
Actionable Gamification
Beyond Points, Badges, and Leaderboards
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Narrado por:
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Scott R. Smith
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De:
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Yu-kai Chou
Acerca de esta escucha
The new era of gamification and human-focused design optimizes for motivation and engagement over traditional function-focused design. Within the industry, studies on game mechanics and behavioral psychology have become proliferate. However, few people understand how to merge the two fields into experience designs that reliably increases business metrics and generates a return on investment. Gamification pioneer Yu-kai Chou takes the listener on a journey to learn his 12 years of obsessive research in creating the Octalysis Framework, and how to apply the framework to create engaging and successful experiences in their product, workplace, marketing, and personal lives.
©2015, 2017 Yu-kai Chou (P)2017 Yu-kai ChouLos oyentes también disfrutaron...
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- De: Amy Jo Kim PhD
- Narrado por: Amy Jo Kim
- Duración: 4 h y 11 m
- Versión completa
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In this groundbreaking audiobook, Amy Jo Kim lays out a step-by-step system for crafting products that people love...and keep loving. The secret? Develop “impossible to put down” products by using techniques that the fast-moving games industry employs when making games that glue millions of players to their screens.
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Amalgamation of past and future processes
- De Ashley en 03-20-19
De: Amy Jo Kim PhD
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Emotional Design
- Why We Love (or Hate) Everyday Things
- De: Don Norman
- Narrado por: George Newbern
- Duración: 7 h y 23 m
- Versión completa
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Emotions are inseparable from how we humans think, choose, and act. In Emotional Design, cognitive scientist Don Norman shows how the principles of human psychology apply to the invention and design of new technologies and products. In The Design of Everyday Things, Norman made the definitive case for human-centered design, showing that good design demanded that the user's must take precedence over a designer's aesthetic if anything, from light switches to airplanes, was going to work as the user needed.
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Great, logical book
- De Everyday Guy en 12-02-24
De: Don Norman
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You Said This Would Be Fun
- What Makes a Game Good and How to Make a Good Game
- De: Jeff Warrender
- Narrado por: Quentin Hudspeth
- Duración: 9 h y 13 m
- Versión completa
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Good games don’t emerge out of thin air. Game design is a craft, and as in any other craft, there are skills and knowledge, acquired through study and practice, that accelerate progress toward better games. You Said This Would Be Fun explores these skills, explaining how great games exhibit qualities that designers of all experience levels can strive to emulate.
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Excellent overview of many board-game related topics.
- De Andrew Darlow en 05-05-23
De: Jeff Warrender
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Design for How People Think
- Using Brain Science to Build Better Products
- De: John Whalen PhD
- Narrado por: Mitchell Dorian
- Duración: 4 h y 43 m
- Versión completa
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User experience doesn’t happen on a screen; it happens in the mind, and the experience is multidimensional and multisensory. This practical book will help you uncover critical insights about how your customers think so you can create products or services with an exceptional experience. Corporate leaders, marketers, product owners, and designers will learn how cognitive processes from different brain regions form what we perceive as a singular experience. Author John Whalen shows you how anyone on your team can conduct "contextual interviews" to unlock insights.
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Generally Great Starter for Software UX Design
- De Michael en 03-02-25
De: John Whalen PhD
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Gamedev
- 10 Steps to Making Your First Game Successful
- De: Wlad Marhulets
- Narrado por: Yong Yea
- Duración: 6 h
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The book guides you through a step-by-step process of making a commercial game. It teaches you how to learn all the necessary skills and covers various aspects of game development: mindset, preproduction, funding, business, law, development, marketing, PR, publishing, distribution, as well as pre-launch, launch, and post-launch strategies.
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The bible of modern game development.
- De Jason Parks en 11-12-20
De: Wlad Marhulets
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UX Strategy
- Product Strategy Techniques for Devising Innovative Digital Solutions
- De: Jaime Levy
- Narrado por: Jaime Levy
- Duración: 8 h y 1 m
- Versión completa
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User experience (UX) strategy lies at the intersection of UX design and business strategy, but until now, there hasn't been an easy-to-apply framework for executing it. This hands-on guide introduces lightweight product strategy tools and techniques to help you and your team devise innovative digital solutions that people want.
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Handbook for beginners, not suited for audio
- De Martin Valdez en 05-24-22
De: Jaime Levy
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Put Your Ass Where Your Heart Wants to Be
- De: Steven Pressfield
- Narrado por: Steven Pressfield
- Duración: 1 h y 55 m
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Are you losing your "war of art"? Are you being defeated by a tendency to procrastination, self-doubt, fear, distraction, and perfectionism? Are you self-sabotaging your loftiest artistic entrepreneurial dreams? The antidote is in nine words: Put your ass where your heart wants to be. Can you shift your artistic identity—your "ass"—from the shallow, fearful, superficial ego to the wise, loving, fearless self? Can you commit to your dream for the long haul and for keeps? Steven Pressfield delivers the tough-love inspiration to help you make this life-altering transformation.
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Motivational speech?
