
The Goblin Corps
The Few, the Proud, the Obscene
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Narrated by:
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James Fouhey
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By:
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Ari Marmell
Welcome to the Goblin Corps. May the best man lose.
Morthûl, the dreaded Charnel King, has failed. Centuries of plotting from the heart of the Iron Keep, deep within the dark lands of Kirol Syrreth—all for naught. Foiled at the last by the bumbling efforts of a laughable band of so-called heroes. Still, after uncounted centuries of survival, the Dark Lord isn’t about to go down without a fight, particularly in battle against a mortal! No, the Charnel King still has a few tricks up his putrid and tattered sleeves, and the only thing that can defeat him now may just be the inhuman soldiers on whom he’s pinned his last hopes.
©2011 Ari Marmell (P)2023 Blackstone PublishingListeners also enjoyed...




















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Pros: Has a great time playing with genre tropes, funny, tongue-in-cheek
Cons: Very episodic (clearly a novelization of a D&D campaign), some fairly gruesome and grim moments (nothing compared to George RR Martin, though)
The narration was pretty good, though I did not care for the constant slurping of the troll’s voice. The narrator is also a pretty slow reader, I listened to it on 1.2x speed.
The Antihero’s Journey
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Different in a good way.
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Absolutely loved it.
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Now... that's not really my cup of tea, and having finished the book I'm feeling somewhat disappointed about having given this one a flyer / but that's not me arguing that this isn't a book for anyone. Far from it!
Character development in this book is rather good - each individual in the team has their own personality traits, perhaps traits that are basically D&D stereoptypes about their races, but nonetheless personalities that are absolutely consistent and appropriate. Lots of multi-race bickering.
The story is rather well executed, with the team moving from disaster to disaster, somehow succeeding in each case.
But despite some teasing later in the book about the possibility of the team concluding 'those humans aren't so different from us' - there's no such payoff to be had.
The fun of being bad, and all. That's this book.
It's good for what it is --
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All three of my favorite characters died.
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Raunchy and Crude
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Members of the Goblin Corps are unapologetically true to their character. The hotchpotch mix of a society ruled by the undead king, based on hierarchy of strength doesn't let the reader forget that it's being kept together by the citizenry's fear of the said undead king first and foremost. The characters of goblin corps members are more than what they first appear, this incongruity is 50/50 the expected, e.g. big hairy ape person whose main focus is eating, makes the keenest observations and offers simple but true solution, and the unexpected, e.g. the troll member of goblin corps.
The construction of the story is very hectic. Book starts in the middle of the fight between the heroes and the undead king, followed by a montage of the goblin corps assembling, then diving head first into the series of trial by the fire missions of the goblin corps. Starting the book this plot construction left me dumbfounded and stumbling to follow what's going on. Once the series of suicide missions start prior events take a back seat and focus in on adventure of goblin corps.
Conclusion: 2/5. Listened on Audible included in plus catalogue. Narrated by: James Fouhey. Book is not bad, felt like The Wandering Inn, but without the love the author of TWI has for his work. Great general idea for the fantasy world, exposition introduced in a forced way, right as the event is taking place (the city in the chasm, the (relics of) forgotten gods, etc.). The book suffers from it's construction. Hyper-focused on action, leaving very little time to enjoy the world and let the exposition rather than the dialogue drive the plot. Bad value for the length of the book - 1.61 $/hour (38.00 $ /23 hrs 37 mins ).
Values:
Terrible: >1.66 $/hour
Bad: 1 - 1.66 $/hour
Good: <1 $/hour
Dream: 0.4 - 0.27 $/hour
A+ fantasy world, w/o authors love & proper pacing
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