• Ep.23 – Blasphemous, Horizon: Zero Dawn Remake, Lies of P, TGA Nominees
    Nov 23 2024

    It's Blaspheming time! This week, Drew finally convinces Josh to power through Blasphemous, a super unique and absolutely beautiful 2D action platformer. We both come away very positive on the game overall, although it does have some frustrating design choices that keep it from quite reaching the all-timer status.

    We also give a quick update on some of the games we've been playing lately, including Metaphor: ReFantazio, Lies of P, Horizon: Zero Dawn Remastered, and Case of the Golden Idol, along with spending a minute discussing the recent TGA nominees (let's gooooo Erdtree). Thanks for listening!

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    1 hr and 16 mins
  • Ep.22 – Splinter Cell: Blacklist & Intravenous 2: Stealth Games Double Feature
    Nov 8 2024

    Much like making a podcast without being listened to, there's something innately satisfying about creeping through the shadows without being seen. The Last of Us Part 2 kicked us back into a stealth mode and reminded us of the simpler pleasures in life like going prone in tall grass and occasionally making people stop moving. Stealth games, it turns out, are pretty dope, but there actually just aren't that many of them these days. We talk about why we think that is, what happened to the genre, what makes for a good stealth system, whether or not we're on the cusp of a utopian sneaky-mans-eliminating genre revival, and a couple games we've been digging lately - Splinter Cell: Blacklist, and Intravenous 2 (a killer indie spiritual successor). Thanks for listening!

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    1 hr and 12 mins
  • Ep.21 – Metaphor: ReFantazio, Silent Hill 2, Disco Elysium Followups and More!
    Oct 30 2024

    So we uhh punted on Resident Evil 6 - we'll come back to it, I promise! - but we did hop on a couple huge, critically-acclaimed and fairly awesome big recent releases that we had to talk about. Josh has been diving into Metaphor: Refantazio, the new sprawling JRPG epic from the Persona devs, while Drew has been creeping ever-so-slowly through the thick fog and thicker dread of the Silent Hill 2 remake.

    We also do a quick check-in on some of the big recent news stories, including the Disco Elysium fracture studios, the Halo Studios rebranding & engine switch, and the sad downfall of plucky, down-on-their-luck indie developer Ubisoft.

    Thanks for listening!

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    1 hr and 7 mins
  • Ep.20 – Resident Evil 5 (is good, actually?)
    Oct 23 2024

    Spooky season continues with one of the least-beloved entries in one of the most-beloved survival horror series. Despite still being the best-selling game with the words "Resident" and "Evil" in the title, RE5 has a reputation as being not necessarily the nadir of the series, but the moment it began shamelessly trend-chasing and plummeting toward irrelevance. Despite the gleeful dive into full-on action schlock and the story's descent into dumb-even-by-Resident-Evil territory, we both found a lot to like about Resident Evil 5!

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    1 hr and 6 mins
  • Ep.19 – The Last Of Us: Part 2 (Is Pretty Great!)
    Oct 17 2024

    I guess that's... the last of him 😎. This week, we tackle one of the more controversial major sequels in recent memory, The Last of Us: Part 2. Almost a half a decade (and a remaster) later, the internet is still very.... uhhh, divided on the story of this game. We spend some time talking about the choices it makes, how well they work for us, the upcoming season 2 of the HBO show, and the damn-near perfect combat design. Thanks for listening!

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    1 hr and 15 mins
  • Ep.18 – Disco Elysium (is one of the best games ever)
    Oct 9 2024

    "You are a violent and irrepressible miracle. The vacuum of cosmos and the stars burning in it are afraid of you. Given enough time you would wipe us all out and replace us with nothing -- just by accident."

    Disco Elysium is an absolutely breathtaking experience, a medium-defining accomplishment that's equal parts beautiful, ugly, hilarious, devastating, charming, hopeful, and human. It's a game that does so many things, effortlessly bouncing between different tones and subject matter all while spiraling around a deeply relatable and nuanced examination existing at the very brink of ever being able to get his shit together. It's amazing, absolute S-tier by any metric that isn't wrong, and we had to forcibly cut ourselves off so we didn't just rave about it for 5 hours.

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    1 hr and 58 mins
  • Ep.17 – The Age of Flops (Concord, Skull & Bones, Suicide Squad)
    Oct 2 2024

    And we're back! Thanks for bearing with us while we got out lives together for a couple weeks - we made our grand re-entrance with a look at some of the least-anticipated games of this year or any other. There's been a unique phenomenon lately of these extremely high-profile failures; just this year we've had Suicide Squad, Skull & Bones, and Concord blow through mountains of cash and release to the world's biggest collective "...but why though?" and it's actually kind of fascinating how we've gotten so many unmitigated disasters back-to-back-to-back. WHAT DOES IT ALL MEAN? Is gaming dooooooomed? How can we ever recover from this? Those are the questions that we almost certainly don't answer in this episode!

    Side note, this was recorded in the extremely brief window between Concord's release and its complete implosion, so put a mental asterisk on some of our observations about that particular game.

    Thanks for listening!

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    1 hr and 21 mins
  • UFO 50 is awesome (bonus episode!)
    Sep 19 2024

    UFO 50 finally released after having been in development for ages, and its one of the most low-key ambitious games I've played. It's extremely cool, as you'll hear me say no less than a dozen times in this mini-episode, and I couldn't wait to share some of my excitement about it. Thanks for listening! -Drew

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    14 mins