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The A Game

By: Kenneth Sufka
Narrated by: Virtual Voice
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Publisher's summary

The A Game: Nine Steps to Better Grades is a must-read for all college freshmen. It is one of those rare books -- concise and compelling, yet based on science. Certain to become a staple in first-year college curricula, The A Game will forever change students' lives. “The A Game is an excellent, easy-to-follow, and exceedingly useful guide to help students improve their academic performance (and, hence, their grades!) in college. In nine easy steps, Professor Sufka challenges students to take more control of the grades they get and – equally important – he tells them exactly how to do it.” Melvin D. George, Ph.D. President Emeritus, University of Missouri President Emeritus, St. Olaf College “I love this little book! Dr. Sufka has covered all the major problem areas common to most students who are having difficulty, and he’s done it with grace, style, and wit.” Suzanne Baker, Ph.D. Professor of Psychology, James Madison University Past President of the Society for the Teaching of Psychology “World-class advice from a world-class teacher. If you want better grades – or want to know how to help your students earn them – then buy this book.” Michael P. Lynch, Ph. D. Professor of Philosophy and Director of the Humanities Institute, University of Connecticut “This is the book most of us wish we had when we started college.” Jason E. Warnick, Ph.D. Professor of Psychology and Assistant Vice President for Student Success, Arkansas Tech University “The A Game is a collection of teachable moments that is a primer for college success. When students come to school, they should definitely bring The A Game!” Jennifer Joslin, Ph.D. Associate Director for Content Development and Past President, NACADA “You are now holding in your hands the perfect gift for any student who is headed to college or graduate school. If you love a student, give them these keys to academic achievement.” LaVae M. Hoffmann, Ph.D., CCC-SLP Associate Professor, University of Virginia

This title uses virtual voice narration

Virtual voice is computer-generated narration for audiobooks.
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