Episodes

  • Episode 103: Wired for Play
    Jul 14 2024
    Previously, We Discussed How Play is Non-Instrumental, Voluntary, and Unnecessary. And yet, as will discover this episode, it is a necessity for human flourishing. It is the "necessary unnecessity." Playfulness is ubiquitous for animal life Playfulness in Ubiquitous to Human Experience Since the Beginning - For Adults Too * Royal Game of Ur (2500 BC) * Barbara Ehrenreich - Dancing in the Streets - A History of Collective Joy * Herodotus - Games invented in Lydia (450 BC) * Chess, Go, Backgammon, Mancala - Africa, Asia, Middle East * Alfonso's Book of Games (1283) Playfulness is Behind Creativity and Cultural Advancement * Steven Johnson - Wonderland: How Play Made the Modern World * Banu Musa Brothers (9th century Baghdad) * Merlin's Magical Museum (Thomas Denton, 18-19th century England) * Punchcards lead to looms lead to computer programming Play is Essential for Human Development * Dr. Stuart Brown has written and taught extensively on this topic, discovering that play is essential for emotional, physical, and mental development and health--and that the absence of play can lead to social and emotional challenges later on in life. * Jonothan Haidt has recently also argued for the importance of free play for human development Play is Therefore a Basic Human Right * J. Drew Lanham - People have fought and died for the right of others to play * It is not a luxury; it is an essential part of being human * Dave Bindewald - In the face of suffering, our task is not to marginalize play, but to double-down on its importance. Jane McGonigal - Given that We are Wired for Play, How Can We Gamify Life? * Would probably still define work and play a little differently than she does (she says play is work we enjoy), but she is great at exploring ways to bring elements of play (voluntary, unnecessary obstacles) to work * What are some examples? * Quests to do chores * Tombstone Hold-Em * Crowdsourcing Research - Three Body Problem * However, they are still a means to an end. So What's Going On Here? If Play is Unnecessary, Why is it Such a Necessity? * On our next episode, the spiritual necessity of play Takeaways Play is a universal and essential part of the human experience, not just for children but also for adults. Playfulness and play have been present throughout history and across cultures, from ancient games to modern-day fashion and coding. Animals also engage in play, demonstrating the innate nature of playfulness. Play is a catalyst for human creativity and cultural achievements, shaping our society and civilization. Play allows for experimentation, exploration, and the development of new ideas and concepts. Play is a universal and essential part of the human experience. Bringing elements of play into other areas of life can lead to increased creativity, team building, and enjoyment. Games can be used to crowdsource solutions to complex problems. Sound Bites "Play is a universal and essential part of the human experience" "Animals play on various levels, demonstrating the innate nature of playfulness" "Playfulness is a major part of human culture and has shaped our creative and cultural achievements" "Energy and capitalism and growth, you know, these new areas and fields inventions come about really through play" "You know, can bypass our normal systems" "Play is not a luxury. It's an essential part of what it means to be human. It's a human right." CALL TO ACTION Subscribe to our newsletter (https://buttondown.email/BoardGameFaith) Support us on Patreon (https://www.patreon.com/boardgamefaith/) Interact with us on Instagram (https://www.instagram.com/boardgamefaith/) Discord us Discord (https://discord.gg/MRqDXEJZ)
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    59 mins
  • Episode 102: What is Play?
