on video games from Audible to listen to during my commute. I just love how much fun this book was to listen to and the insights into the gaming industry along with how to make games better for the player.
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- Janet L. Hopson
- 06-04-23
John Hopson
…is my very smart, highly accomplished nephew. So of course I loved his book! I learned a lot from it too. I recommend it!
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- Juan M.
- 07-16-23
Great overview of Games User Research
I really enjoyed John’s approach to helping demystify the world of games research. By providing examples from his own career and experience, I feel that the advice and tips shared in this book are extremely valuable for anyone considering a career in GUR, or simply learning more the science of making games!
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- Ayman
- 10-14-23
Worth reading if you are remotely interested in games and UX
A very good introduction to gaming user research and user experience. Finished it in a couple of days and had a blast.
- It’s short and doesn’t drag on.
- Has a lot of fun stories from AAA games the author worked on.
- Has some interesting tips to help you in your career or games.
Worth reading if you are remotely interested in games and UX. Even expert user researchers with years of experience might find it interesting or the very least fun
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- David
- 04-30-23
Very good
It is useful what else do you need to know it’s cool and kinda funny
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