• From Quake to Space Marines with Saber's Tim Willits
    Nov 4 2024

    This episode is supported by Xsolla

    Adam Orth chats with Tim Willits, Chief Creative Officer at Saber Interactive. Together they discuss Tim's long tenure at id Software and his work on the Quake series; why after 23 years he decided to leave and join Saber; the development of Warhammer 40,000: Space Marine 2; the importance of "finding the fun" early; the creation of the swarm technology behind the Tyranids; and how the success of Space Marine 2 has been transformative for the entire company.

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    1 hr and 30 mins
  • Marvel Games Executive Producer, Eric Monacelli
    Oct 28 2024

    This episode is supported by Xsolla

    Trent Kusters chats with Eric Monacelli, an executive producer at Marvel Games. Together they discuss his career working on the marketing and community side of some of gaming's biggest franchises including Bioshock, The Last of Us, and Call of Duty; the process of how development studios come to work with Marvel and what a successful collaboration looks like; the steps they take to maintain authenticity; and what it's like working with fan communities of established IP with high expectations.

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    1 hr and 51 mins
  • Finding Creativity within Constraint with Composer Jon Everist
    Oct 21 2024

    This episode is supported by Xsolla

    Austin Wintory chats with composer Jon Everist. Together this discuss how he transitioned from a career path in economics to composing music; his work with Harebrained Schemes across their library of games and his most recent contributions on Star Wars Outlaws; and how the concept of constraint can lead to creative freedom.

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    1 hr and 49 mins
  • Scoring the Witcher and Beyond with Composer Mikolai Stroinski
    Oct 14 2024

    This episode is supported by Xsolla

    Austin Wintory chats with award winning composer Mikolai Stroinski. Together they discuss his extensive work on the Witcher franchise for CD PROJEKT RED; his work on various projects both in and outside of games; the various influences that helped him score games across different genres; how his work on TV and film inform his compositions for games; and the tricks that composers and audio designers use to help guide players through their adventures.

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    1 hr and 14 mins
  • Talking Southeast Asian Game Dev with Kris Antoni, Toge Productions
    Oct 7 2024

    This episode is supported by Xsolla

    Xbox's Jun Shen Chia chats with Kris Antoni, Founder of Toge Productions. Together they discuss the history of Toge including the release and reception of their hit indie game, Coffee Talk; what's next for the studio; the burgeoning development scene in Southeast Asia; and how Toge is working with studios in the region to help them reach audiences worldwide.

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    1 hr and 20 mins
  • Writing for Live Service Games with Destiny 2 Narrative Director, Alison Lührs
    Sep 30 2024

    This episode is supported by Xsolla

    Alexa Ray Corriea chats with Alison Lührs, Narrative Director on Bungie's Destiny 2. Together they discuss her approach to writing for fantasy in the Dungeons & Dragons universe and now sci-fi for Destiny 2; the unique aspects of writing for live service games; how to start projects effectively; and how theater and improv have informed the way she writes.

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    1 hr and 5 mins
  • Navigating the Business of Indie Games with Dan Adelman
    Sep 23 2024

    This episode is supported by Xsolla

    Trent Kusters chats with indie gaming business guru, Dan Adelman. Together they discuss his time at Xbox and Nintendo helping to start their digital content marketplaces; transitioning to working independently with game developers to help them launch and market their games; how he decides which developers and projects to work with; and his perspective on how the markets have shifted for indie games over his 20 years in the industry.

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    3 hrs and 3 mins
  • From Portal to Counter-Strike 2 with Valve Composer Mike Morasky
    Sep 16 2024

    This episode is supported by Xsolla

    Austin Wintory chats with longtime Valve composer and music designer, Mike Morasky. Together they discuss how he started his career outside of music in the visual effects industry working on film series such as The Matrix and The Lord of the Rings; how he found himself pursuing music and then joining Valve; and his work across several of Valve's most memorable titles from Portal to Counter-Strike 2.

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    Please consider supporting game dev students with: AIAS Foundation

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    2 hrs and 2 mins