
Virtual Reality and Augmented Reality Safety Rules
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Narrado por:
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Kelly Cleckler
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De:
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Mohammed Azzam
Acerca de esta escucha
Can you, virtual reality user or augmented reality user play your favorite game after drinking a large bottle of tequila? This audiobook discusses the golden safety rules for you as a virtual reality or augmented reality user from best practice point of view not from manufacturing point of view! It tells you what those virtual reality or augmented reality companies won't tell you or they will lose money if they told you! But someone must tell you! If you are interested, you may continue reading:
To keep this audiobook as simple as possible we will adopt the Hollywood style version of virtual reality and augmented reality that's to say we will discuss those golden safety rules as a Hollywood director would discuss them in a documentary movie for the sake of simplicity only, we will talk here about virtual reality games and augmented reality games only for sake of simplicity too leaving virtual reality media or augmented reality media a side as those can only be judged right if content has been watched! The previously mentioned virtual reality media means movies or sports etc. while augmented reality media means press or books etc.
This book adopts best practice point of view and discusses how it conflicts with software engineering point of view or in other words Manufacturing point of view, actually this audiobook is about “Virtual Reality and Augmented Reality Timeline Theory” which is a social theory this book adopts, don't worry this book is as simple as watching a movie, so we will start in the next section by a Hollywood style definition for both virtual reality and augmented reality, but they are true definitions.
This book introduces a social theory called “Humanity Timeline Theory” in part two: let's consider an LCD, yes that LCD you use at home to watch your favorite programs and serials! Let's look at what it consists of? It's made of a screen which is glass, glass is made of sand. Also, it is made of some chips which are made of silicon, silicon is sand. Your LCD includes some printed circuits that's made of copper and plastic, plastic is a polymer that's made of oil. This concludes that the main raw material that your LCD is made of are: sand, copper, oil, and may be some gold!
Don't you think that this raw material isn't there on earth since the stone age?
Yes, those raw material used to make your own LCD particularly were on Earth since the stone age, so why that stone age man couldn't make himself an LCD or did he make himself an LCD, but we don't know? This audiobook answers this question. If you are interested, you may start reading part two.
©2018 Mohammed Azzam (P)2019 Mohammed AzzamLos oyentes también disfrutaron...
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Historia
When most of us think about artificial intelligence, our minds go straight to cyborgs, robots, and sci-fi thrillers where machines take over the world. But the truth is that artificial intelligence is already among us. It exists in our smartphones, fitness trackers, and refrigerators that tell us when the milk will expire. In some ways the future people dreamed of at the World's Fair in the 1960s is already here. We're teaching our machines how to think like humans, and they're learning at an incredible rate.
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Mostly platitudes with no depth
- De Gary en 03-24-17
De: Luke Dormehl
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Directing Actors
- De: Judith Weston
- Narrado por: Judith Weston
- Duración: 12 h y 41 m
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In this essential guide to acting, internationally renowned directing coach Judith Weston demonstrates what constitutes a good performance, what actors want from a director, and what directors do wrong. She also goes over script analysis and preparation and how actors work, and she shares important and helpful insights into the director/actor relationship.
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Directing Humans
- De Jacob Moore en 10-15-19
De: Judith Weston
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The Design of Future Things
- De: Donald A. Norman
- Narrado por: Bill Quinn
- Duración: 5 h y 41 m
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In The Design of Future Things, best-selling author Donald A. Norman presents a revealing examination of smart technology, from smooth-talking GPS units to cantankerous refrigerators. Exploring the links between design and human psychology, he offers a consumer-oriented theory of natural human-machine interaction that can be put into practice by the engineers and industrial designers of tomorrows thinking machines.
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The design of future cars - a view from 2007
- De Lieberoth en 01-17-14
De: Donald A. Norman
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Smart Thinking
- Three Essential Keys to Solve Problems, Innovate, and Get Things Done
- De: Art Markman
- Narrado por: Sean Pratt
- Duración: 7 h y 11 m
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Think smart people are just born that way? Think again. Drawing on diverse studies of the mind, from psychology to linguistics, philosophy, and learning science, Art Markman, Ph.D., demonstrates the difference between "smart thinking" and raw intelligence, showing listeners how memory works, how to learn effectively, and how to use knowledge to get things done. He then introduces his own three-part formula for listeners to employ "smart thinking" in their daily lives.
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I feel asleep in class
- De Lee en 12-14-12
De: Art Markman
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Make Noise
- A Creator's Guide to Podcasting and Great Audio Storytelling
- De: Eric Nuzum
- Narrado por: George Newbern
- Duración: 8 h y 14 m
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Make Noise brings all the wisdom, advice, practical information, and big-picture thinking that any individual or business needs to make a successful podcast. He identifies core principles - such as create empathetically, i.e., think like the audience listens, and stay focused on what’s unique to you and what you have to say. He helps listeners come up with a “Ten Word Description” that will guide them throughout the creative process and then gets into how-tos - how to develop character, story, voice, and more.
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Excellent, thought provoking.
- De William Scott en 09-05-20
De: Eric Nuzum
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Glimmer
- How Design Can Transform Your Life and Maybe Even the World
- De: Warren Berger
- Narrado por: Ax Norman
- Duración: 10 h y 14 m
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The first book to reveal how thinking like a designer can help solve the greatest challenges we face in business, society, and our daily lives. What can we learn from the ways great designers think-and how can it improve our world? In this highly original book by journalist Warren Berger, in collaboration with celebrated designer Bruce Mau, ten groundbreaking principles of design are shown in action-addressing business, social, and personal challenges and improving the way we think, work, and live.