    Jun 30 2024
    In this episode, Daniel and Kevin explore the concept of play and its distinction from work. They discuss how play is fundamentally non-instrumental, meaning it is not a means to an end. Play can generate its own purpose and goals, which are often short-lived and inconsequential but deeply meaningful. They reference the work of philosopher Bernard Suits, who argues that our true human identity is as the grasshopper, a playful creature, despite societal pressures to be like the ant, focused on work. Play and games are interconnected, as play requires some structure or rules to create a sense of playfulness. Play is defined as the voluntary attempt to overcome unnecessary obstacles. It is non-instrumental, meaning it is not a means to an end. Play is also unnecessary, but it is essential for human beings. It allows us to be fully human and brings meaning to our lives. Play can be structured or unstructured, but it always involves accepting certain obstacles or rules. It is distinct from work, which is instrumental and necessary for survival. Play is wired into our nature and is a fundamental part of being human. Takeaways Play is fundamentally non-instrumental, meaning it is not a means to an end Play can generate its own purpose and goals, which are often short-lived and inconsequential but deeply meaningful Our true human identity is as the grasshopper, a playful creature, despite societal pressures to be focused on work Play and games are interconnected, as play requires some structure or rules to create a sense of playfulness Play is the voluntary attempt to overcome unnecessary obstacles It is non-instrumental and not a means to an end Play is unnecessary but essential for human beings It can be structured or unstructured, but always involves accepting certain obstacles or rules Play is distinct from work, which is instrumental and necessary for survival Play is wired into our nature and is a fundamental part of being human Sound Bites "Play is fundamentally non-instrumental" "Play can generate its own end, its own goal" "Our true human identity is as the grasshopper" "The voluntary attempt to overcome unnecessary obstacles" "It is the necessary unnecessary to be human" "Play is without a means to an end" Chapters 00:00 Introduction and Recap 11:12 The Non-Instrumental Nature of Play 30:49 Embracing Our Inner Grasshopper 32:53 Introduction and Dalek Voice 37:30 The Definition of Play 45:21 The Essentiality of Play 54:34 Structured vs Unstructured Play 56:21 The Distinction Between Play and Work 59:42 Wired for Play
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    1 hr and 3 mins
  • Episode 101: What Is Work?
    Jun 16 2024
    To define what play is, we have to define what work is. (This isn’t all that unusual – scholars do it with secular vs. religious, or prose vs. poetry.) Work or labor is intentional human activity to support our needs and wants, or those of others or our larger group. Work is something we do for another purpose – it is 2-eyed, 1 eye to the activity itself and 1 to its outside result (payment, food, etc.). It is a means to an end. Work isn’t inherently bad. In the Bible it is implied that humans would work the earth before the Fall. Work is not a result of original sin, but original sin corrupts work, so that the ground is cursed, and there are thorns and thistles in our gardening. We will now sweat to make the bread we must eat. In fact, work can be marvelous - a sense of purpose and contribution and accomplishment - The pleasure of your earned paycheck for your labor - The ability to form and improve our world - The freedom to engage in different kinds of work to support us - The notion of vocation, that our work might be something God calls us to do with our time and energy Work and play are not necessarily opposed to each other Sometimes the distinction is said to be productivity, but this isn’t true (e.g., work day with nothing getting done versus Minecraft) Jane McGonagal says that play is just work we enjoy Brian Sutton-Smith: the opposite of work is depression One person’s work can be another person’s play (e.g., computer programming, professional athletes, spreadsheets) Work being play would be awesome!!! But clearly work can be oppressive Some forms of work are oppressive or dangerous – factories, or gig economy with no benefits and vulnerable employment Being underpaid because your labor is set by supply and demand You might hate your job but are stuck with it because you need the money If you cannot work you will have no way to support yourself You are vulnerable to work changing, being fired, AI The instrumentalization of all things, including our time (Oliver Burkeman) When we are only a cog in the machine, when we spend our days only in service to some other goal, then everything become a means to an end, and we never get to the end itself. Such instrumentalization also generates a disturbing lack of presence. We are always lost in the future (or sometimes the past), which spiritual traditions (and psychology) tell us are often the causes of restlessness and fear: “do not worry about tomorrow” (Luke 12), Buddhism’s grounding the present Protestant work ethic A rather strange valuing of work due to Protestant ideas about grace, salvation, and human effort (since you are saved by grace alone but cannot know if you are truly among the elect who are saved, your best hope is to be a good worker in the vague hope that this indicates your salvation, but it cannot actually impact it) As a result, we come to tie our sense of self worth and value to our work, to our productivity through work – so if you fail at work you fail at life. We value others based on their wealth and work habits Martin Luther King Jr. tied the Protestant Work Ethic to racism and the exploitation of the poor (“We have deluded ourselves into believing the myth that capitalism grew and prospered out of the Protestant ethic of hard work and sacrifice. The fact is that capitalism was built on the exploitation and suffering of black slaves and continues to thrive on the exploitation of the poor—both black and white, here and abroad.”) This impacts many Western Protestant cultures where one should stay extremely busy and complain about work a lot – don’t take vacation, let work consume you because it’s inherently good to work. As a result, we can feel a profound lack of freedom, value, and agency. The truth is: work is often overwhelming. It can be good. But it cannot save us. It is not our true purpose.
