
The State of Play
Sixteen Voices of Video Games
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Featuring: Ian Bogost, Leigh Alexander, Zoe Quinn, Anita Sarkeesian and Katherine Cross, Ian Shanahan, Anna Anthropy, Evan Narcisse, Hussein Ibrahim, Cara Ellison and Brendan Keogh, Dan Golding, David Johnston, William Knoblauch, Merritt Kopas, and Ola Wikander
The State of Play is a call to consider the high stakes of video-game culture and how our digital and real lives collide. Here, video games are not hobbies or pure recreation; they are vehicles for art, sex, and race and class politics.
The 16 contributors are entrenched - they are the video game creators themselves, media critics, and Internet celebrities. They share one thing: They are all players at heart, handpicked to form a superstar roster by Daniel Goldberg and Linus Larsson, the authors of the best-selling Minecraft: The Unlikely Tale of Markus "Notch" Persson and the Game That Changed Everything.
The State of Play is essential listening for anyone interested in what may well be the defining form of cultural expression of our time.
©2015 Daniel Goldberg and Linus Larsson (P)2015 Audible, Inc.Los oyentes también disfrutaron...
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- The Fatalities and Fandom of the Arcade Era
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- Narrado por: Andy Ingalls
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General
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Historia
To politicians and parents, Mortal Kombat was a menace to society. To gamers, it was a way of life. From dedicated hustlers who put thousands of miles on their odometers driving coast to coast to challenge the top players in arcades, to fans who devote their free time to collecting action figures, setting world records, and plumbing the depths of its lore, the Mortal Kombat franchise has topped sales charts for thirty years, and its popularity shows no signs of waning. But before Mortal Kombat offended politicians and sold over 12 million units, executives at Midway saw it as filler.
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De: David L. Craddock, y otros
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Control Freak
- My Epic Adventure Making Video Games
- De: Cliff Bleszinski
- Narrado por: Kurt Kanazawa
- Duración: 9 h y 24 m
- Versión completa
-
General
-
Narración:
-
Historia
Video games are dominating the planet. In 2020, they brought in $180 billion dollars globally—nearly $34 billion in the United States alone. So who are the brilliant designers who create these stunning virtual worlds? Cliff Bleszinski—or CliffyB as he is known to gamers—is one of the few who’ve reached mythical, rock-star status. In Control Freak, he gives an unvarnished, all-access tour of the business.
-
-
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- De Rodney en 06-10-23
De: Cliff Bleszinski
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Press Reset
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- De: Jason Schreier
- Narrado por: Ray Chase
- Duración: 8 h y 14 m
- Versión completa
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General
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Narración:
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Historia
Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it.
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General
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Narración:
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Historia
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-
A History of Game Developers, Not Games
- De Brandon en 05-06-16
De: Harold Goldberg
Reseñas de la Crítica
Much needed reading for any game dev and anyone who plays games.
Brings underrepresented voices forward
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Eye-opening insights
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Its a compilation of different articles read by different narrators and some of these are much better than others. A handful of the truly eye opening ones were undermined by the narrators reading, particularly the ones detailing transgender roles and sex in video games. While I found the content of the piece fairly good the reading of it made it sound almost like an erotic novel rather than social commentary and that was the low point of the book for me.
The book definitely is worth a listen despite its flaws because the gaming community at large does need to have an elevated awareness of these issues and can only benefit from a broader definition of what constitutes a game and why people play them.
A mixed bag
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Great diversity of topics
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Brilliant
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