Explore/Create
My Life in Pursuit of New Frontiers, Hidden Worlds, and the Creative Spark
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Narrated by:
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Christopher Grove
About this listen
An inventor, adventurer, entrepreneur, collector, and entertainer, and son of legendary scientist-astronaut Owen Garriott, Richard Garriott de Cayeux has been behind some of the most exciting undertakings of our time. A legendary pioneer of the online gaming industry - and a member of every gaming Hall of Fame - Garriott invented the multi-player online game, and coined the term "Avatar" to describe an individual's online character.
A lifelong adventurer and member of the Explorers Club, Garriott has used the fortune he amassed from the gaming business to embark on a number of thrilling expeditions. He has plumbed the depths of the Atlantic Ocean to see the remains of the Titanic, hunted for meteorites in Antarctica, and in 2008 became one of the first private citizens to be launched into space. Richard has been one of the foremost pioneers of the private space industry, investing his time and energy into making space travel more accessible.
In this fascinating memoir, Garriott invites listeners on the great adventure that is his life. An audacious genius with an insatiable curiosity and an irrepressible playfulness, Garriott takes listeners on an unforgettable intellectual experience that is enlightening, adventurous, and fun.
PLEASE NOTE: When you purchase this title, the accompanying reference material will be available in your Library section along with the audio.
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Turning 30, artist and speaker Kyle Scheele wanted to do something unusual to mark this milestone. Instead of a birthday bash, he decided to hold a funeral to memorialize the decade of his life that was ending. Building a 16-foot Viking ship out of cardboard, he invited friends to help him set it on fire—a symbolic farewell to his 20s and all the grief, regret, and mistakes that accompanied those years.
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underwhelming
- By Amazon Customer on 12-11-22
By: Kyle Scheele
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Significant Zero
- Heroes, Villains, and the Fight for Art and Soul in Video Games
- By: Walt Williams
- Narrated by: Kevin T. Collins
- Length: 9 hrs and 37 mins
- Unabridged
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When his satirical musings in a college newspaper got him discharged from the Air Force, it became clear to Walt Williams that his destiny in life was to be a writer - he just never thought he'd end up writing video games, let alone working on some of the most successful franchises in the industry - Bioshock, Civilization, Borderlands, and Mafia, among others. Williams pulls back the curtain on an astonishingly profitable industry that has put its stamp on pop culture and yet is little known to those outside its walls.
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it's a bad autobiography not what the title says
- By Chelsea on 11-22-17
By: Walt Williams
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Bumblebee & Me
- Life as a G1 Transformer
- By: Dan Gilvezan
- Narrated by: Dan Gilvezan
- Length: 1 hr and 20 mins
- Unabridged
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Bumblebee & Me takes you behind the scenes of the original Transformers television series for a first-hand look at the making of a classic. Experience the controlled chaos of the recording sessions, learn the secrets behind creating a character voice, get to know the members of the cast close up and personal. Chock full of stories, reminiscences, anecdotes and never-before-seen photographs, Bumblebee & Me is sure to satisfy even the most knowledgeable and discerning Transformers fan.
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Bumblebee...In His Own Words :)
- By Christine Klunder on 02-23-15
By: Dan Gilvezan
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The Wizard of Ads
- Turning Words into Magic and Dreamers into Millionaires
- By: Roy H. Williams
- Length: 4 hrs and 41 mins
- Unabridged
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With the knowledge of a seasoned business consultant and the warmth and wit of a natural storyteller, the Wizard will help you to multiply the effectiveness of your advertising, understand the tug-of-war between intellect and emotion, and more.
