
Pathfinder Legends - Rise of the Runelords 1.2 The Skinsaw Murders
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Narrado por:
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Ian Brooker
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Trevor Littledale
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Stewart Alexander
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Kerry Skinner
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De:
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Cavan Scott
Acerca de esta escucha
Sandpoint used to be such a safe place to live - until the scarecrows started to walk. A series of grisly murders points to an undead killer. With Merisiel missing, Valeros, Harsk and Ezren must track the mysterious Skinsaw Man back to his haunted lair.
Can they survive vengeful spirits, necrotic guardians and assassin cults to discover the secrets of the ancient rune carved into each of the corpses? Or will death find them as they explore the dangerous streets of Magnimar?
©2014 Big Finish Productions (P)2014 Big Finish ProductionsLos oyentes también disfrutaron...
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Inheriting your uncle's supervillain business is more complicated than you might think. Particularly when you discover who's running the place. Charlie's life is going nowhere fast. A divorced substitute teacher living with his cat in a house his siblings want to sell, all he wants is to open a pub downtown, if only the bank will approve his loan. Then his long-lost uncle Jake dies and leaves his supervillain business (complete with island volcano lair) to Charlie. But becoming a supervillain isn't all giant laser death rays and lava pits.
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Volcanic Lairs, Death Rays & Cats… Oh My! 😼
- De C. White en 09-19-23
De: John Scalzi
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Pathfinder Legends - Rise of the Runelords 1.1 Burnt Offerings
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Sandpoint. An ordinary town on the Lost Coast of Varisia. When Ezren, Merisiel, Valeros and Harsk arrive, seeking rest from their adventures, it seems the town’s annual Swallowtail Festival will give them what they need - until goblins attack during a ceremony to consecrate the town’s rebuilt church. After defending Sandpoint, the adventurers discover a sinister plot to return an ancient evil to Varisia.
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A sudden assault on the town of Sandpoint by stone giants and a dragon brings the looming threat home. Ezren, Merisiel, Harsk and Valeros learn that attack was just a scouting party, that the stone giants are massing for war. The only way to disrupt their advance is to strike at the Jorgenfist, the fortress of Warlord Mokmurian, the sinister giant responsible for gathering his people for war.
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Ezren, Merisiel, Harsk and Valeros discover that Karzoug, an ancient wizard from the long-dead empire of Thassilon, has returned to life. From his city fortress of Xin-Shalast high in the mountains, he has been using the giants to harvest souls to reclaim his lost power. The secret to defeating him before he can reclaim his realm and enslave the region lies hidden in a deadly dungeon called Runeforge.
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Ezren, Merisiel, Harsk and Valeros answer a desperate call for aid from Hook Mountain. A tribe of ogres has slaughtered the garrison of a small keep, including the famous retired war hero stationed there. The few surviving rangers need the heroes to help them retake the key fortification. And in the surrounding wilderness, a sinister force is growing.
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Even shorter than the run time would have u think
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For almost 2,000 years, the tombs of the Necropolis of Wati have remained sealed - until now. Adventurers from all over Golarion have travelled to the ancient city to find lost treasure and uncover the secrets of the past. But some things are best left buried. As Valeros, Ezren, Harsk and Merisiel face traps, ghosts and undead spirits, sinister forces descend on Wati. The Mask of the Forgotten Pharaoh is about to be discovered - and an ancient evil unleashed. Directed by John Ainsworth.
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a short story
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Pathfinder Legends - Rise of the Runelords 1.6 Spires of Xin-Shalast
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Having steeped their weapons in the ancient magic of Thassilon, Ezren, Merisiel, Harsk and Valeros prepare to confront the newly risen Runelord Karzoug at the seat of his power. To do so, they must travel high into the mountains, to the fabled city of Xin-Shalast, where they are confronted by enormous giants and dragons before they can finally confront the mad wizard of greed in his mountaintop palace. Yet can defeating Runelord Karzoug stop the rise of the Runelords? Or are there more terrors yet to come?
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Missing some of my favourite moments, still great.
