
Discussing Design
Improving Communication and Collaboration Through Critique
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Narrado por:
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Silas Brahams
Acerca de esta escucha
Real critique has become a lost skill among collaborative teams today. Critique is intended to help teams strengthen their designs, products, and services, rather than be used to assert authority or push agendas under the guise of "feedback". In this practical guide, authors Adam Connor and Aaron Irizarry teach you techniques, tools, and a framework for helping members of your design team give and receive critique.
Using firsthand stories and lessons from prominent figures in the design community, this book examines the good, the bad, and the ugly of feedback. You’ll come away with tips, actionable insights, activities, and a cheat sheet for practicing critique as a part of your collaborative process.
This book covers:
- Best practices (and anti-patterns) for giving and receiving critique
- Cultural aspects that influence your ability to critique constructively
- When, how much, and how often to use critique in the creative process
- Facilitation techniques for making critiques timely and more effective
- Strategies for dealing with difficult people and challenging situations
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Historia
Talking to people about your designs might seem like a basic skill, but it can be difficult to do well. In many cases, how you communicate with stakeholders, clients, and other non-designers may be more important than the designs themselves. Because if you can't get their support, your work will never see the light of day - no matter how good it is. This practical guide focuses on principles, tactics, and actionable methods for presenting your designs.
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A must for any UX Designer!
- De Michael en 04-05-22
De: Tom Greever
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Information Architecture
- For the Web and Beyond
- De: Louis Rosenfeld, Peter Morville, Jorge Arango
- Narrado por: Theodore O'Brien
- Duración: 11 h
- Versión completa
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General
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Narración:
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Historia
Information architecture (IA) is far more challenging - and necessary - than ever. To guide you through this broad ecosystem, this popular guide - now in its fourth edition - provides essential concepts, methods, and techniques for digital design that have withstood the test of time. UX designers, product managers, developers, and anyone involved in digital design will learn how to create semantic structures that will help people engage with your message.
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Well organized and right to the points
- De Coco en 06-08-23
De: Louis Rosenfeld, y otros
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User Story Mapping
- Discover the Whole Story, Build the Right Product
- De: Jeff Patton, Peter Economy - foreword
- Narrado por: Roy McCrerey
- Duración: 8 h y 19 m
- Versión completa
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General
-
Narración:
-
Historia
User story mapping is a valuable tool for software development, once you understand why and how to use it. This insightful book examines how this often misunderstood technique can help your team stay focused on users and their needs without getting lost in the enthusiasm for individual product features. Author Jeff Patton shows you how changeable story maps enable your team to hold better conversations about the project throughout the development process. Your team will learn to come away with a shared understanding of what you’re attempting to build and why.
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Straw man arguments and handwaving
- De Amazon Customer en 01-02-22
De: Jeff Patton, y otros
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Clean Architecture
- A Craftsman's Guide to Software Structure and Design
- De: Robert C. Martin
- Narrado por: Theodore O'Brien
- Duración: 8 h y 24 m
- Versión completa
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General
-
Narración:
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Historia
Clean Architecture is an essential book for every current or aspiring software architect, systems analyst, system designer, and software manager - and for every programmer who must execute someone else’s designs.
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good book, missing accompanying pdf
- De ^-^ en 03-29-23
De: Robert C. Martin
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Lean UX: Designing Great Products with Agile Teams (Second Edition)
- De: Jeff Gothelf, Josh Seiden
- Narrado por: Douglas Martin
- Duración: 4 h y 56 m
- Versión completa
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General
-
Narración:
-
Historia
Lean UX has become the preferred approach to interaction design, tailor-made for today’s agile teams. In the second edition of this award-winning book, leading advocates Jeff Gothelf and Josh Seiden expand on the valuable Lean UX principles, tactics, and techniques covered in the first edition to share how product teams can easily incorporate design, experimentation, iteration, and continuous learning from real users into their Agile process.
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The standard for all design teams
- De billsensei en 05-05-22
De: Jeff Gothelf, y otros
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Clean Agile
- Back to Basics
- De: Robert C. Martin
- Narrado por: Theodore O'Brien
- Duración: 5 h y 53 m
- Versión completa
-
General
-
Narración:
-
Historia
Nearly 20 years after the Agile Manifesto was first presented, the legendary Robert C. Martin (“Uncle Bob”) reintroduces Agile values and principles for a new generation - programmers and nonprogrammers alike. Martin, author of Clean Code and other highly influential software development guides, was there at Agile’s founding. Now, in Clean Agile: Back to Basics, he strips away misunderstandings and distractions that over the years have made it harder to use Agile than was originally intended.
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Uncle Bob is at it Again
- De Michael en 03-02-25
De: Robert C. Martin
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Articulating Design Decisions
- Communicate with Stakeholders, Keep Your Sanity, and Deliver the Best User Experience
- De: Tom Greever
- Narrado por: Ric Chetter
- Duración: 6 h y 56 m
- Versión completa
-
General
-
Narración:
-
Historia
Talking to people about your designs might seem like a basic skill, but it can be difficult to do well. In many cases, how you communicate with stakeholders, clients, and other non-designers may be more important than the designs themselves. Because if you can't get their support, your work will never see the light of day - no matter how good it is. This practical guide focuses on principles, tactics, and actionable methods for presenting your designs.
