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Dungeons & Dragons: The Fallbacks: Bound for Ruin
- Narrated by: Lauren Fortgang
- Length: 10 hrs and 4 mins
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Publisher's summary
Meet the newest Dungeons & Dragons party in the first epic adventure of The Fallbacks.
To become renowned adventurers, this party needs to survive their first job.
Tessalynde is an ambitious young rogue who dreams of leading Faerûn’s foremost adventuring party. While the crew she’s gathered isn’t the stuff of legend yet, she’s confident her guidance can get them there.
The team: Anson, a fighter too stubborn to stay down, even when the odds are stacked against him. Cazrin, a self-taught wizard determined to test her theoretical mettle against the real world. Baldric, a cleric who refuses to tie himself to a single deity when he can trade favors with them all. Lark, a bard with as many secrets as songs. And, of course, Uggie, a monstrous pet otyugh who loves giving hugs and eating trash.
Their first job: recovering a mysterious spellbook from a lost temple for a hefty payout. Tess hopes this assignment can turn her group of fledgling freelancers into a true team. But when their client is killed, their coin and his murderer both vanish, leaving the party to take the fall.
Stuck with a sentient, bloodthirsty grimoire and pursued by mercenaries and the undead, this is hardly the mission Tess envisioned. Her crew must save the day, get the gold, and clear the party’s name—which they haven’t even agreed upon yet! With the threats against them mounting, a single mistake will see this party over before it even begins.
Can this band of mismatched misfits stay together in the face of danger? Or are they bound for ruin?
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Jazz Bashara is a criminal. Well, sort of. Life on Artemis, the first and only city on the moon, is tough if you're not a rich tourist or an eccentric billionaire. So smuggling in the occasional harmless bit of contraband barely counts, right? Not when you've got debts to pay and your job as a porter barely covers the rent. Everything changes when Jazz sees the chance to commit the perfect crime, with a reward too lucrative to turn down.
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A ferrari with no motor
- By will on 11-18-17
By: Andy Weir
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There’s a reason it’s called a tabletop roleplaying game. Taking on the personae of different characters in the story brings a richness and depth to the experience and can make your game sessions exciting and memorable. But how can the poor, harried Game Master wrangle a whole slew of unique personalities on top of all the other work that goes into preparing each week? The Kobold Guide to Roleplaying has the answers you seek.
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The last thing she remembers is seeing her friends die... Now it's her turn. Eldritch and forgotten arcana wait within its vaults. Twisted accidents of magic prowl its halls. Sinister forces lure the unsuspecting deeper into death or madness. Its victims don't remember how they got there. No one remembers how to get out...
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Missing the necessary accompanying pdf
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The millennia-old history of Faerûn is haunted with ghosts, vampires, zombies, and all other manner of gruesome undead. This anthology of all new stories is filled with the twelve most terrifying and lethal of these tales. From ancient lich kings to freshly turned ghouls; from disembodied hands to unholy, decaying angels, the dead in the Forgotten Realms rarely rest in peace.
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not great
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When evil giants attack your home in Ardeep Forest, your parents think you're dead, and they go hunting for your missing little brother. You wake up and set out after them, helped by a giant wizard who lives in a flying tower. You don't know where they've gone, but you know that if you don't find them, you're all in big trouble. Wield your magic wisely against the giants, wizard. Welcome to the Forgotten Realms Endless Quest.
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to short for the price
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What listeners say about Dungeons & Dragons: The Fallbacks: Bound for Ruin
Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
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- Scott Scheytt
- 03-28-24
The elegance of imagination
Typically you look at these fantasy books and your expectations are always as high as possible. I was so impressed with this books writing and style of elegant wordplay combined with exciting characters and an amazing story. Much of the dialogue was so very impressive as it was way through a very good story. It was a very exciting journey from the beginning to the end. I really loved it and recommend it for any one that loves fantasy stories, or the world of dungeons and dragons.
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2 people found this helpful
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- Anonymous User
- 04-27-24
A Great Addition to the Realms
Jaleigh Johnson is a master at writing novels that feel like D&D campaigns. I could easily see the events of the book being part of a D&D adventure, all the while the characters do things like try to figure out what their party name should be. Speaking of, introducing five protagonists (or rather, six, sorry Uggie!) may seem daunting, but the book handles it splendidly. If you enjoyed "The Road to Neverwinter," you'll enjoy this as well, and vice versa.
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- Roy Lee
- 07-03-24
Unique story
Great character development. Excellent narration made it easy to follow. Can’t wait for the next installment. Story brought to a good closing.
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- None of your business
- 06-11-24
A surprisingly good find.
This story was much more serious than I expected, I assumed it would be a heavily comedy based story loaded with gaming jokes. This expectation was reinforced by the pet otyugh, among other things. I recommend it, however be warned, if you are seeking an Introduction to the DnD world this is not the book. It assumes that the readers already have a decent understanding of the lore of Faerun. I hope for a second book.
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- Commander72
- 06-05-24
enjoyed
enjoyable short novel and an good opening for a series. the narrator did a very good job
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- Dustin
- 03-19-24
Fun romp in Faerûn!
The story reads like a really fun one shot that could open into a full campaign. I hope we get more out of The Fallbacks. I really hope to follow the adventures of Lark, Tess, Kaz, Ansen, and Uggy in the future!
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2 people found this helpful
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- B. Morrison
- 03-29-24
Ok story, but
The narrator definitely brings nothing to the table here. This was almost a DNF for me only because of the narrator. The story itself is decent and the writing is okay.
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- Tim Crupi
- 03-28-24
Feels like a campaign I want to play in!
Fantastic group of divers characters with individual goals, but with a strong bond! Hoping for a book 2!
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- Peter Hoffman
- 05-16-24
Corny and pandering
I'm glad they're making new Forgotten Realms novels, but...
This feels like a book meant to list off all the tropes of a D&D session. Not a book meant to stand on its own. The dialogue is corny. There's very little narration of the characters' thoughts. Very little description of settings and characters to help immerse the reader. The story is fine, a little uninteresting. The cover art is cringey with the politically correct diverse adventuring party, including fat rogue (lol), looking like its a university ad.
It feels like a book written in a boardroom. The D&D people should go back to licensing fantasy that's good on its own like they did in the 90s. This just feels pandering.
I agree with the other reviewer who wrote that it feels like an anime for children.
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- Eric L. Leedy
- 05-24-24
Best female narrator I have yet listened to.
Good story, Great narration. They didn't have to make it a "pronoun story ". Leave the political correctness and social agendas out of our fiction stories.
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