
Everybody Wins
Four Decades of the Greatest Board Games Ever Made
No se pudo agregar al carrito
Add to Cart failed.
Error al Agregar a Lista de Deseos.
Error al eliminar de la lista de deseos.
Error al añadir a tu biblioteca
Error al seguir el podcast
Error al dejar de seguir el podcast
$0.99/mes por los primeros 3 meses

Compra ahora por $17.19
No default payment method selected.
We are sorry. We are not allowed to sell this product with the selected payment method
-
Narrado por:
-
James Wallis
-
De:
-
James Wallis
Acerca de esta escucha
The revolution in tabletop gaming revealed and reviewed, in this entertaining and informative look at over 40 years of award-winning games.
The annual Spiel des Jahres (Game of the Year) Awards are like the Oscars of the tabletop. Acclaimed British author and games expert James Wallis investigates the winners and losers of each year’s contest to track the incredible explosion in amazing new board games. From modern classics like CATAN, Ticket to Ride, and Dixit to once-lauded games that have now been forgotten (not to mention several popular hits that somehow missed a nomination), this is a comprehensive yet hugely enjoyable study of the best board games ever made, penned by one of the most knowledgeable commentators on the hobby.
©2022 James Wallis (P)2023 Recorded BooksLos oyentes también disfrutaron...
-
Think Like a Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential
- De: Justin Gary
- Narrado por: Justin Gary
- Duración: 3 h y 26 m
- Versión completa
-
General
-
Narración:
-
Historia
Do you love gaming? Do you have ideas for games of your own and want to learn how to produce them professionally? Longtime game designer Justin Gary has the answers you seek. After 20 years in the gaming industry, creating such games as Solforge, Ascension, and the World of Warcraft Miniatures Game, Justin is now sharing all his secrets in Think Like a Game Designer. Best of all, Justin’s secrets are really simple, practical, and common sense steps you can take yourself.
-
-
Do you like quotes?
- De Reaver en 04-05-24
De: Justin Gary
-
The Board Game Designer's Guide
- The Easy 4 Step Process to Create Amazing Games That People Can't Stop Playing
- De: Joe Slack
- Narrado por: Joe Slack
- Duración: 4 h y 13 m
- Versión completa
-
General
-
Narración:
-
Historia
Do you have a board game idea but can't get it out of your head? Use my "four I's" framework and you'll get your game to the table and quickly discover if it will be the next Cards Against Humanity (hint: good!) or the next Trump: The Game (hint: not so good!).
-
-
A good basic resource
- De Daivd en 11-20-19
De: Joe Slack
-
The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters
- The Monsters Know What They’re Doing, Book 1
- De: Keith Ammann
- Narrado por: Kevin T. Collins
- Duración: 25 h y 21 m
- Versión completa
-
General
-
Narración:
-
Historia
In The Monsters Know What They're Doing, Keith Ammann lightens the DM's burden by helping you understand your monsters' abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don't whip out their field manuals for the first time when they're already under fire, a DM shouldn't wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat.
-
-
Audible Got this RIGHT - Chapters have names!
- De Lego Man en 02-13-20
De: Keith Ammann
-
Board Game Design Advice: From the Best in the World
- De: Gabe Barrett
- Narrado por: Adam Naranjo
- Duración: 7 h y 51 m
- Versión completa
-
General
-
Narración:
-
Historia
Take your games to the next level with advice from more than 60 of the best board game designers in the world. Game design is hard. We all need sound advice to guide our work and help us become better at the craft. In this book you'll find incredible wisdom and insight from the top designers in the industry today.
-
-
A wonderful headache
- De meekerms en 10-05-19
De: Gabe Barrett
-
What If? 2
- Additional Serious Scientific Answers to Absurd Hypothetical Questions
- De: Randall Munroe
- Narrado por: Wil Wheaton
- Duración: 6 h y 35 m
- Versión completa
-
General
-
Narración:
-
Historia
The millions of people around the world who loved What If? still have questions, and those questions are getting stranger. Thank goodness xkcd creator Randall Munroe is here to help. Planning to ride a fire pole from the Moon back to Earth? The hardest part is sticking the landing. Hoping to cool the atmosphere by opening everyone’s freezer door at the same time? Maybe it’s time for a brief introduction to thermodynamics. Want to know what would happen if you rode a helicopter blade, made a lava lamp out of lava, or jumped on an erupting geyser? Okay, if you insist.