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not for those who know about design thinking...
- De Pierre en 09-06-10
De: Warren Berger
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Everything All at Once
- How to Unleash Your Inner Nerd, Tap into Radical Curiosity and Solve Any Problem
- De: Bill Nye
- Narrado por: Bill Nye
- Duración: 12 h y 34 m
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Everything All at Once is an exciting, inspiring call to unleash the power of the nerd mindset that exists within us all. Nye believes we'll never be able to tackle our society's biggest, most complex problems if we don't even know how to solve the small ones. Step by step, he shows his listeners the key tools behind his everything-all-at-once approach: radical curiosity, a deep desire for a better future, and a willingness to take the actions needed to make it a reality.
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Bill Nye is awesome, but skip this one
- De Evan en 08-15-17
De: Bill Nye
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The Top Gear Story
- De: Martin Roach
- Narrado por: Jerome Pride
- Duración: 7 h y 47 m
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This is the full story of the unstoppable rise of Clarkson, Hammond, May and The Stig – and how they have transformed an ordinary programme about cars into one of the most famous and best-loved TV programmes of the 21st century. Reaching a peak in the 1990s thanks to presenter Jeremy Clarkson, the original series then faced the axe in 2001 – but Clarkson and producer Andy Wilman successfully pitched a new format to BBC bosses and Top Gear returned to become the irreverent, funny and often controversial show we now know and love.
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I wish I had bought something else
- De Thomas en 03-12-12
De: Martin Roach
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The Impact Equation
- Are You Making Things Happen or Just Making Noise?
- De: Chris Brogan, Julien Smith
- Narrado por: Chris Brogan, Julien Smith
- Duración: 6 h y 41 m
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Three short years ago, when Chris Brogan and Julien Smith wrote their best seller, Trust Agents, being interesting and human on the Web was enough to build a significant audience. But now, everybody has a platform. The problem is that most of them are just making noise. In The Impact Equation, Brogan and Smith show that to make people truly care about what you have to say - you need more than just a good idea, trust among your audience, or a certain number of followers.
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Almost as good as Contagious
- De Bruce en 05-15-13
De: Chris Brogan, y otros
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We Don't Need Roads
- The Making of the Back to the Future Trilogy
- De: Caseen Gaines
- Narrado por: Ron Butler
- Duración: 8 h y 21 m
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Long before Marty McFly and Doc Brown traveled through time in a flying DeLorean, director Robert Zemeckis and his friend and writing partner Bob Gale worked tirelessly to break into the industry with a hit. For the first time ever, the story of how these two young filmmakers struck lightning is being told by those who witnessed it. We Don't Need Roads includes original interviews with Zemeckis, Gale, Christopher Lloyd, Lea Thompson, Huey Lewis, and over 50 others who contributed to one of the most popular and profitable film trilogies of all time.
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Great for fans - good for others.
- De Pete Johns en 06-25-15
De: Caseen Gaines
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The Click Moment
- Seizing Opportunity in an Unpredictable World
- De: Frans Johansson
- Narrado por: Erik Synnestvedt
- Duración: 7 h y 41 m
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On the one hand we aren’t surprised by the uncertainty of everyday life, but on the other we believe that success can be analyzed and planned for. It is a revealing paradox. The implications are explosive and they obliterate every common-sense notion we have about strategy and planning. The Click Moment is about two very simple but highly provocative ideas.
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Outstanding book!
- De Anilyn Karel en 08-26-24
De: Frans Johansson
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Effortless
- Make It Easier to Do What Matters Most
- De: Greg McKeown
- Narrado por: Greg McKeown
- Duración: 6 h y 2 m
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As high achievers, we’ve been conditioned to believe that the path to success is paved with relentless work. That if we want to overachieve, we have to overexert, overthink, and overdo. That if we aren’t perpetually exhausted, we’re not doing enough. But lately, working hard is more exhausting than ever. And the more depleted we get, the more effort it takes to make progress. Stuck in an endless loop of “Zoom, eat, sleep, repeat”, we’re often working twice as hard to achieve half as much.
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Laced with mistakes!
- De LEE en 04-28-21
De: Greg McKeown
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Space Odyssey
- Stanley Kubrick, Arthur C. Clarke, and the Making of a Masterpiece
- De: Michael Benson
- Narrado por: Todd McLaren
- Duración: 17 h y 55 m
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Regarded as a masterpiece today, 2001: A Space Odyssey received mixed reviews. Despite the success of Dr. Strangelove, director Stanley Kubrick wasn't yet recognized as a great filmmaker, and 2001 was radically innovative, with little dialogue and no strong central character. Author Michael Benson explains how 2001 was made, telling the story primarily through the two people most responsible for the film, Kubrick and science fiction legend Arthur C. Clarke. Benson interviewed Clarke many times, and has also spoken at length with Kubrick's widow, Christiane.
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A Book Wholly Equal to its Subject
- De Reggie en 04-17-19
De: Michael Benson
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Accidental Genius
- Using Writing to Generate Your Best Ideas, Insight and Content
- De: Mark Levy
- Narrado por: Bronson Pinchot
- Duración: 4 h y 27 m
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When it comes to creating ideas, we hold ourselves back. Thats because inside each of us is an internal editor whose job is to forever polish our thoughts, so we sound smart and in control, and so that we fit into society. But what happens when we encounter problems for which such conventional thinking fails us? How do we get unstuck? For Mark Levy, the answer is freewriting....
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Great Ideas
- De Amazon Customer en 12-31-10
De: Mark Levy