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If you have a hard time hearing don't waste your time
- By Michelle J on 01-09-17
By: Roy H. Williams
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Space Odyssey
- Stanley Kubrick, Arthur C. Clarke, and the Making of a Masterpiece
- By: Michael Benson
- Narrated by: Todd McLaren
- Length: 17 hrs and 55 mins
- Unabridged
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Regarded as a masterpiece today, 2001: A Space Odyssey received mixed reviews. Despite the success of Dr. Strangelove, director Stanley Kubrick wasn't yet recognized as a great filmmaker, and 2001 was radically innovative, with little dialogue and no strong central character. Author Michael Benson explains how 2001 was made, telling the story primarily through the two people most responsible for the film, Kubrick and science fiction legend Arthur C. Clarke. Benson interviewed Clarke many times, and has also spoken at length with Kubrick's widow, Christiane.
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A Book Wholly Equal to its Subject
- By Reggie on 04-17-19
By: Michael Benson
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Maphead
- Charting the Wide, Weird World of Geography Wonks
- By: Ken Jennings
- Narrated by: Kirby Heyborne
- Length: 10 hrs and 28 mins
- Unabridged
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It comes as no surprise that, as a kid, Jeopardy! legend Ken Jennings slept with a bulky Hammond world atlas by his pillow every night. Maphead recounts his lifelong love affair with geography and explores why maps have always been so fascinating to him and to fellow enthusiasts everywhere.
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A Romp through Maps
- By Lynn on 01-27-12
By: Ken Jennings
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The Culture Code
- The Secrets of Highly Successful Groups
- By: Daniel Coyle
- Narrated by: Will Damron
- Length: 7 hrs and 13 mins
- Unabridged
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In The Culture Code, Daniel Coyle goes inside some of the world's most successful organizations - including Pixar, the San Antonio Spurs, and the US Navy's SEAL Team Six - and reveals what makes them tick. He demystifies the culture-building process by identifying three key skills that generate cohesion and cooperation and explains how diverse groups learn to function with a single mind.
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Anyone in a leadership position should read this
- By Kimberly on 03-04-18
By: Daniel Coyle
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The Click Moment
- Seizing Opportunity in an Unpredictable World
- By: Frans Johansson
- Narrated by: Erik Synnestvedt
- Length: 7 hrs and 41 mins
- Unabridged
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On the one hand we aren’t surprised by the uncertainty of everyday life, but on the other we believe that success can be analyzed and planned for. It is a revealing paradox. The implications are explosive and they obliterate every common-sense notion we have about strategy and planning. The Click Moment is about two very simple but highly provocative ideas.
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Outstanding book!
- By Anilyn Karel on 08-26-24
By: Frans Johansson
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Sellout
- How Washington Gave Away America's Technological Soul, and One Man's Fight to Bring It Home
- By: Victoria Bruce
- Narrated by: Tom Parks
- Length: 10 hrs and 44 mins
- Unabridged
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American technological prowess used to be unrivaled. But because of globalization, and with the blessing of the US government, once proprietary materials, components, and technologies are increasingly commercialized outside the United States. Nowhere is this more dangerous than in China's monopoly of rare earth elements - materials that are essential for nearly all modern consumer goods, gadgets, and weapons systems.
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Uncovering unsung heroes of modern America
- By Ben DeNardo on 08-24-17
By: Victoria Bruce
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The Art of Innovation
- Lessons in Creativity from IDEO, America's Leading Design Firm
- By: Tom Kelley, Jonathan Littman - contributor, Tom Peters - foreword
- Narrated by: Nick Podehl
- Length: 8 hrs and 56 mins
- Unabridged
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IDEO, the widely admired, award-winning design and development firm that brought the world the Apple mouse, Polaroid's I-Zone instant camera, the Palm V, and hundreds of other cutting-edge products and services, reveals its secrets for fostering a culture and process of continuous innovation.
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This is an old book!
- By EPR review on 01-05-17
By: Tom Kelley, and others
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LEGO
- A Love Story
- By: Jonathan Bender
- Narrated by: Jeremy Gage
- Length: 8 hrs and 48 mins
- Unabridged
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There are 62 LEGO bricks for every person in the world, and at age 30, Jonathan Bender realized that he didn't have a single one of them. While reconsidering his childhood dream of becoming a master model builder for The LEGO Group, he discovers the men and women who are skewing the averages with collections of hundreds of thousands of LEGO bricks. What is it about the ubiquitous, brightly colored toys that makes them so hard for everyone to put down?