-
-
Interesting book, horrible narrator
- De Peter en 02-18-24
De: Randall Munroe
-
Slaying the Dragon
- A Secret History of Dungeons & Dragons
- De: Ben Riggs
- Narrado por: Sean Patrick Hopkins
- Duración: 10 h y 28 m
- Versión completa
-
General
-
Narración:
-
Historia
The original Dungeons & Dragons released by TSR (Tactical Studies Rules) in 1974 created a radical new medium: the role-playing game. For the next two decades, TSR rocketed to success. But by 1997, a series of ruinous choices and failed projects brought TSR to the edge of doom—only to be saved by their fiercest competitor, Wizards of the Coast. Unearthed from Ben Riggs’s own adventurous campaign of in-depth research, interviews with major players, and acquisitions of secret documents, Slaying the Dragon reveals the true story of the rise and fall of TSR.
-
-
Excellent History of D&D
- De T.M. Lankford en 01-09-23
De: Ben Riggs
-
Think Like a Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential
- De: Justin Gary
- Narrado por: Justin Gary
- Duración: 3 h y 26 m
- Versión completa
-
General
-
Narración:
-
Historia
Do you love gaming? Do you have ideas for games of your own and want to learn how to produce them professionally? Longtime game designer Justin Gary has the answers you seek. After 20 years in the gaming industry, creating such games as Solforge, Ascension, and the World of Warcraft Miniatures Game, Justin is now sharing all his secrets in Think Like a Game Designer. Best of all, Justin’s secrets are really simple, practical, and common sense steps you can take yourself.
-
-
Do you like quotes?
- De Reaver en 04-05-24
De: Justin Gary
-
The Board Game Designer's Guide
- The Easy 4 Step Process to Create Amazing Games That People Can't Stop Playing
- De: Joe Slack
- Narrado por: Joe Slack
- Duración: 4 h y 13 m
- Versión completa
-
General
-
Narración:
-
Historia
Do you have a board game idea but can't get it out of your head? Use my "four I's" framework and you'll get your game to the table and quickly discover if it will be the next Cards Against Humanity (hint: good!) or the next Trump: The Game (hint: not so good!).
-
-
A good basic resource
- De Daivd en 11-20-19
De: Joe Slack
-
The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters
- The Monsters Know What They’re Doing, Book 1
- De: Keith Ammann
- Narrado por: Kevin T. Collins
- Duración: 25 h y 21 m
- Versión completa
-
General
-
Narración:
-
Historia
In The Monsters Know What They're Doing, Keith Ammann lightens the DM's burden by helping you understand your monsters' abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don't whip out their field manuals for the first time when they're already under fire, a DM shouldn't wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat.
-
-
Audible Got this RIGHT - Chapters have names!
- De Lego Man en 02-13-20
De: Keith Ammann
-
Board Game Design Advice: From the Best in the World
- De: Gabe Barrett
- Narrado por: Adam Naranjo
- Duración: 7 h y 51 m
- Versión completa
-
General
-
Narración:
-
Historia
Take your games to the next level with advice from more than 60 of the best board game designers in the world. Game design is hard. We all need sound advice to guide our work and help us become better at the craft. In this book you'll find incredible wisdom and insight from the top designers in the industry today.
-
-
A wonderful headache
- De meekerms en 10-05-19
De: Gabe Barrett
-
What If? 2
- Additional Serious Scientific Answers to Absurd Hypothetical Questions
- De: Randall Munroe
- Narrado por: Wil Wheaton
- Duración: 6 h y 35 m
- Versión completa
-
General
-
Narración:
-
Historia
The millions of people around the world who loved What If? still have questions, and those questions are getting stranger. Thank goodness xkcd creator Randall Munroe is here to help. Planning to ride a fire pole from the Moon back to Earth? The hardest part is sticking the landing. Hoping to cool the atmosphere by opening everyone’s freezer door at the same time? Maybe it’s time for a brief introduction to thermodynamics. Want to know what would happen if you rode a helicopter blade, made a lava lamp out of lava, or jumped on an erupting geyser? Okay, if you insist.
-
-
Interesting book, horrible narrator
- De Peter en 02-18-24
De: Randall Munroe
-
Slaying the Dragon
- A Secret History of Dungeons & Dragons
- De: Ben Riggs
- Narrado por: Sean Patrick Hopkins
- Duración: 10 h y 28 m
- Versión completa
-
General
-
Narración:
-
Historia
The original Dungeons & Dragons released by TSR (Tactical Studies Rules) in 1974 created a radical new medium: the role-playing game. For the next two decades, TSR rocketed to success. But by 1997, a series of ruinous choices and failed projects brought TSR to the edge of doom—only to be saved by their fiercest competitor, Wizards of the Coast. Unearthed from Ben Riggs’s own adventurous campaign of in-depth research, interviews with major players, and acquisitions of secret documents, Slaying the Dragon reveals the true story of the rise and fall of TSR.
