The Friendly Orange Glow
The Untold Story of the PLATO System and the Dawn of Cyberculture
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Narrated by:
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George Newbern
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By:
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Brian Dear
About this listen
The remarkable, untold story of PLATO, the computer program and platform created in the 1960s that marked the true beginning of cyberculture - a book that will rewrite the history of computing and the Internet
At a time when Steve Jobs was only a teenager and Mark Zuckerberg wasn't even born, a group of visionary engineers and designers - some of them only high school students - in the late 1960s and 1970s created a computer system called PLATO, which was not only years but light-years ahead in experimenting with how people would learn, engage, communicate, and play through connected computers. Not only did PLATO engineers make significant hardware breakthroughs with plasma displays and touch screens, but PLATO programmers also came up with a long list of software innovations: chat rooms, instant messaging, message boards, screen savers, multiplayer games, online newspapers, interactive fiction, and emoticons. Together, the PLATO community pioneered what we now collectively engage in as cyberculture. They were among the first to identify and also realize the potential and scope of the social interconnectivity of computers, well before the creation of the Internet. PLATO was the foundational model for every online community that was to follow in its footsteps.
The Friendly Orange Glow is the first history to recount in fascinating detail the remarkable accomplishments and the inspiring personal stories of the PLATO community. The addictive nature of PLATO both ruined many a college career and launched path-breaking multimillion-dollar software products. Its development, impact, and eventual disappearance provides an instructive case study of technological innovation and disruption, project management, and missed opportunities. Above all, The Friendly Orange Glow at last reveals new perspectives on the origins of social computing and our Internet-infatuated world.
©2017 Brian Dear (P)2017 Random House AudioListeners also enjoyed...
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- Narrated by: Laural Merlington
- Length: 13 hrs and 53 mins
- Unabridged
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When Duke University gave free iPods to the freshman class in 2003, critics said they were wasting their money. Yet when the students in practically every discipline invented academic uses for the music players, suddenly the idea could be seen in a new light - as an innovative way to turn learning on its head. Using cutting-edge research on the brain, Cathy N. Davidson show how attention blindness has produced one of our society's greatest challenges.
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3 Reasons to Read
- By Joshua Kim on 05-06-12
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Thinking Machines
- The Quest for Artificial Intelligence - and Where It's Taking Us Next
- By: Luke Dormehl
- Narrated by: Gus Brown
- Length: 8 hrs and 12 mins
- Unabridged
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When most of us think about artificial intelligence, our minds go straight to cyborgs, robots, and sci-fi thrillers where machines take over the world. But the truth is that artificial intelligence is already among us. It exists in our smartphones, fitness trackers, and refrigerators that tell us when the milk will expire. In some ways the future people dreamed of at the World's Fair in the 1960s is already here. We're teaching our machines how to think like humans, and they're learning at an incredible rate.
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Mostly platitudes with no depth
- By Gary on 03-24-17
By: Luke Dormehl
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The End of College
- Creating the Future of Learning and the University of Everywhere
- By: Kevin Carey
- Narrated by: James Yaegashi
- Length: 9 hrs and 57 mins
- Unabridged
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Exploding college prices and a flagging global economy, combined with the derring-do of a few intrepid innovators, have created a dynamic climate for a total rethinking of an industry that has remained virtually unchanged for a hundred years. In The End of College, Kevin Carey, an education researcher and writer, draws on years of in-depth reporting and cutting-edge research to paint a vivid and surprising portrait of the future of education.
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40 pages of content inflated to 250 pages
- By Brian Dickinson on 04-28-15
By: Kevin Carey
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A Mind at Play
- How Claude Shannon Invented the Information Age
- By: Rob Goodman, Jimmy Soni
- Narrated by: Jonathan Yen
- Length: 11 hrs and 51 mins
- Unabridged
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Claude Shannon was a tinkerer, a playful wunderkind, a groundbreaking polymath, and a digital pioneer whose insights made the Information Age possible. He constructed fire-breathing trumpets and customized unicycles, outfoxed Vegas casinos, and built juggling robots, but he also wrote the seminal text of the Digital Revolution. That work allowed scientists to measure and manipulate information as objectively as any physical object. His work gave mathematicians and engineers the tools to bring that world to pass.
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I wanted more information about Information Theory
- By Bonny on 05-08-18
By: Rob Goodman, and others
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Whiplash
- How to Survive Our Faster Future
- By: Joi Ito, Jeff Howe
- Narrated by: James Foster
- Length: 7 hrs and 48 mins
- Unabridged
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Today, not only is everything digital getting faster, cheaper, and smaller at an exponential rate, we also have the Internet. When these two revolutions - one in technology and the other in communications - joined, an explosive force was unleashed that changed the very nature of innovation. And with any change, we have seen many strategic blunders and extraordinary learning curves along the way.
