
A Lonely Dungeon
Erryn's World, Book 1
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Narrado por:
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Peter Kenny
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De:
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Cathfach
Acerca de esta escucha
When a new dungeon is born, it wants nothing more than to have the most vicious monsters, the most cunning traps and the most shiny of loot.
There is only one problem...but it's a rather big one. It finished its first floor years ago, but it still hasn't been visited by any adventurers! In order to find someone—or something—to explore its floors, or perhaps just to find someone to talk to, this dungeon will have to go way off script. But it soon discovers that going off script brings problems of its own, and that adventurers are not the only thing this world is missing.
A Lonely Dungeon is book one of Erryn's World, a story about a dungeon's journey of exploration and self-discovery in a dark and devastated world.
©2020 Cathfach (P)2023 Podium AudioLos oyentes también disfrutaron...
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When Hal Emden hears about a contest that offers winners the chance to test the newest game from his favorite designer on a cutting-edge, unprecedented virtual reality system, he has to try his luck. Surprisingly, he wins. A full week, all expenses paid, to play the fully immersive game Tides of Magic Online. What could possibly go wrong? I mean, it's not like Elwin, the creator of the game and series, is an insane psychopath intent on trapping them in his virtual world for purposes unknown...right?
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OP'd to the MAX!!
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Large chests are said to encompass all manner of hopes and dreams. Men covet them. Women envy them. But one fact holds true - everyone wants to get their hands on some big ones. The same holds true for one intrepid adventurer - a strapping young lad by the name of Himmel. Armed with his grandfather's trusty longsword and the dream of being the strongest, he sets out on the journey of a lifetime!
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Jack Kross only wanted to play the game. Now he’s fighting for his life. When a mysterious hacker takes control of Hundred Kingdoms, Jack is trapped inside the fantasy VR world along with millions of other players. But Jack is in a worse predicament. He’s cornered in the very tower the terrorists have taken as their base; the only free player left within its walls. Even worse, in the real world, his body lies in a sweltering room with no hope of relief.
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2044. The world of games changed long ago. "Ascension" has become one of the most popular VRMMO games. It is a huge world divided into a hundred Floors, with each Floor a boundless location with its own countries, tribes, and millions of players. The object of the game is to unlock all the gates and conquer the top. Having joined the game, Will Thomson doesn't realize that he is all by himself. Then he accepts the first quest...Cursed Rat: level 46....
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Holy Crap!!!
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A simple man, lacking in knowledge, but quick of wit. He is flung into the future, where everything is different. Now, he has to make a name for himself, carve his own path in life. He decides to play a game, the biggest one in the world. A strategy game, focused on tactics, used to select the top managers of the largest international corporation. Now, he has to prove his mettle and earn a place for himself in the future....
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Fake it tell you make it.
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You are no one. Level zero. Empty of mind and memory. Even your past has been stripped from your brain by the inscrutable System. A long, difficult road lies between you and remembering any part of who you are. A road punctuated with one death after another. You are too puny to survive by might alone. Information is the single resource that might keep you alive, but the brainless “digis” have none of it. Only those with experience can give you what you need, but most care nothing about you or your plight. In fact, some make it their mission to kill you.
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Garbage
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Lo que los oyentes dicen sobre A Lonely Dungeon
Calificaciones medias de los clientesReseñas - Selecciona las pestañas a continuación para cambiar el origen de las reseñas.
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Historia
- Cory
- 03-14-23
I like this one I really do there is a problem
I like this one I really do there is 2 problem though and that is with the editing there are points where there is repeating of the same sentence in the Short stories that sort of bugged me that's the Editor didn't pay attention other than that this is This is a good way to start off for someone who isn't really intellect litRPG yet and it's a way to introduce them and give them the structure of this story and pay attention to the way a story should be written another problem but it's not really a problem is that they should put book one and book 2 together If I were reading this without those short stories then I'd be pretty pissed off because it's like the story hasn't truly come to that place where you can Put down the book or in this case listen to the audio and If I were reading this without those short stories then I'd be pretty pissed off because it's like the story hasn't truly come to that place where you can Go Away from it And then pick it up again without feeling frustrated
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Historia
- O-C
- 05-26-23
An Interesting Exploration
This book is quite odd, compared to most other books. There are no supporting characters, barely a plot, and only a single instance of external conflict. Instead, it serves as an exploration and discussion on the world that will serve as a background for Unbound Soul, and a prologue for that series.
I found many of the LitRPG mechanics to be interesting in general, but nothing was really compelling. As always, Cathfach shines in her characters, and in a book with none, it was kind of boring. Nothing was bad about it, and the reviews saying that the dungeon is over sentimental are highly exaggerated, but I did loose focus quite frequently. Raw worldbuilding can be very dry without characters to liven it up.
I enjoyed this book, I think. At the very least, I was intrigued about how everything would turn out. I'll give this one a soft recommendation for people who liked the dungeon parts of Divine Dungeon, or the worldbuilding of World Keeper.
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Historia
- Anonymous User
- 04-07-23
Overpersonification and a scam of a book
It gets to be ridiculous how this dungeon just turned into an emotional wreck because people were dead. It was annoying to see it cornered as a character into a sad sack because the author wanted to show how human it was for absolutely no reason. Given how much effort they went through to tell us what a dungeon it just seems lazy to personify it this way. It just means instead of having to write for a dungeon, you can pretend to be writing for a regular person. An example? It starts burying human bodies in graves with grave markers. Humans it did not kill. Just old bodies it finds while looking. Very human, completely unlike a dungeon regardless of the excuses. It gets to be a cruch that the author abuses to change the story how they like especially towards the end. It’s annoying how much the author depends on personifying the dungeon to direct the story while ignoring any common line of thought that sort of mind might have. Just to excuse ridiculousness.
And the book is 4hrs long, followed by a 10 min epilogue before 2 hrs of side story fillers. This short book completely lies about how short actually is. That’s a third of the book that isn’t part of the story. 2 hrs of side story in a 6 hr book, ridiculous.
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