-
-
Excellent History of D&D
- De T.M. Lankford en 01-09-23
De: Ben Riggs
-
Game Wizards
- The Epic Battle for Dungeons & Dragons
- De: Jon Peterson
- Narrado por: Chris Andrew Ciulla
- Duración: 13 h y 38 m
- Versión completa
-
General
-
Narración:
-
Historia
When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success—and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson.
-
-
Awesome Book Ruined By A Bizarrely Bad Narration
- De Michael J. Yohe en 03-01-24
De: Jon Peterson
-
Seven Games
- A Human History
- De: Oliver Roeder
- Narrado por: William Sarris
- Duración: 9 h y 11 m
- Versión completa
-
General
-
Narración:
-
Historia
Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the arcana of their rules, and the ways their design makes them pleasurable.
-
-
All about computers and games
- De Mark L en 01-03-23
De: Oliver Roeder
-
Disrupting the Game
- From the Bronx to the Top of Nintendo
- De: Reggie Fils-Aimé
- Narrado por: Reggie Fils-Aimé
- Duración: 8 h y 17 m
- Versión completa
-
General
-
Narración:
-
Historia
Reggie Fils-Aimé, retired President and Chief Operating Officer of Nintendo of America Inc., shares leadership lessons and inspiring stories from his unlikely rise to the top. Learn from Reggie how to leverage disruptive thinking to pinpoint the life choices that will make you truly happy, conquer negative perceptions from those who underestimate or outright dismiss you, and master the grit, perseverance, and resilience it takes to dominate in the business world and to reach your professional dreams.
-
-
Engaging Autobiography
- De Ryan en 12-07-22
De: Reggie Fils-Aimé
-
Blood, Sweat, and Pixels
- The Triumphant, Turbulent Stories Behind How Video Games Are Made
- De: Jason Schreier
- Narrado por: Ray Chase
- Duración: 7 h y 58 m
- Versión completa
-
General
-
Narración:
-
Historia
Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius.
-
-
Behind the Scenes
- De SAMA en 11-27-17
De: Jason Schreier
-
Humble Pi
- When Math Goes Wrong in the Real World
- De: Matt Parker
- Narrado por: Matt Parker
- Duración: 9 h y 33 m
- Versión completa
-
General
-
Narración:
-
Historia
Exploring and explaining a litany of glitches, near misses, and mathematical mishaps involving the internet, big data, elections, street signs, lotteries, the Roman Empire, and an Olympic team, Matt Parker uncovers the bizarre ways math trips us up, and what this reveals about its essential place in our world. Getting it wrong has never been more fun.
-
-
Fascinating & enlightening even for da mathphobic✏️
- De C. White en 01-23-20
De: Matt Parker
-
Sid Meier's Memoir!
- A Life in Computer Games
- De: Sid Meier, Jennifer Lee Noonan - contributor
- Narrado por: Charles Constant
- Duración: 8 h y 32 m
- Versión completa
-
General
-
Narración:
-
Historia
Over his four-decade career, Sid Meier has produced some of the world's most popular video games, including Sid Meier's Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier's Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry.
-
-
Only the Interesting Stuff
- De R. Squyres en 10-05-21
De: Sid Meier, y otros
-
Waiting for Straighters: A Preflop Experiment for No-limit Holdem and Pot-limit Omaha
- De: Tommy Angelo
- Narrado por: Tommy Angelo
- Duración: 1 h y 12 m
- Versión completa
-
General
-
Narración:
-
Historia
Waiting for Straighters is about folding before the flop at no-limit holdem and pot-limit Omaha. It merges deep geek strategy with the painlessness objective.
-
-
Clear, inventive poker strategy I used at once.
- De Emma Goldman en 01-09-19
De: Tommy Angelo
-
Doom Guy
- Life in First Person
- De: John Romero
- Narrado por: John Romero
- Duración: 17 h y 4 m
- Versión completa
-
General
-
Narración:
-
Historia
Doom Guy: Life in First Person is the long-awaited autobiography of gaming’s original rock star and the cocreator of DOOM, Quake, and Wolfenstein—some of the most recognizable and important titles in video game history. Credited with the invention of the first-person shooter, a genre that continues to dominate the market today, he is gaming royalty. Told in remarkable detail, a byproduct of his hyperthymesia, Romero recounts his storied career.