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Just general advice on how to survive
- By A. Yoshida on 09-01-17
By: Joi Ito, and others
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Exploding the Phone
- The Untold Story of the Teenagers and Outlaws Who Hacked Ma Bell
- By: Phil Lapsley
- Narrated by: Johann North
- Length: 12 hrs and 9 mins
- Unabridged
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Before smartphones, back even before the Internet and personal computer, a misfit group of technophiles, blind teenagers, hippies, and outlaws figured out how to hack the world’s largest machine: the telephone system. Starting with Alexander Graham Bell’s revolutionary "harmonic telegraph", by the middle of the 20th century the phone system had grown into something extraordinary, a web of cutting-edge switching machines and human operators that linked together millions of people like never before. But the network had a billion-dollar flaw, and once people discovered it, things would never be the same.
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Great Story along with Great Technical Research
- By Elsa Braun on 04-25-16
By: Phil Lapsley
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Smarter Faster Better
- The Secrets of Being Productive in Life and Business
- By: Charles Duhigg
- Narrated by: Mike Chamberlain
- Length: 10 hrs and 23 mins
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The author of The Power of Habit and “master of the life hack” (GQ) explores the fascinating science of productivity and offers real-world takeaways to apply your life, whether you’re chasing peak productivity or simply trying to get back on track.
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Read the last chapter first
- By A. Yoshida on 04-29-16
By: Charles Duhigg
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Joy, Inc.
- How We Built a Workplace People Love
- By: Richard Sheridan
- Narrated by: Tim Andres Pabon
- Length: 7 hrs and 28 mins
- Unabridged
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Joy, Inc. offers an inside look at how Sheridan and Menlo created a joyful culture, and shows how any organization can follow their methods for a more passionate team and sustainable, profitable results. Sheridan also shows how to run smarter meetings and build cultural training into your hiring process. Joy, Inc. offers an inspirational blueprint for listeners in any field who want a committed, energizing atmosphere at work - leading to sustainable business results.
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Hey Menlo.
- By Stacey Colón on 03-25-16
By: Richard Sheridan
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Proving Ground
- The Untold Story of the Six Women Who Programmed the World's First Modern Computer
- By: Kathy Kleiman
- Narrated by: Erin Bennett
- Length: 7 hrs and 53 mins
- Unabridged
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After the end of World War II, the race for technological supremacy sped on. Top-secret research into ballistics and computing, begun during the war to aid those on the front lines, continued across the United States as engineers and programmers rushed to complete their confidential assignments. Among them were six pioneering women, tasked with figuring out how to program the world's first general-purpose, programmable, all-electronic computer—better known as the ENIAC. Proving Ground restores these women to their rightful place as technological revolutionaries.
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A Joy to Listen To
- By Sam on 08-07-22
By: Kathy Kleiman
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Hood
- Trailblazer of the Genomics Age
- By: Luke Timmerman, David Baltimore
- Narrated by: Xe Sands
- Length: 10 hrs and 53 mins
- Unabridged
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Lee Hood did that rarest of things. He enabled scientists to see things they couldn't see before and do things they hadn't dreamed of doing. Scientists can now sequence complete human genomes in a day, setting in motion a revolution that is personalizing medicine. Hood, a son of the American West, was an unlikely candidate to transform biology. But with ferocious drive, he led a team at Caltech that developed the automated DNA sequencer, the tool that paved the way for the Human Genome Project.
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A Revealing Biography
- By Jean on 07-27-17
By: Luke Timmerman, and others
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Electronic Dreams
- How 1980s Britain Learned to Love the Computer
- By: Tom Lean
- Narrated by: Mark Meadows
- Length: 10 hrs
- Unabridged
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In Electronic Dreams, Tom Lean tells the story of how computers invaded British homes for the first time, as people set aside their worries of electronic brains and Big Brother and embraced the wonder technology of the 1980s. This book charts the history of the rise and fall of the home computer, the family of futuristic and quirky machines that took computing from the realm of science and science fiction to being a user-friendly domestic technology.
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Awesome outline of electronic history
- By Johnny on 09-28-17
By: Tom Lean
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Absolutely fascinating and we'll researched
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Mac Aficionado (and a request to Audible)
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In The Idea Factory, New York Times Magazine writer Jon Gertner reveals how Bell Labs served as an incubator for scientific innovation from the 1920s through the1980s. In its heyday, Bell Labs boasted nearly 15,000 employees, 1200 of whom held PhDs and 13 of whom won Nobel Prizes. Thriving in a work environment that embraced new ideas, Bell Labs scientists introduced concepts that still propel many of today’s most exciting technologies.
