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Below are your character's Stats. Can you make it out alive?
Character Stats:
- Race: Half-Elf
- Level: 5
- Hit Points (HP): 38
- Armor Class (AC): 15 (Leather Armor)
- Speed: 30 ft.
Ability Scores (including racial modifiers):
- Strength (STR): 12 (+1 modifier)
- Dexterity (DEX): 18 (+4 modifier)
- Constitution (CON): 14 (+2 modifier)
- Intelligence (INT): 15 (+2 modifier)
- Wisdom (WIS): 13 (+1 modifier)
- Charisma (CHA): 16 (+3 modifier)
Key Skills (with proficiency bonus of +3 included):
- Stealth: +7 (DEX + proficiency)
- Acrobatics: +7 (DEX + proficiency)
- Persuasion: +6 (CHA + proficiency)
- Sleight of Hand: +7 (DEX + proficiency)
- Perception: +4 (WIS + proficiency)
- Thieves' Tools: +7 (DEX + proficiency)
Special Abilities:
- Darkvision: Can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- Sneak Attack: Once per turn, can deal an extra 3d6 damage to one creature hit with an attack if they have an advantage on the attack roll.
- Evasion: If subjected to an effect that allows a Dexterity saving throw to take only half damage, the rogue instead takes no damage if they succeed on the saving throw, and only half damage if they fail.
- Fast Hands: Can use the bonus action granted by Cunning Action to make a Dexterity (Sleight of Hand) check, use thieves' tools to disarm a trap or open a lock, or take the Use an Object action.
Character Class: Rogue (Thief archetype)
Items at their Disposal:
- A shortsword
- A set of thieves' tools
- A small vial of poison (enough for one use)
- A grappling hook with a 30-foot rope
- A single smoke bomb
- A signet ring from a noble house, known to have some influence in the area
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