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Be careful if you already like Lego
- By Matthew Center on 03-14-11
By: Jonathan Bender
What listeners say about Explore/Create
Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
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- Luis A.
- 03-01-19
Inspiring biography of the Father of Ultima!
I loved the entire book. Perhaps what interested me the most where the " Create" chapters where Mr Garriot would explain how his dream of creating virtual experiences came to be.. Successes, hardships and failures... They were all interesting to listen to.
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- Amazon Customer
- 01-03-20
inspired
I felt inspired but the stories Richard shared. It was a fun read. I would recommend it for older kids or young adults but it also helps us older adults be in touch with our inner child.
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- Amazon Customer
- 03-24-17
wow<br />
what an amazing person with a great view of life, i wasnt expecting much honestly but boy was i surpised
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2 people found this helpful
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- Amazon Customer
- 10-29-20
A enjoyable listen
I admit that I was a fan of Richard Garriott before listening to this this book but it was very insightful and very enjoyable and at times it brought me to tears a pain for him and other times it brought me to tears of joy and there are some funny parts where I almost spit up my drink, it's definitely worth a listen.
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- Dmitriy Starson
- 01-18-17
Masterpiece of Inspiration
Last time I was not able to stop listening to an audio book was when I was listening to the Martian by Andy Weir.
Richard's book is beyond inspiring!
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3 people found this helpful
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- TM
- 09-08-20
Some Inspiration
I almost had to dock the book one star, because the author is very proud of his accomplishments to the point of perhaps overstatement. It certainly felt like a brag book in places.
However, I do appreciate some of what he has achieved, and I do think there are some amusing stories and useful ways of looking at the world.
Recommended, but with the occasional wince of discomfort if you don’t like self-promotion.
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- Elijah
- 04-17-17
The Modern Day Explorer
Richard Garriott is a great example of a modern say explorer. I am a fan of videogames, and an interview between Richard Garriott and gaming news engine IGN is how I found out about him and his book. Great story and would recommend!
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3 people found this helpful
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- Sondarndee
- 09-02-21
My space man
Based on his Eight Virtues of the Avatar featured in Ultima IV, I made the decision that, if there were such an election, I would vote Richard Garriott for "American Space Man", as opposed to the other rich white guys who endeavor to turn cocaine money into space travel for criminals (Jeff Bezos, Richard Branson and Elon Musk).
I find it troubling that Garriott seems to have the desire to live forever, but I suppose that's on par with white guys who endeavor to colonize the galaxy.
I'm glad I read the book. It solidifies my imaginary vote.
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- Jim
- 10-20-20
An Interesting Read.
Having followed Richard Garriott's life and career and played all of his games, I find this book to be mainly two things. First and foremost a detailed and somewhat humble-brag accounting of how everything he's done has been for the sole purpose of getting into space. He spends quite a lot of time on the subject of Space in this book. Second, a detailed and yet also a somewhat embellished-humble-brag accounting of just about everything he's created or accomplished. While Mr. Garriott is an interesting, intelligent, charismatic, and driven person, the book makes very clear he's also been a very fortunate and lucky individual mainly due to the family he was born into. Unfortunately, he doesn't go into any further details about the series that made him famous (Ultima) beyond the common stories he slings at trade show and convention interviews and as the book creeps toward "current / modern time" some of the more negative details surrounding his life accomplishments become more absent specifically around his last game SotA. There are more details surrounding his time at and departure from EA, his early adventure trips (like the Titanic), geo-caching, and his Haunted Houses that most won't know and are nice to hear about.
It is an interesting read but it does set him up in the best light as you'd expect a self written biography would. If you don't know much about Lord British, this is the book. If you do, skip it.
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