Episodes

  • Backwards Compatible #25 - Batman Arkham Asylum (Xbox 360, PS3, PC)
    Sep 18 2024

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    In episode 25 of "Backwards Compatible," Lou and I dive deep into "Batman: Arkham Asylum," a game we rank as one of our all-time favorites. We explore its significant impact on the genre of superhero video games, highlighting how it refined the elements of stealth, combat, and atmospheric storytelling within the context of a complex Batman narrative.

    "Batman: Arkham Asylum" is renowned for its engaging gameplay that fully immerses players in the role of the Dark Knight. We discuss the game's groundbreaking combat system, the strategic use of gadgets and the environment, and the psychological depth added to characters, especially the villains who are as twisted as they are intriguing.

    In this episode, we also introduce our new scoring system (still workshopping an official name for it), rating the game across five categories: gameplay, graphics, music/sound, story, and replayability. Each category is carefully evaluated to give listeners a thorough understanding of why "Arkham Asylum" is so highly regarded. We sum up the scores to give it a final rating out of 100 possible points. Listen to the end of the episode to discover how "Batman: Arkham Asylum" scores and why it remains a benchmark for superhero games.

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    1 hr and 35 mins
  • Backwards Compatible #24 - The Simpsons Arcade Game
    Sep 11 2024

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    In episode 24 of "Backwards Compatible," Lou and I jump into the vibrant and uproarious world of "The Simpsons Arcade Game." This game not only stands as a cherished classic from the arcade heydays but also ranks as one of the best Simpsons-themed games ever, with only "The Simpsons: Hit & Run" giving it a run for its money. Released in the early '90s, this game hit arcades just as "The Simpsons" TV show was exploding in popularity, becoming a cultural phenomenon that would define comedy and satire for decades.

    While "The Simpsons Arcade Game" might be considered basic in terms of beat 'em up mechanics, its execution is anything but. We discuss how its straightforward gameplay, infused with the show's trademark humor and iconic characters, offered fans a uniquely Simpsons-esque experience. The game allowed players to dive into the animated world, fighting as Homer, Marge, Bart, and Lisa, each armed with their own quirky weapons and moves, perfectly capturing the show's spirit during a time when "The Simpsons" were becoming a staple of American entertainment.

    Join us as we explore the impact and legacy of "The Simpsons Arcade Game" in the context of the show's rising influence throughout the '90s and early 2000s. From its humor to its engaging cooperative play, this game not only entertained but also brought the distinct flavor of Springfield to the interactive world, making it a pivotal piece in the history of video games and television crossover successes. Whether you're revisiting this game for a dose of nostalgia or discovering its charms for the first time, this episode offers a deep dive into how a simple arcade game could capture the essence of one of the most influential TV shows ever.

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    57 mins
  • Backwards Compatible #23 - NFL Blitz 2000 (Sega Dreamcast)
    Sep 4 2024

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    In episode 23 of "Backwards Compatible," Lou and I dive into the high-energy, hard-hitting world of "NFL Blitz 2000" on the Sega Dreamcast. This title, developed by Midway—the same studio famous for the bone-crunching action of "Mortal Kombat"—brings a similar intensity to the arcade-style sports gaming arena. It's no wonder the tackles feel like fatalities, and the gameplay is as over-the-top as Johnny Cage uppercutting off his opponent's head.

    We explore how "NFL Blitz 2000" epitomizes Sega's knack for delivering exceptional sports games, with its advanced graphics and smooth gameplay that decisively outperformed its counterparts on the PlayStation 1 and Nintendo 64. The Dreamcast's capabilities allowed Midway to fully unleash their creative flair, resulting in a game that was not just about football but about creating an exhilarating spectacle that mirrored the drama and brutality often found in a fighting arena.

    Join us as we discuss why "NFL Blitz 2000" remains a standout title and how the Sega Dreamcast became a critical platform for sports titles, thanks to games like this that pushed the envelope in game presentation and mechanics. We'll delve into Midway’s legacy of high-impact gaming that transcends genres, proving that whether it's the digital gridiron or the combat arena, they knew how to keep players on the edge of their seats. Whether you were executing a perfect pass or landing a crushing tackle, "NFL Blitz 2000" was a game that captured the fierce competition of football with the same flair for dramatics that Midway brought to the arcade world.

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    53 mins
  • Backwards Compatible #22 - Mario Kart 64 [Nintendo 64]
    Aug 28 2024

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    In episode 22 of "Backwards Compatible," Lou and I take a nostalgic drive down memory lane with "Mario Kart 64," a game that’s more than just a classic—it’s practically a summertime ritual. We reminisce about those carefree days mixing pool fun with intense kart racing sessions, where friendships were tested on the treacherous turns of DK's Jungle Parkway.

    As we rank each of the courses and discuss our favorite drivers, we delve into why "Mario Kart 64" still holds the crown as the gold standard for kart racing games. Its innovative use of the Nintendo 64’s capabilities brought us a 3D racing experience that was revolutionary at the time, with a competitive edge sharpened by the game’s beloved Nintendo characters and inventive tracks.

    And let's not forget, in today’s gaming landscape, it seems like every major IP wants to throw its hat—or should we say helmet—into the kart racing ring. But whether it’s sonic speeding through loops or bandicoots throwing TNT, they all owe a nod to "Mario Kart 64." This game didn’t just set the bar; it built the track. Join us as we explore how "Mario Kart 64" not only defined a genre but also inspired a whole lineage of kart racing spinoffs that still try to capture that perfect blend of chaos and fun.

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    1 hr and 12 mins
  • Backwards Compatible #21 - Mortal Kombat [Sega, SNES, Arcade]
    Aug 21 2024

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    In episode 21 of "Backwards Compatible," Lou and I dive into the brutal world of "Mortal Kombat," focusing on the Sega Genesis version, which many fans consider superior to its counterparts. This game not only sparked controversy with its hyper-violent content but also set a new standard for realism in fighting games with its digitized graphics that captured lifelike movements.

