
Dungeon Man Sam and the Orphaned Core
Dungeon Man Sam, Book 1
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Narrado por:
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Chris Ciulla
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De:
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J.W. Benjamin
Acerca de esta escucha
Samuel Tolliver holds a deep and abiding hatred for Dungeons. For years he's been working and scheming to rid them from existence, and now he’s got a plan to do it.
But there's a problem: dungeons form the backbone of national economies and their construction is big business in this world. It doesn’t help that Sam’s father runs one of the world’s premier dungeon construction companies, or that Sam works for the family business.
And when a series of disastrous events culminate in the death of Sam and everyone he knows, it seemed that all was lost. Until a voice came to him, offering a deal he could not refuse.
Now Dungeon Man Sam has returned to life as the guardian for a strange new dungeon core. To save himself and his family, Sam must construct a dungeon like the world has never seen and defend it against all comers, be they monstrous or adventurous.
If he succeeds, he'll see his family once more. If he fails, oblivion awaits.
And somewhere, beyond his awareness, something ancient and terrible stirs and takes notice.
Dungeon Man Sam is a slow-burn character-focused dungeon-building LitRPG novel with a unique leveling system and elements of crafting and real time strategy.
©2022 J.W. Benjamin (P)2022 Podium AudioLas personas que vieron esto también vieron...
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- Versión completa
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General
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Narración:
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Historia
Ken finds himself trapped in a strange world while asleep in a coma. Different from his endless dreams, he awakens inside a next-generation MMO. In desperation, this game’s governing AI somehow dragged him into this world. It offers Ken a bargain: it will grant him an escape from his coma, but he must improve the game’s content in exchange. With seemingly no downsides, Ken eagerly accepts the offer. Things might not be as simple as he initially thought, though.
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I never really expected to go from full-time Neet to a God, but you know how life hits, right? Well, it doesn't really matter in the end. What matters is how I got there. You know how I said this ain't that type of guide? Well, maybe it can be. Maybe you'll figure some things out along the way—who knows? Actually I do, and you probably won't, but who cares, right? So take a seat in your mother's basement ,or whatever hole you live in, and listen to the story of how I, a full-time Neet, became a God.
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What do you desire in exchange for your soul? Everlasting youth? A million dollars? Women? Power? Bored high-schooler Adam Staples wants for nothing. Such an offer could only be a prank, right? Who would have thought that the prankster is a demon in disguise? After selling his soul and turning into a half-demon, Adam finds himself orphaned and dragged into a realm outside of the world he knew. Training under his benefactor and enrolling in a school made for those who were gifted with powers, Adam ventures around the Outworld to hunt down the demon that turned his life inside out....
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Hundreds of years ago, the realm walls collapsed, and Earth was flooded with mythical creatures. Now, dungeons dot the landscape, releasing demons that terrorize and destroy everything in their path. If they aren’t stopped, humans won’t be the only endangered species. To preserve life and win the war against demons, protectors from different species all over the world have downloaded level-up programs to help them fight.
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DISAPPOINTING ESPECIALLY THE END SAVE YOUR CREDIT.
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The primordial waters, full of algae and unicellular organisms...not quite how one would imagine the end of the world, is it? The goal is to evolve and reach the land. Use your teeth, claws, stings, and whatever else you deem appropriate to take down your opponents and survive in the New World.
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Strange but entertaining.
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The train station harbors danger. Each day, one portal opens, leading to daunting trials and battles of life and death commanded by masked facilitators. Asher is forced to rely on his instincts and his weapon. He must navigate this treacherous world, both solo and with teams, and contend with other players, each harboring their own motives and ambitions. Confronted with unimaginable challenges, every day unveils a new hurdle, and each victory is bitterly earned. In this world intent on crushing him, Asher must fight to survive.
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Please don't waste your time
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The Royal Duke
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Matthew's life takes a crazy turn when a simple holiday visit turns into a crazy adventure. Swapping his marketing desk for an unexpected inheritance—the bookstore left behind by his uncle—he's led to a hidden portal. This isn't just any portal; it leads to a realm. A new world of dungeons, quests, and game-like mechanics. Matthew emerges on the other side to find himself not only in the realm of Dunnishire but also as a Royal Duke in the land of Inneshys. As he navigates courtly life, he inadvertently sets off ripples that threaten to disrupt the delicate balance in the new world.
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Great start to a new series
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Disperse
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The lucky ones died first. For the survivors, a bleak march toward annihilation awaits. Earth’s core holds a powerful secret, drawing Elder Races from across the Universe. And they have a game to play. Enter The Cesmial Accords. As unnatural talents awaken within the survivors, they must now face a series of monstrous military waves sent to eradicate humanity. Undermined by his powerful father for falling short of expectations, Lyewax has no choice but to prove himself in Earth’s dark and brutal new reality.
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Excellent twist on a setting with time powers
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Den of Thieves
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- Narrado por: Christian J. Gilliland
- Duración: 8 h y 42 m
- Versión completa
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General
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Narración:
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Historia
Imprisoned for a crime he barely remembers, Gunnar is forced to labor in an underground prison camp. But if he works hard, he earns time in a beta test for the first fully immersive online RPG. Pantheon Online is beyond anything Gunnar has ever experienced, but the game is inextricably linked to his reality as a prisoner. He may not be the best or the brightest criminal, but if he fails to perform...things are not going to go well for him. Gunnar must quickly learn to navigate a cutthroat city of thieves and assassins.
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Not what I thought
- De Big Reader Lit en 05-08-23
Second thing is the reader. He makes the fairy sound like a mix between an excited chuwawa and Shaggy from scooby doo. Its almost unbearable with voice change mid word.
End review story is not bad but suffers from to much inner dialogue, annoying fairy, and really bad pacing.
Another dungeon book with fairy disease
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could be better
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High potential for a good story to come
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this is a hard pass.
narrator sucks.
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Son tinkers with an incredibly volatile dungeon core on the kitchen table in the small home he shares with his family.
Strike 1.
Mother sees him do this, understands what happening, and instead of backing off or waiting for him to stop to beat his ass up, she sneaks up on him and ambush-thwaks him on the head - seemingly displaying a critical lack of wanting to not be blown up.
Strike 2.
Then the stupid 'Mum' class and 'Mum-thwack' debuffs from the system.
Strike 3.
In 5 minutes.
Maybe someone finds this funny. I find it so stupid I just couldn't continue. A warning of things to come, a warning I heeded and noped out.
This is the quickest nope of my life
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