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Pathfinder Legends - Rise of the Runelords 1.1 Burnt Offerings
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Sandpoint. An ordinary town on the Lost Coast of Varisia. When Ezren, Merisiel, Valeros and Harsk arrive, seeking rest from their adventures, it seems the town’s annual Swallowtail Festival will give them what they need - until goblins attack during a ceremony to consecrate the town’s rebuilt church. After defending Sandpoint, the adventurers discover a sinister plot to return an ancient evil to Varisia.
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Too short
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A sudden assault on the town of Sandpoint by stone giants and a dragon brings the looming threat home. Ezren, Merisiel, Harsk and Valeros learn that attack was just a scouting party, that the stone giants are massing for war. The only way to disrupt their advance is to strike at the Jorgenfist, the fortress of Warlord Mokmurian, the sinister giant responsible for gathering his people for war.
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Pathfinder Legends - Rise of the Runelords 1.5 Sins of the Saviours
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Ezren, Merisiel, Harsk and Valeros discover that Karzoug, an ancient wizard from the long-dead empire of Thassilon, has returned to life. From his city fortress of Xin-Shalast high in the mountains, he has been using the giants to harvest souls to reclaim his lost power. The secret to defeating him before he can reclaim his realm and enslave the region lies hidden in a deadly dungeon called Runeforge.
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Delightful audio drama.
- De Jeremiah Mccoy en 02-05-16
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Pathfinder Legends - Rise of the Runelords 1.3 The Hook Mountain Massacre
- De: Mark Wright
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- Duración: 1 h y 9 m
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Ezren, Merisiel, Harsk and Valeros answer a desperate call for aid from Hook Mountain. A tribe of ogres has slaughtered the garrison of a small keep, including the famous retired war hero stationed there. The few surviving rangers need the heroes to help them retake the key fortification. And in the surrounding wilderness, a sinister force is growing.
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Even shorter than the run time would have u think
- De Neal en 04-11-16
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For almost 2,000 years, the tombs of the Necropolis of Wati have remained sealed - until now. Adventurers from all over Golarion have travelled to the ancient city to find lost treasure and uncover the secrets of the past. But some things are best left buried. As Valeros, Ezren, Harsk and Merisiel face traps, ghosts and undead spirits, sinister forces descend on Wati. The Mask of the Forgotten Pharaoh is about to be discovered - and an ancient evil unleashed. Directed by John Ainsworth.
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a short story
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Having steeped their weapons in the ancient magic of Thassilon, Ezren, Merisiel, Harsk and Valeros prepare to confront the newly risen Runelord Karzoug at the seat of his power. To do so, they must travel high into the mountains, to the fabled city of Xin-Shalast, where they are confronted by enormous giants and dragons before they can finally confront the mad wizard of greed in his mountaintop palace. Yet can defeating Runelord Karzoug stop the rise of the Runelords? Or are there more terrors yet to come?
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Missing some of my favourite moments, still great.
- De Anonymous User en 01-04-20
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Mummy's Mask: Pyramid of the Sky Pharaoh
- Pathfinder Legends, Season 2, Episode 6
- De: Mark Wright, Mike Shel
- Narrado por: Stewart Alexander, Trevor Littledale, Ian Brooker, y otros
- Duración: 2 h y 4 m
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Historia
Hakotep's flying pyramid has been grounded, but Ezren, Valeros, Merisiel and Harsk must enter the ancient tomb to deactivate the fleet of smaller flying pyramids poised to attack cities across Osirion. Deep inside the Pyramid of the Sky Pharaoh, an untouched tomb from the heights of Ancient Osirion, the heroes face undying guardians woken from ageless sleep, culminating in a final battle with the reborn Sky Pharaoh Hakotep himself.
De: Mark Wright, y otros
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Pathfinder Legends - Mummy's Mask - Empty Graves
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- Duración: 2 h y 1 m
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The dead are walking. The dead are screaming. The dead are killing. Opening the Necropolis of Wati was a mistake. Undead hordes are streaming from the tombs, causing terror in the streets. Zombies. Ghouls. Mummies. Soon the dead will outnumber the living. Valeros, Ezren, Harsk and Merisiel must find the Mask of the Forgotten Pharaoh. But can they trust anyone - including themselves?