    We compare the Sega Genesis version of "Mortal Kombat" with the SNES and arcade versions, noting how the Genesis version retained the infamous blood and fatalities that were significantly toned down on the SNES. This distinction was pivotal, as it influenced the game's reception and legacy, cementing the Genesis version as the definitive home console experience for many gamers seeking the full, unadulterated "Mortal Kombat" experience.

    Beyond just reviewing the game, we discuss the broader impact of the "Mortal Kombat" franchise on the fighting game genre. From introducing the ESRB rating system due to its graphic content to pioneering high-fidelity character animation, "Mortal Kombat" has left an indelible mark on the landscape of video games. It challenged developers and the industry at large to push boundaries—both in terms of technology and content regulation.

    Join Lou and me as we explore the origins, controversies, and legacy of "Mortal Kombat," understanding how this groundbreaking title not only changed the way fighting games are played but also how they are perceived in popular culture.

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    1 hr and 1 min
  • Backwards Compatible #20 - Wii Sports [Nintendo Wii]
    Aug 14 2024

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    In episode 20 of "Backwards Compatible," Lou and I take a swing at "Wii Sports," the game that came bundled with the Nintendo Wii and became a cultural phenomenon. Released in November 2006, "Wii Sports" was not just a game but a pivotal moment for Nintendo, potentially even rescuing the company from the brink after the less successful GameCube era. This title introduced motion-controlled gaming to the masses, making video games accessible and appealing to an unprecedented broad audience, from young children to seniors.

    We dive into how "Wii Sports" and the Wii console set a new standard for interactive gaming, emphasizing physical movement and family-friendly fun. This approach not only defined the Wii's legacy but also influenced Nintendo’s future direction, focusing on innovation in gameplay over raw hardware power. The Wii's success demonstrated Nintendo's ability to think outside traditional gaming paradigms and reinvigorate its brand in a highly competitive market.

    Beyond our discussion of "Wii Sports" itself, we explore the broader impact of the Wii console, discussing how its emphasis on inclusivity and accessibility changed the gaming landscape forever. And as always, we wrap up with a look at other pop culture milestones from November 2006, giving context to the era when Nintendo was redefining what it meant to be a gamer. Join Lou and me as we reminisce about bowling strikes, scoring goals, and swinging for the fences in the living room with "Wii Sports."

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    1 hr and 3 mins
  • Backwards Compatible #19 - X-Men vs Street Fighter (Arcade, Sega Saturn)
    Aug 7 2024

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    Note: In this episode, we do a bit of a spoiler-filled review of Deadpool 3. To AVOID spoilers, please go to 24:10 in the episode.

    In episode 19 of "Backwards Compatible," we're finally back on track, and it's a big one! Lou and I delve into the frenetic world of "X-Men vs. Street Fighter," a game that brought together two powerhouse universes in an arcade classic. Released in arcades in September 1996, we argue that this version remains the definitive experience, thanks to its smooth gameplay and innovative tag battle system that set a new standard for fighting games.

    We explore how "X-Men vs. Street Fighter" laid the groundwork for future titles, contrasting the high points of the Marvel vs. Capcom series—particularly "MvC 1 and 2"—with the less celebrated entries like "MvC 3" and "MvC Infinite." Our discussion pinpoints what makes some iterations in this crossover saga resonate more with fans than others, emphasizing gameplay mechanics, character rosters, and the overall balance of action.

    Additionally, we veer into a spirited sidetrack conversation about the appeal of simulation sports games versus more arcade-like sports games such as "NFL Blitz." This divergence offers a fun exploration of what draws players to different types of gaming experiences within the same genre.

    And as a special treat, we also provide our thoughts on the newly released "Deadpool and Wolverine" movie, diving into how these beloved characters are portrayed and how the film fits into the larger Marvel cinematic universe.

    As always, we wrap up with a look at the pop culture milestones from September 1996, giving context to the era when "X-Men vs. Street Fighter" first hit the arcades. Join us for this packed episode where we celebrate the legacy of a groundbreaking game and the ongoing evolution of crossover battles in the gaming world.

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    1 hr and 9 mins
  • Backwards Compatible #18 - Tekken 3 (Arcade, PlayStation)
    Jul 31 2024

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    In episode 18 of "Backwards Compatible" (I say 19 in the recording, because I was planning on putting this one out next week), scheduling twists continue as we pivot once again from our planned discussion on "X-Men vs. Street Fighter" due to some last-minute conflicts. Instead, an old friend, Wil, joins me to revisit a cornerstone of my gaming history—Tekken 3. Released for the PlayStation 1 and in arcades, Tekken 3 wasn't just another entry in the fighting game genre; it was my first real introduction to the Tekken franchise, and what an introduction it was!

    Wil and I dive deep into what made Tekken 3 such a pivotal game. Renowned for its fluid animations, improved graphics, and expanded roster, Tekken 3 brought a new level of depth and strategy to the 3D fighting scene. We discuss our favorite characters, memorable combos, and how the game's dynamic music and detailed backgrounds contributed to its immersive experience. Tekken 3 wasn't just about brawling; it was about the evolution of fighting games into a form of high-speed chess, where every move and countermove could be a game-changer.

    We appreciate your patience and understanding as we juggle our recording schedule, and we're excited to share this nostalgic journey into one of the most beloved fighting games of all time. Stay tuned for next week when we aim to finally bring you the long-awaited discussion on "X-Men vs. Street Fighter." Thanks for sticking with us, and we hope you enjoy this deep dive into the world of Tekken 3 with Wil and me.

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    1 hr and 2 mins