- De Monty en 01-30-23
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For the Win (Revised and Updated Edition)
- The Power of Gamification and Game Thinking in Business, Education, Government, and Social Impact (2nd Edition)
- De: Dan Hunter, Kevin Werbach
- Narrado por: Michael Butler Murray
- Duración: 4 h y 22 m
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For thousands of years, we've created things called games that tap the tremendous psychic power of fun. In a revised and updated edition of For the Win, authors Kevin Werbach and Dan Hunter argue that applying the lessons of gamification could change your business, the way you learn or teach, and even your life. Werbach and Hunter explain how games can be used as a valuable tool to address serious pursuits like marketing, productivity enhancement, education, innovation, customer engagement, human resources, and sustainability.
De: Dan Hunter, y otros
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The Secret Science of Games
- De: John Hopson
- Narrado por: Matt Hicks
- Duración: 5 h y 9 m
- Versión completa
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The Secret Science of Games is an accessible and entertaining guide to the hidden role of science in making games more fun. User experience (UX) research is a vital part of the story of how video games have become a cultural juggernaut, but game developers generally don’t speak publicly about how data shapes game design and game development.
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Worth reading if you are remotely interested in games and UX
- De Ayman en 10-14-23
De: John Hopson
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UX Research
- Practical Techniques for Designing Better Products
- De: Brad Nunnally, David Farkas
- Narrado por: Charlie Krone
- Duración: 5 h y 14 m
- Versión completa
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One key responsibility of product designers and UX practitioners is to conduct formal and informal research to clarify design decisions and business needs. But there’s often mystery around product research, with the feeling that you need to be a research Zen master to gather anything useful. But anyone can conduct product research. With this quick reference guide, you’ll learn a common language and set of tools to help you carry out research in an informed and productive manner.
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Excellent Overview of UX Research
- De Rob Stern en 02-16-22
De: Brad Nunnally, y otros
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Blood, Sweat, and Pixels
- The Triumphant, Turbulent Stories Behind How Video Games Are Made
- De: Jason Schreier
- Narrado por: Ray Chase
- Duración: 7 h y 58 m
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Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius.
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Behind the Scenes
- De SAMA en 11-27-17
De: Jason Schreier
Lo que los oyentes dicen sobre Actionable Gamification
Con calificación alta para:
Reseñas - Selecciona las pestañas a continuación para cambiar el origen de las reseñas.
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- Grant
- 07-18-21
very interesting content I will read second time
I found this book to be full of really interesting ideas told in a very easy to understand way. Although about halfway through it became a chore to finish because my motivations changed. I will most definitely return to this book and these ideas in the future.
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- Zeke
- 03-15-21
Essential for people building engaging products.
A marvelous framework to classify your ideas and help you define a product vision that is aligned with your user behavior.
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- Dan Collins
- 11-13-17
Practicing What He Preaches
This book is exhaustive and a great resource on Gamification. It is obvious the author believes in the principles behind Gamification and demonstrates that to the reader by applying the principles in the book. At the end of every chapter he offers tasks that allows the user to apply what they should have learned. Nothing says 'sincerity' like eating your own cooking.
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- Peter Y
- 12-27-21
Best book ever read. Enlightened
Loved it. It was time well spent and considering to read it again, while searching for books of the same author
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- Amazon Customer
- 01-30-23
Great read for anyone wanting to know more about human motivation.
I really liked the stories and examples used in this book. I thought that the ideas about human motivation that the author put forward would benefit any product manager or designer.
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- Dan
- 08-29-17
Solid analytical framework
Solid conceptual framework that lets you easily apply gamification concepts to real world products. As an engineer who's moved to marketing i definitely appreciate that he's taken a topic that is hard to get people to take seriously and applied a rigid analytical framework on top of it. Going through the book I was able to easily take notes on the core principles and come up with a series of actions that I plan to investigate further for improving user engagement on a commercial product that is definitely not a game. I was impressed the concepts transition pretty easily from social media and games to general UX design.
I would ding it a star for how many times he says 'Octalysis', but I'll it back for being able to mathematically show that FarmVille was a crap game that simply plays to addictive tendencies.
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- Kissoflife
- 07-03-24
A must read!! Don’t be fooled by the “gamification” verbiage. Guide to understanding The WHY of what makes us take action.
So glad I encountered by this audio. The author was an avid gamer who realized he didn’t receive real points in life when he was a gamer. So he dissected what motivated him to play games and now applies it to his life- I believe he’s a pioneer in understanding “lifestyle” gamification. Any executive, individual, and entrepreneur will learn alot about themselves, others, and maybe even their children! Thank you for even considering making this audio for us! Very valuable knowledge you can’t find anywhere else!
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- Rob A.
- 11-27-17
Eye opening! Fantastic info, visuals would help
Wish it had digitally documents accompanying the audio to make it easier to remember by visualizing a summary and charts. Hopefully I will source what I need online be or buy the physical book too. I'm a visual person listening to an audio book.
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- Chris Johnson
- 04-07-18
One of my top books on motivation
Great book, it helped clarify most of the motivations we experience in life and how to apply it in life, business, and game development. I highly recommend it to those who are trying to understand game mechanics, influence and motivation.
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- jaycrocker1
- 03-06-24
I will be using this framework
Very valuable insights on how to make experiences better for customer, clients, workers, and students
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