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Pathfinder Legends - Mummy's Mask: Secrets of the Sphinx
- De: Mark Wright, Amber Scott
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Deep in the Osirian desert stands the blank-faced monument known as the Sightless Sphinx. In search of the stolen mummy of Chisisek - the architect of the flying tomb of the Sky Pharaoh Hakotep I - Ezren, Harsk, Merisiel and Valeros track the cult of the Forgotten Pharaoh to its secret headquarters inside the sphinx. There they confront monstrous mercenaries and servants of the demon lord Areshkagal before finally confronting the masked cultists and their leader, the Forgotten Pharaoh.
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Pathfinder Legends: Mummy's Mask - Shifting Sands
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The Great Library of Tephu holds many secrets - and ways to die. As Valeros, Ezren, Harsk and Merisiel search for the truth about the Forgotten Pharaoh, a mysterious and deadly cult closes in. From chariot races to lost tombs, no-one is safe. Sphinxes circle in the sky, assassins lurk in the shadows and traitors hide in plain sight. Directed by John Ainsworth.
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Hard to follow.
- De Phillip Woosley en 10-05-17
De: Cavan Scott, y otros
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Pathfinder Legends - Mummy's Mask: The Slave Trenches of Hakotep
- De: Mark Wright, Michael Kortes
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- Duración: 1 h y 55 m
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Historia
The Sky Pharaoh Hakotep I has risen and launched an attack against the city of Wati! Valeros, Ezren, Merisiel and Harsk return to Wati to defend it against this menace, only to discover that the attack is just the preface to a larger invasion of Osirion, controlled from Hakotep's own flying tomb. Journeying to the Slave Trenches of Hakotep, the four adventurers must learn how to activate an ancient weapon to pull Hakotep's tomb back to earth.
De: Mark Wright, y otros
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Star Wars The Clone Wars: Stories of Light and Dark
- De: Lou Anders, Tom Angleberger, Preeti Chhibber, y otros
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- Duración: 7 h y 5 m
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An epic clash between the forces of light and dark, between the Galactic Republic and the Separatists, between brave heroes and brilliant villains, the fate of the galaxy is at stake in the Emmy Award-winning animated series Star Wars: The Clone Wars. In this exciting anthology, 11 authors who are also fans of the series bring stories from their favorite show to life. Gathered here are memorable moments and stunning adventures, from attempted assassinations to stolen bounties, from lessons learned to loves lost.
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All stories are episodes of animanted clone wars
- De Daniel en 08-26-20
De: Lou Anders, y otros
Lo que los oyentes dicen sobre Pathfinder Legends - Rise of the Runelords 1.2 The Skinsaw Murders
Calificaciones medias de los clientesReseñas - Selecciona las pestañas a continuación para cambiar el origen de las reseñas.
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Historia
- Anonymous User
- 12-20-18
A good follow-up
Well if you were curious where the story was going from the previous book then oh boy, more name dropping than the last one and some tasty foreboding portents.
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Historia
- Neal
- 02-16-16
Creepy and effective but still too short
Like chapter 1, I really enjoyed the story and performances, but it needed to be longer! It felt rushed at many points and I felt like it needed more time to get the characters where they end up.
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esto le resultó útil a 2 personas
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Ejecución
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Historia
- Tiffany K.
- 08-06-16
again great but the ending
why is their 10 minuets of music at the end its nice but it feels like a chip for an audio book of an hour to have 15 minuets of music total with no talking. outside that great story. very true to the adventure path while still doing their own thing. love it keep it up!
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Historia
- j
- 03-18-19
Way too short for price, about $80 all episodes
This review is for all six episodes, I made the mistake of buying them all at once.The voice acting is really good. The story is ok also, and if you like epic fantasy you might like it. The problem is all the action sound effects start to leave the listener with very little clue as to what's going on. Of course that is difficult to do right in audio dramas, but when almost half your story is clanking swords, grunts, and screams, it's hard to keep track of what's going on especially when scenes switch multiple times in the middle of a battle but you can't tell until someone finally talks.
The worse (and what made me return them) is that the last two chapters of EVERY book is only music. So around 10 minutes of music added at the end too pad out the length and make it seem longer (some even have minutes of music at the beginning also). And to get the whole story cost about $80 bucks, or 6 credits. It would be worth it if they were combined into one collection, maybe even two, but as is they should at least be honest about the run length.
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