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    1 hr and 1 min
  • Episode 55: Live from the Geekway Gaming Convention!
    May 26 2024
    Daniel and Kevin attended Geekway to the West in St. Charles, Missouri, and bring you this special episode filmed live with their 3,500 best friends. Some special guests join us, and then we share some favorite convention moments and games, along with some special announcements. CALL TO ACTION Subscribe to our newsletter (https://buttondown.email/BoardGameFaith) Support us on Patreon (https://www.patreon.com/boardgamefaith/) Interact with us on Instagram (https://www.instagram.com/boardgamefaith/) Discord us Discord (https://discord.gg/MRqDXEJZ) Chat with us on Wavelength (iOS and MacOS and iPadOS only) (https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--)
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    18 mins
  • Episode 54: Sam Macdonald on Game Design and Faith
    May 5 2024
    Sam Macdonald of Garphill Games discusses his religious journey and board game philosophy. Sam explores the connections between board game design and religious faith, especially in the areas of community, self-expression, rules, fun, and the joy of discovery. We also take a stab at potential games based on Biblical stories. Takeaways Game design can reflect the heart of God by promoting fellowship, agency, following rules, and having fun. The Art of Discovery in games, with hidden gems and Easter eggs, can create a sense of enjoyment and excitement for players. Game design can provide opportunities for players to express themselves creatively and explore different strategies. Following rules in games and in life can lead to a more peaceful and joyful experience. The intersection of games and faith offers unique opportunities for exploration and growth. Finding new strategies and paths to victory in board games can be a fun and rewarding experience. The Bible contains hidden meanings and connections between passages that can be discovered through deep reading and study. Games can facilitate fellowship and problem-solving, providing a safe environment to solve problems and feel a sense of mastery. The art of discovery can also be found in reading scriptures, where the Holy Spirit can illuminate truth to the reader. Designing biblical-themed games can be challenging, as it's important to balance creating enjoyable experiences with conveying a message. CALL TO ACTION Subscribe to our newsletter (https://buttondown.email/BoardGameFaith) Support us on Patreon (https://www.patreon.com/boardgamefaith/) Interact with us on Instagram (https://www.instagram.com/boardgamefaith/) Discord us Discord (https://discord.gg/MRqDXEJZ) Chat with us on Wavelength (iOS and MacOS and iPadOS only) (https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--)
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    1 hr and 6 mins
  • Episode 53: The Spirit of Play
    Apr 21 2024
    The conversation explores the idea that faith is often associated with restrictions and limitations, but it should actually set us free. The Spirit of God works through play and games to bring about freedom. The conversation also touches on the article 'Play and Freedom, Patterns of Life and the Spirit' by Simeon Zahl, which discusses the tension between law and grace in Protestant Christianity. It highlights the need to understand the freedom that comes with the Spirit and the danger of idolizing past patterns of faith. The conversation also delves into the popular notion of destiny and how it can hinder the freedom of the Spirit. In this conversation, Daniel and Kevin discuss the concept of play and its relationship to grace and work. They explore the idea that play is an attitude and an activity that brings joy, freedom, and creativity. They emphasize the importance of play in living a meaningful life and how it can help us overcome the burden of seriousness and unrealistic expectations. They also announce a transition in the podcast to focus on the intersection of play and meaning, with the new name 'Play Saves the World.' Soundbites "What if the point of faith is to set us free for something better?" "The Spirit of God makes freedom a reality through play and games." "Is grace something that removes us from the law or empowers us to keep the law?" "The spirit is playful, meaning that it causes joy and delight." "Play is grace that expresses itself through play." "Play is the overcoming of unnecessary obstacles." Chapters 00:00 Introduction: Faith and Freedom 07:30 The Tension Between Law and Grace 13:25 The Freedom of the Spirit 27:56 The Spirit of Play and Freedom 34:17 The Unimportance of Play's Goals and Purposes 45:45 Play as an Attitude to Life Takeaways Faith should set us free rather than restrict us. The Spirit of God works through play and games to bring about freedom. There is a tension between law and grace in Protestant Christianity. Idolizing past patterns of faith can hinder the freedom of the Spirit. The popular notion of destiny can limit our understanding of the freedom of the Spirit. Play is an attitude and an activity that brings joy, freedom, and creativity. Play helps us overcome the burden of seriousness and unrealistic expectations. Play is an essential part of living a meaningful life and being fully human. The concept of play can be applied to various aspects of life, not just board games. The podcast will transition to focus on the intersection of play and human flourishing, with the new name 'Play Saves the World.'