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Doom Guy: Life in First Person is the long-awaited autobiography of gaming’s original rock star and the cocreator of DOOM, Quake, and Wolfenstein—some of the most recognizable and important titles in video game history. Credited with the invention of the first-person shooter, a genre that continues to dominate the market today, he is gaming royalty. Told in remarkable detail, a byproduct of his hyperthymesia, Romero recounts his storied career.
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Intimate stories of gaming history in First Person
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Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history - Doom and Quake - until the games they made tore them apart. This is a story of friendship and betrayal, commerce and artistry.
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How it was
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What listeners say about The Friendly Orange Glow
Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
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- Robert C. Hickcox
- 08-08-18
Memory lane for the cyberist.
Great job on giving the personal stories, history and culture of Plato, the foundation of our cyber world. I first touch a Plato terminal as a young USAF computer operations officer in 1976. I worked at DEC, daily using VAX Notes, NCS with NovaNet, Pearson and Plato Learning. Kudos to the author!!!!
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3 people found this helpful
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- Anonymous User
- 03-01-21
More than Friendly
The most powerful story, the ceation of Shanghai and the role of the Plato system in so many of today's computer scientists and software. I too was unaware of UofI and its contribution.
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- James Litsios
- 05-12-19
A very detailed computer assisted education history!
A marvelously well written account of a very early computer assisted education system. Incredibly detailed anecdotes keeps the story fresh and multiple successes and failures make it all still very relevant. A very unique book because of the depth of details from hundreds of individuals!
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1 person found this helpful
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- Volodymyr
- 09-05-20
One of best computer history books
Well-written and well-narrated, this book describes how people evolved together with evolution of accessible computers. Do not hesitate, you will not sorry if you buy this book
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- Steven Fisher
- 07-26-19
One of the most interesting early computing books
Great book that covers about 50 years of computer history in broad strokes as it related to one unknown project during that time. I never had trouble picking it back up to read and intend to read again soon.
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- D. Berkowitz
- 01-01-24
Fantastic insight into a long gone community
This book does a great job going through the rise and fall of Plato. Hearing some of the stories and things that went on is interesting, then remembering that a lot of that was in the 1970s, years before most people would see a computer is incredible. By the end, the author has you missing an era that was gone before many of us were born.
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- Howard_a
- 10-14-21
Wonderful book on the history of the PLATO system!
There were many systems that were ahead of their times. This was one of them. This one blew me away, as it was the beginning of all things we do today. A flat-screen 512x512 graphics display in the 1970's -- in a computer terminal? Wow! What was done with it was spectacular, being able to show color microfiche-based images behind that screen! Mind-boggling for the time! So many things came out of this - like computer-based training, games, authoring systems like Adobe Flash (Macromedia before Adobe acquired it) Computer training before video was cheap to do. One other thing that is close to my heart. The game "Shanghai II" that my wife still loves, was created by a handicapped guy on the PLATO system and then he later ported it to the Mac and distributed it through Activision. What a wonderful find, I just had no idea that her favorite game had such a history! There was so much happening in the computer industry while I was in grade school! Very lovely history with some painful points, some touching stories, and of course the sad demise of PLATO, CERL, and Control Data. Sweet book!
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- Mark Tentindo
- 09-03-19
Interesting, but repetitive at times
This book originally caught my eye at an airport bookstore with it's friendly orange monospaced title. As an electrical engineer interested in the origins of the technology I work with every day, I found the audiobook interesting. Having grown up in MA near MIT it was refreshing to hear about the "freshwater school" of computing.
My only gripe is that the book could have been condensed. Some anecdotes and events were rehashed throughout. I could see this being helpful if you had long breaks between reading, but since I was listening every day on my commute it just slowed down the listening experience.
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- reo
- 01-21-18
Great listen for those who interacted with Plato
If you could sum up The Friendly Orange Glow in three words, what would they be?
In depth background on the Plato system and how it provided not only an educational teaching system but also a precursor to how networked users would use the system.
What did you like best about this story?
Brought back memories of going to the U of I and taking Plato courses and making the right decision after a couple of extended sessions of Airfight that one could easily get addicted to playing these multi-user games.
What about George Newbern’s performance did you like?
It is a good performance. One nit is that the University of Illinois is known as "U of I" not "UI".
Any additional comments?
There is a twit podcast called triangulation that has an interview with the author, Brian Dear. I'm thankful he wrote this book. I always wondered what the story was behind Plato.
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3 people found this helpful
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- Joshua Rodgers
- 10-28-19
A Tech History Masterpiece
This book and the audio performance of it were excellent. While the book is quite long, it is engaging. If you enjoy tech history, you will not be disappointed. it was wonderful to hear stories of tech pioneers you've never heard of before, rather than another volume of Who's Who in Silicon Valley.
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