-
-
A must for any UX Designer!
- De Michael en 04-05-22
De: Tom Greever
-
Information Architecture
- For the Web and Beyond
- De: Louis Rosenfeld, Peter Morville, Jorge Arango
- Narrado por: Theodore O'Brien
- Duración: 11 h
- Versión completa
-
General
-
Narración:
-
Historia
Information architecture (IA) is far more challenging - and necessary - than ever. To guide you through this broad ecosystem, this popular guide - now in its fourth edition - provides essential concepts, methods, and techniques for digital design that have withstood the test of time. UX designers, product managers, developers, and anyone involved in digital design will learn how to create semantic structures that will help people engage with your message.
-
-
Well organized and right to the points
- De Coco en 06-08-23
De: Louis Rosenfeld, y otros
-
User Story Mapping
- Discover the Whole Story, Build the Right Product
- De: Jeff Patton, Peter Economy - foreword
- Narrado por: Roy McCrerey
- Duración: 8 h y 19 m
- Versión completa
-
General
-
Narración:
-
Historia
User story mapping is a valuable tool for software development, once you understand why and how to use it. This insightful book examines how this often misunderstood technique can help your team stay focused on users and their needs without getting lost in the enthusiasm for individual product features. Author Jeff Patton shows you how changeable story maps enable your team to hold better conversations about the project throughout the development process. Your team will learn to come away with a shared understanding of what you’re attempting to build and why.
-
-
Straw man arguments and handwaving
- De Amazon Customer en 01-02-22
De: Jeff Patton, y otros
-
Clean Architecture
- A Craftsman's Guide to Software Structure and Design
- De: Robert C. Martin
- Narrado por: Theodore O'Brien
- Duración: 8 h y 24 m
- Versión completa
-
General
-
Narración:
-
Historia
Clean Architecture is an essential book for every current or aspiring software architect, systems analyst, system designer, and software manager - and for every programmer who must execute someone else’s designs.
-
-
good book, missing accompanying pdf
- De ^-^ en 03-29-23
De: Robert C. Martin
-
Lean UX: Designing Great Products with Agile Teams (Second Edition)
- De: Jeff Gothelf, Josh Seiden
- Narrado por: Douglas Martin
- Duración: 4 h y 56 m
- Versión completa
-
General
-
Narración:
-
Historia
Lean UX has become the preferred approach to interaction design, tailor-made for today’s agile teams. In the second edition of this award-winning book, leading advocates Jeff Gothelf and Josh Seiden expand on the valuable Lean UX principles, tactics, and techniques covered in the first edition to share how product teams can easily incorporate design, experimentation, iteration, and continuous learning from real users into their Agile process.
-
-
The standard for all design teams
- De billsensei en 05-05-22
De: Jeff Gothelf, y otros
-
Clean Agile
- Back to Basics
- De: Robert C. Martin
- Narrado por: Theodore O'Brien
- Duración: 5 h y 53 m
- Versión completa
-
General
-
Narración:
-
Historia
Nearly 20 years after the Agile Manifesto was first presented, the legendary Robert C. Martin (“Uncle Bob”) reintroduces Agile values and principles for a new generation - programmers and nonprogrammers alike. Martin, author of Clean Code and other highly influential software development guides, was there at Agile’s founding. Now, in Clean Agile: Back to Basics, he strips away misunderstandings and distractions that over the years have made it harder to use Agile than was originally intended.
-
-
Uncle Bob is at it Again
- De Michael en 03-02-25
De: Robert C. Martin
Lo que los oyentes dicen sobre Discussing Design
Calificaciones medias de los clientesReseñas - Selecciona las pestañas a continuación para cambiar el origen de las reseñas.
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Total
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Ejecución
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Historia
- Duncan Robertson
- 08-03-21
Great tips on getting and taking feedback
"Discussing Design" is a must-read for designers new and old who have ever struggled with feedback.
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Ejecución
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Historia
- A. Yoshida
- 07-19-22
Good Foundational Book
This is a good foundational book on getting feedback on design or more specifically critique (why the design doesn't work and how it can be improved). This is different from feedback that is based on reactions or preferences (like "there are too many fields to fill out" or "those colors are ugly").
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Ejecución
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Historia
- Anton Nikolov
- 04-22-21
Good book on discussing design
To be honest I was expecting more of the book, a lot of the main points can be found in a few articles. Still enjoyed the content and it was useful to repeat the fundamentals again. Could be nice if the cheatsheet and extra materials are accompanying the audio book!
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Ejecución
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Historia
- Michael Bilodeau
- 03-28-24
A few very important points for running successful critiques in any field of design.
I liked the sharp clear points, well supported with a lot of common sense reminders for even the most experienced designers to keep in mind. Pointing out the value from many angles and detailing all of the threats to successful collaboration helps bring the reader understand just how challenging it is to do well.
I couldn't tell if the narration was just a bit dry or if it was due to the writing, but the flat delivery, paired with the repetition of words and points sometimes made it easy to find my mind wandering.
This content is so important that I want to recommend it to others, unfortunately, I have to caveat the repetition so they can appreciate the message.
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