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    57 mins
  • Episode 52: Stages in Board Game Collecting
    Apr 7 2024
    We explore the concept of seasons in the context of board gaming and life, and discuss the origins of the phrase "this too shall pass" and its relevance to the changing nature of emotions and experiences. Daniel and Kevin share their personal gaming stages and how their approach to board games has evolved over time. The conversation concludes with a reflection on the importance of selectivity and finding contentment in the games we already own. We discuss their evolving gaming preferences and the stages of faith. We explore the enjoyment of lighter and quicker games, the appreciation for simple solo games, and the adaptation to changing gaming preferences. We also draw parallels between stages of faith and stages of gaming, reflecting on the journey from zealousness to a holistic approach. The conversation concludes with a discussion on the continued enjoyment of games and the avoidance of jadedness. Takeaways Gaming preferences can evolve over time, with a shift towards lighter and quicker games. Simple solo games can provide a peaceful and meditative experience. Adapting to changing gaming preferences and finding enjoyment in different types of games is important. There are parallels between stages of faith and stages of gaming, with a journey from zealousness to a holistic approach. Continued enjoyment of games requires avoiding jadedness and appreciating the role of play in the larger human experience. Chapters 00:00 Introduction 02:01 The Origins of the Topic 03:02 The Concept of Seasons 04:22 The Story of "This Too Shall Pass" 06:21 The Wisdom of Ecclesiastes 09:17 Personal Gaming Stages 12:22 Discovering Board Game Geek 13:34 The Magic of Board Games 15:17 Rediscovering the Magic 24:16 Transition to Selectivity 28:02 Realizing the Need for Selectivity 30:12 Preference for Lighter and Quicker Games 30:57 Enjoyment of Simple Solo Games 33:18 Adapting to Changing Gaming Preferences 36:18 Appreciation for Game Setup and Learning 37:35 Stages of Faith and Stages of Gaming 46:15 Connecting Games to Life and Faith 49:07 Reflections on Becoming the Person You Once Judged 53:08 Continued Enjoyment of Games and Avoiding Jadedness 57:13 Upcoming Episode: Book Club and Special Announcement Daniel's stages/approaches of gaming Trusting - You just trust what others tell you (games are for kids) Zealous - You dig deep into the particular details and embrace them and defending them as world-defining. (Tell others about types of games.) Sectarian - This thing unites and defines your particular people. (You find your peeps and you celebrate what makes your group unique.) Personal - You own this thing for yourself. You question it, make it your own. (Finding your own gaming style; doesn't have to be like others.) Connecting - You see how this thing is connected to other things. It doesn't exist in a vacuum. (How do games relate to other things in life.) Holistic - This thing is just part of a larger whole. (Gaming is part of a the larger mystery of life) NEXT TIME - Book Club: Simeon Zahl Article, "Play and Freedom: Patterns of Life in the Spirit" CALL TO ACTION Subscribe to our newsletter (https://buttondown.email/BoardGameFaith) Support us on Patreon (https://www.patreon.com/boardgamefaith/) Interact with us on Instagram (https://www.instagram.com/boardgamefaith/) Discord us Discord (https://discord.gg/MRqDXEJZ) Chat with us on Wavelength (iOS and MacOS and iPadOS only) (https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--)
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    59 mins
  • Episode 51: Life Lessons from a Chinese Murder Mystery RPG (A/V Club)
    Mar 24 2024
