Episodes

  • Project Arena and Ray Tracing FTW. Virtual Production innovation from Chaos Group with Chris Nichols, Daniel Thron, and Erick Schiele, Ep 79
    1 hr and 34 mins
  • Achieving CG photorealism, Automotive and AI with Faruk Heplevent Ep 78
    1 hr and 1 min
  • From early days at ILM to creating award winning Unreal short films with Jennifer McKnew Ep 77
    Aug 26 2024

    Jennifer McKnew is a versatile 2D / 3D generalist with a career spanning decades in feature film
    and television. Throughout her career, she has taken on various roles, earning over 40 official
    screen credits for her contributions. Leveraging decades of visual effects and animation
    experience, she has also worked in the tech sector (autonomous vehicles). Aside from bringing
    pixels to life in tech using cinematic magic across product, design, brand, marketing, and
    engineering teams, she is also a named inventor on several granted US Patents and pending
    Patent applications. Most recently, Jennifer has immersed herself in the world of storytelling
    and filmmaking, winning several international film festival awards for her short film “Sydney and
    Socket.”

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    1 hr and 17 mins
  • Client side VFX supervising and women in VFX with Lindy Wilson De Quattro Ep 76
    1 hr and 2 mins
  • VFX from dawn to future, With Adam Howard Ep 75
    1 hr and 11 mins
  • Independent Game Development and 100k on YouTube with Gorka Aranzabal Ep 74
    Jul 12 2024

    Gorka started his journey in game development at the age of 8, learning to code and exploring various game engines! Now, he's a top Indie-Game Developer with a successful Unreal Engine 5 Tutorials channel on YouTube (98K+ subs) and a popular UE5 Patreon page!

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    1 hr and 11 mins
  • Unreal Engine Filmmaker, Actor and a 1m Youtube Channel with Chuck Meré Ep 73
    Jul 9 2024

    Roberto Carlos Meré, professionally known as Chuck Meré, is a renowned as a filmmaker, actor, and popular YouTuber, Chuck is best recognized for his hosting role in the widely acclaimed YouTube series Zombie Go Boom. With nearly 2 million subscribers and over 300 million views, the series has earned him YouTube silver and gold play buttons. Beyond his YouTube success, Chuck has received two Mid-America Regional Emmy Awards and numerous Regional Emmy nominations for his commercial and promotional work.

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    1 hr and 13 mins
  • Advancements in Visualization Technology for Film Production with Casey Pyke Ep. 72
    Jun 5 2024

    In this episode, guest Casey Pike joins to chat about visualization for the film industry. Casey discusses the transition from viewing previsualization as a lesser form to appreciating its storytelling potential. He also talks about the technological advancements in real-time rendering engines, emphasizes the importance of decision-making in visualization, and the balance between previz and post viz.

    Time Stamps:

    00:01:03 Casey chats about his early passion for movies and transition to visualization.

    00:08:29 Adoption and evolution of real-time rendering engines, particularly Unreal Engine, for previsualization.

    00:13:38 Discussion on the balance between speed and visual quality in previsualization, based on director's preferences and project requirements.

    00:16:38 Different types of visualization work, including tech viz, pitch viz, and post viz, and their respective deliverables.

    00:20:00 Explanation of post viz and its role in the filmmaking process, including its use in editing and VFX planning.

    00:22:03 Temporary VFX shots for early screenings, editing decisions, and reducing the need for imagination.

    00:23:14 Temporary VFX shots in test screenings, including previz shots and the purpose of postviz.

    00:26:16 Use of Maya, Unreal, and After Effects for postviz, and the shift to remote work during COVID-19.

    00:28:41 Postviz work location, virtual art department, and the impact of AI tools on the industry.

    00:35:27 Exploration of AI tools, their impact on efficiency, and the potential for job replacement.

    00:42:32 Relevance of Maya, Unreal, After Effects, and Substance Painter for aspiring visualization professionals.

    00:46:30 Discussion on the essential skills for visualization, including camera attachment, helicopter speed, and car safety on film sets.

    00:48:22 Observation of the increasing use of Blender in visualization and its accessibility for artists. 00:52:17 The importance of being a generalist in the visualization field and the diverse skills required for visualization tasks.

    00:54:49 Exploration of the blurred line between visualization and VFX, their shared tools, and distinct purposes in film production.

    00:59:57 Excitement about the adoption of real-time options in visualization and the consideration of their impact on project workflow.

    Connecting with the Guest:

    Website: www.halon.com

    LinkedIn: https://www.linkedin.com/in/casey-pyke-1697222b/

    IMDB: https://www.imdb.com/name/nm4270845/

    Connecting with CG Pro:

    Facebook: https://www.facebook.com/groups/becomecgpro

    Instagram: https://www.instagram.com/becomecgpro/

    Website: https://www.becomecgpro.com/

    Twitter: https://twitter.com/BecomeCGPro

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    1 hr and 4 mins