Episodes

  • S09 E10: Mailbag #18
    Nov 30 2021

    Questions answered. How do you get players to roleplay? How should DMs handle the "evil" races? How do you know your big bad fight will be good? How do you avoid frustration when players miss something you worked hard on?

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    18 mins
  • S09 E09: Gary Gygax
    Nov 18 2021

    "The father of role-playing games," Gary Gygax's, story. A tumultuous tale of obsession, backstabbing, and betrayal, that, in the end, defined him as the creator of the beloved game Dungeons and Dragons.

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    18 mins
  • S09 E08: Avoiding "Murder Hobos"
    Nov 9 2021

    What do you do if violence is the only solution your players present to your problems? If you feel your players are constantly ruining your game with their murderous antics, how can you fix that? And did you actually throw the first stone?

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    15 mins
  • S09 E07: Delvers Postmortem
    Nov 4 2021

    For the past year, I have been DMing a three season live play show on the Frogpants Network—There Will Be Dungeons: Delvers. This episode is a peek behind the curtain to talk about the production goals of that show and how it was run. It's also a tale of corporative storytelling and the importance of music.

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    18 mins
  • S09 E06: The Elements and Damage Types
    Oct 27 2021

    There are many magical damage types: poison, acid, fire, cold, radiant, necrotic, lightning, thunder, force, and psychic. They all follow the rules of damage, but different monsters host different interactions. Use these elements to design interesting combat encounters and even entire dungeons.

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    18 mins
  • S09 E05: Mailbag #17
    Oct 20 2021

    Three big questions with three big answers. How can you make puzzles make sense? While things may not be realistic all the time, here are several tricks to get a puzzle working in your world. Kyle also tackles how to end a campaign and how to home flavor an undead dragon for your big bad ending.

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    20 mins
  • S09 E04: Riddles and Logic Puzzles
    Oct 13 2021

    Puzzles are not content unless they are interactive. Riddles, codes, logic, and grid puzzles can all be crafted to create a cooperative challenge. This episode includes famous puzzles such as One Tells the Truth One Lies and the Ravensborg's Guild.

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    17 mins
  • S09 E03: Weapons, Resistances, Vulnerabilities, and Immunities
    Oct 5 2021

    Rules for player weapons continued. Player weapons are divided into three types: bludgeoning, slashing, and piercing. These damage types can play into features on your monsters, particularly their defenses—resistances , vulnerabilities, and immunities. To use these effectively as part of the combat monster puzzles, we must first understand their mechanical meaning.

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    18 mins