    In this episode of Board Game Faith, we discuss the topic of role play, both in games and in real life. We explore the benefits and risks of role play and dive into a video from the YouTube Channel @PeopleMakeGames about the popular role-playing game Jubensha in China, with its deep character development and commitment involved in role-playing games and share personal experiences with role play. We also highlight the power of role play in building empathy and connection with others. In this part of the conversation, the hosts discuss the social dynamics of playing Jubensha and the emotional dimensions of role-playing games. They explore the idea that playing Jubensha creates a sense of connection and intimacy among players, even with strangers. They also discuss the satisfaction of solving logic deduction puzzles and the self-discovery that can come from playing a role. The hosts delve into the topic of violence in games and the different reactions to murder versus assault. They question why murder is often seen as acceptable entertainment while other forms of violence are not. The conversation ends with a discussion on the potential marginalization of women's experiences in gaming and the need for further exploration of these topics. In this conversation, Daniel and Kevin discuss the benefits of role-playing in games and in everyday life. They explore the idea of assuming different roles and how it can lead to personal growth, catharsis, and self-understanding. They also touch on the potential threats to games, such as increasing state interference and censorship. The conversation delves into the parallels between role-playing in games and in religious life, highlighting the idea of playing our best selves and the potential for personal transformation. They also mention the use of role-playing in therapy and the positive impact it can have. Overall, the conversation emphasizes the value of role-playing and its potential for building community and personal development. Takeaways We all play different roles every day, whether it's in games or in real life. Role-playing games involve deep character development and commitment, allowing players to - explore different personas and motivations. Role play can be a powerful tool for building empathy and connection with others. The popular role-playing game Jubensha in China has gained massive popularity and has many dedicated shops. There are both benefits and risks associated with role play, and it's important to approach it with intention and awareness. Playing Jubensha creates a sense of connection and intimacy among players, even with strangers. Role-playing games provide satisfaction through solving logic deduction puzzles and self-discovery. There is a discrepancy in society's acceptance of murder as entertainment compared to other forms of violence. The marginalization of women's experiences in gaming may be reflected in the different reactions to murder versus assault. Role-playing in games and in everyday life can lead to personal growth, catharsis, and self-understanding. Increasing state interference and censorship pose threats to games and their appreciation in different parts of the world. Role-playing in religious life can help individuals play their best selves and foster personal transformation. Role-playing can be used in therapy as a therapeutic tool. Role-playing has the potential to build community and create positive social connections. Chapters 00:00 Introduction: Roles We Play in Life 01:19 Welcome to Board Game Faith 12:37 Personal Experiences with Role-Playing Games 15:59 Benefits of Role-Playing Games 27:45 The Cozy Murder Genre 28:22 The Comfort of Murder 29:28 The Acceptance of Murder as Entertainment 32:12 The Role of Conflict and Risqué Elements in Fiction 33:21 The Influence of Patriarchy on the Perception of Violence 34:48 State Interference and Censorship in Role-Playing Games 36:25 The Benefits of Role-Playing in Everyday Life 40:10 The Geopolitical Implications of Role-Playing Games 41:28 The Therapeutic Potential of Role-Playing 52:09 The Role of Religion as Role-Playing 54:05 The Intersection of Gaming and Faith 55:11 Upcoming Episode: Seasons of Life and Gaming CALL TO ACTION: - Subscribe to our newsletter (https://buttondown.email/BoardGameFaith) - Support us on Patreon (https://www.patreon.com/boardgamefaith/) - Interact with us on Instagram (https://www.instagram.com/boardgamefaith/) - Discord us Discord (https://discord.gg/MRqDXEJZ) - Chat with us on Wavelength (iOS and MacOS and iPadOS only) (https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--)
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    56 mins