
The War of Flesh and Steel
A Deckbuilding LitRPG
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Narrado por:
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Graham Mack
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De:
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Tracy Gregory
Acerca de esta escucha
The fate of the world hangs in the balance!
Captured by the enemy, Gareth must face his most dangerous foe yet. Monstrous fusions of flesh and steel they threaten to convert every living person into more of their horrific kind. If he’s to stop them Gareth will need to escape, find his friends, and gather every ally he has.
Defeating his terrifying adversary will take every card, skill and level Gareth can muster. Losing is not an option. That would mean the end of not just Acamida, but the entire universe.
A war that will shake the very foundations of the world is coming, a war of flesh and steel. Surviving it is only the beginning.
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Historia
It’s Drop Night, the one night every decade when the gods hand out cards to a lucky few. If you get a deck, you’re a deckbearer capable of wondrous feats within the Great Game system. You can control powerful monsters and summon mantles that let you fight alongside your beasts. Ethan Wolfe, top enforcer for the Grimm family mob, has already been overlooked on two previous Drop Nights. People of his ilk seldom receive cards, as the gods tend to favor people who follow their divine mandates, but that doesn’t mean Wolfe can’t hope.
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an excellent play on cards
- De Tiffany Clark en 11-15-24
De: John Stovall
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Defiance of the Fall
- A LitRPG Adventure
- De: TheFirstDefier, JF Brink
- Narrado por: Pavi Proczko
- Duración: 23 h y 29 m
- Versión completa
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General
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Narración:
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Historia
Zac was alone in the middle of the forest when the world changed... The whole planet was introduced to the multiverse by an unfeeling System... or God. A universe where an endless number of races and civilizations fought for power and dominion. Zac finds himself stuck in the wilderness surrounded by deadly beasts, demons, and worse. Alone, lost and without answers, he must find the means to survive and get stronger in this new cut-throat reality.
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Stick with it, you won’t be disappointed
- De Clay en 06-14-21
De: TheFirstDefier, y otros
Lo que los oyentes dicen sobre The War of Flesh and Steel
Calificaciones medias de los clientesReseñas - Selecciona las pestañas a continuación para cambiar el origen de las reseñas.
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Historia
- Lonnie-The GreatNorthernTroll-Moore
- 12-01-24
That was fun! What's it gonna take to stop the Arko? Grab the book to see..
Ohhhh man, that was fun... I ❤ deck-building litRPG's and Tracy Gregory makes it so easy for me to follow this series as Gareth, Magda, Sarkuran, Imelda, and even Tax the crystal spider, join forces to face the quests set before them! And this time they hafta face the Arkos, a monster type that takes your freewill away and wants only to concore the entirety of Down Under and then the world.
So grab the book inorder to follow our intrepid team!
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Historia
- MOP
- 12-01-24
Nice change of focus
Good character development and new direction for the story. Plenty of ways the series can go.
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Historia
- Amazon Customer
- 04-26-25
My last book
I really don’t want to be mean, but I’m getting worn out by the voice actor's constant changes in volume. He swings from whispering (forcing me to turn the volume way up) to sudden shouting (making me scramble to turn it down). It’s super frustrating and distracting.
As for the story and writing — it’s gotten old. I’m tired of hearing, for the third time in a single book, how Magda’s stupid dress is more revealing than she'd like. I don't know how many times this needs to be brought up, but repeated mentions across the entire series have made it weird and off-putting. The book is packed with pointless details the author feels the need to describe again and again, even within the same chapter. I didn’t care about the dress the first time, and repeated reminders just made me care even less.
Other plot points just made me roll my eyes or even laugh out loud — and not in a good way. Many moments feel like they exist purely to drum up unnecessary drama rather than making actual sense for the characters in the world.
I could — and have — forgiven a lot of these flaws throughout the series, because the core premise is genuinely neat. I love the idea of a world where people can carry magical cards to summon monsters and cast spells. Unfortunately, that premise keeps getting buried under endless, meandering pseudo-philosophy between characters who feel less like people and more like mouthpieces for the author's musings. I just want to read about card wizards, not sit through self-important conversations about life.
Lastly — and maybe this is just me being fussy — I don't think the main character is even right about a lot of what he says about card games. Normally, that wouldn’t be a big deal. But the story treats him like some kind of genius savant, and it gets ridiculous. He makes arrogant, sweeping statements about card games that honestly just make me roll my eyes. I’ve stopped rooting for him; at this point, I just want someone better to beat him at a card game.
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