-
-
Intimate stories of gaming history in First Person
- De Emyli en 07-28-23
De: John Romero
-
Underqualified Advice
- (and Other Amusing Diversions)
- De: Drew Hayes
- Narrado por: Kirby Heyborne
- Duración: 11 h y 57 m
- Versión completa
-
General
-
Narración:
-
Historia
My name is Drew Hayes, and for the past six years I've made my living as a writer. In that time, I've published 20 books, written hundreds of thousands of words, and made countless mistakes - most of which I like to think I've learned from. Underqualified Advice (and Other Amusing Diversions) is my attempt to compile those lessons and share them with others, as well as have some fun along the way. Half of the book is dedicated to detailing specifics about writing, maneuvering the industry, and keeping fiscally afloat in largely unstable waters.
-
-
Enter the Mind of Drew Hayes. The Spiders Need You
- De Tony E. en 01-30-20
De: Drew Hayes
-
Explore/Create
- My Life in Pursuit of New Frontiers, Hidden Worlds, and the Creative Spark
- De: Richard Garriott, David Fisher
- Narrado por: Christopher Grove
- Duración: 9 h y 21 m
- Versión completa
-
General
-
Narración:
-
Historia
An inventor, adventurer, entrepreneur, collector, and entertainer, and son of legendary scientist-astronaut Owen Garriott, Richard Garriott de Cayeux has been behind some of the most exciting undertakings of our time. A legendary pioneer of the online gaming industry - and a member of every gaming Hall of Fame - Garriott invented the multi-player online game, and coined the term "Avatar" to describe an individual's online character. In this fascinating memoir, Garriott invites listeners on the great adventure that is his life.
-
-
The Modern Day Explorer
- De Elijah en 04-17-17
De: Richard Garriott, y otros
-
All Your Base Are Belong to Us
- How Fifty Years of Videogames Conquered Pop Culture
- De: Harold Goldberg
- Narrado por: Eric Martin
- Duración: 12 h y 29 m
- Versión completa
-
General
-
Narración:
-
Historia
Through the stories of gaming's greatest innovations and most-beloved creations, journalist Harold Goldberg captures the creativity, controversy - and passion - behind the videogame's meteoric rise to the top of the pop-culture pantheon. Over the last 50 years, video games have grown from curiosities to fads to trends to one of the world's most popular forms of mass entertainment.
-
-
A History of Game Developers, Not Games
- De Brandon en 05-06-16
De: Harold Goldberg
-
Service Games
- The Rise and Fall of SEGA: Enhanced Edition
- De: Sam Pettus
- Narrado por: Tom Racine
- Duración: 17 h y 13 m
- Versión completa
-
General
-
Narración:
-
Historia
New Edition! More content, images, and corrected text and facts. Monochrome edition. Starting with its humble beginnings in the 1950s and ending with its swan-song, the Dreamcast, in the early 2000s, this is the complete history of Sega as a console maker. Before home computers and video game consoles, before the Internet and social networking, and before motion controls and smartphones, there was Sega.
-
-
The Story of the Fall of Sega
- De Austin en 01-05-15
De: Sam Pettus
Lo que los oyentes dicen sobre Everybody Wins
Calificaciones medias de los clientesReseñas - Selecciona las pestañas a continuación para cambiar el origen de las reseñas.
-
Total
-
Ejecución
-
Historia
- Zach Brunson
- 04-04-25
Exactly as Expected
This book is exactly what you expect given the title. A wonderful romp through the history of the most important award for modern boardgames, brilliantly narrated.
Se ha producido un error. Vuelve a intentarlo dentro de unos minutos.
Has calificado esta reseña.
Reportaste esta reseña
-
Total
-
Ejecución
-
Historia
- JEREMY STENSETH
- 07-30-23
From a board games newbie this book is great!
Very informative, narrator is great.
I will definitely listen again as I play some of the games on the list.
Se ha producido un error. Vuelve a intentarlo dentro de unos minutos.
Has calificado esta reseña.
Reportaste esta reseña
-
Total
-
Ejecución
-
Historia
- Dan
- 09-17-23
Great history of the Speil de Jahres
James has a great voice and tone for this history and commentary on the Speil. I really enjoyed his insights into the games that won and sometimes the questions that came with their win.
Se ha producido un error. Vuelve a intentarlo dentro de unos minutos.
Has calificado esta reseña.
Reportaste esta reseña
-
Total
-
Ejecución
-
Historia
- Mirko
- 03-21-25
Engaging and interesting history of board games!
As an avid board gamer, I really enjoyed this history of board games. Using the "Spiel des Jahres" award as a way to structure the content works really well, and provides for some interesting side notes on this award in addition to the games themselves. The author's narration is very engaging as well.
Se ha producido un error. Vuelve a intentarlo dentro de unos minutos.
Has calificado esta reseña.
Reportaste esta reseña