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The Last Hobbit

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Experience and a Love of the Hobby

Total
5 out of 5 stars
Ejecución
5 out of 5 stars
Historia
5 out of 5 stars

Revisado: 09-16-23

Tracy Hickman, probably most well known as the one half of the dynamic duo (the other half being Margaret Weis) behind the central novels in the Dragonlance series, is also one of the earliest pioneers in table top roleplaying games. It apparently runs in the family as he and son Curtis take you on crash course amusement park ride of a book that is built around a single, central tenant: When you're the GM or DM, it's all about the players.

The Hickman clan's style of running a game is all about trimming away the fat and getting to the core of what makes gaming fun - fast, engaging play that's driven by an engaging narrative in a logically consistent world. The whole thing is written with tongue firmly planted in cheek and while the Hickmans take their fun very seriously, they never take themselves too seriously. The advice in this book is absolutely rock solid. I've worked professionally in the gaming industry for over a decade and been rolling dice for 35 years and found the advice in this book to range from a refresher of classic techniques and a few surprises I hadn't considered. While this book is absolutely worth the price of admission, it's not perfect. The advice and the minimalist XDM roleplaying game are gems that should be in every lifestyle gamer's bag of tricks, the Hickmans sometimes take their showmanship a bit too far. Incorporating a stage magician's tricks (such as sleight of hand, flash paper, and simple magic tricks) are certainly wonderful in principle,I have trouble thinking of more than a handful of GMs who have the time, inclination, and opportunity to use such tools at the table and this feels like wishful thinking on the part of the author. It's space that might better have been used discussing narrative technique, NPC or world design, or more of the other wonderful nuances of the hobby. I'm far less likely to use a coin on thin fishing wire trick at the gaming than I am to get use out of advice about what to do concerning things like interparty conflict or reconciling a campaign's plot when one or two players are unexpectedly absent.

In spite of all this, XDM is well worth the price of admission and whether you have yet to run your first RPG or you've been doing it for decades, this book should absolutely be in your library.

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Explore How LOTR, whether book or film, came to be

Total
5 out of 5 stars
Ejecución
5 out of 5 stars
Historia
5 out of 5 stars

Revisado: 04-23-23

In a clear and well spoken read, Twenty First Century Tolkien explores how The Hobbit and Lord of the Rings came to be. Whether examining Tolkien's own journey to create Middle-Earth, the Rankin/Bass animated TV features, the pair of Jackson trilogies, or even more obscure adaptations, the author is exhaustive in his examination of the creation and subsequent adaptions of Middle-Earth in all it's mediums. A wonderful read for Tolkien aficionados.

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Potter Meets Private Eye

Total
5 out of 5 stars
Ejecución
5 out of 5 stars
Historia
5 out of 5 stars

Revisado: 11-25-17

Fast paced, brimming with homages to classic noir, but with a shameless pulp fantasy aesthetic, Butcher's debut novel tells you what is from page one. Then it grabs hold and takes tou on a modern arcane mystery of shameless fun. Great light faire that lays the groundwork for a series that improves with each new installment.

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